Player Matchup

Chronos
Chronos
 
Chronos
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
G4YGoose
Yemoja
Level 139
God Stats
4W - 2L
1,850 SR
Queue Stats
194W - 165L
1,535 Elo+
Party 1
Janus
Janus
Jacks2212
Janus
Level 155
God Stats
7W - 9L
1,502 SR
Queue Stats
200W - 217L
1,543 Elo+
Party 1
Cupid
Cupid
JànusOrTróll
Cupid
Level 160
God Stats
2W - 3L
1,270 SR
Queue Stats
474W - 449L
1,524 Elo+
Party 1
Da Ji
Da Ji
PoisonMyda
Da Ji
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 97L
1,432 Elo+
Party 1
Team Averages
Level 132
1,524 SR
1,507 Elo+

VS

Team Averages
Level 90
1,483 SR
1,504 Elo+
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Explin
Hou Yi
Level 64
God Stats
30W - 24L
1,538 SR
Queue Stats
174W - 183L
1,527 Elo+
Solo
Fenrir
Fenrir
Kambuschi
Fenrir
Level 120
God Stats
2W - 4L
1,348 SR
Queue Stats
336W - 344L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
Trigg3r79
Baron Samedi
Level 66
God Stats
2W - 2L
1,627 SR
Queue Stats
133W - 148L
1,499 Elo+
Solo
Osiris
Osiris
lmao0w00w0
Osiris
Level 52
God Stats
12W - 15L
1,404 SR
Queue Stats
115W - 110L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
20
6 / 4 / 1
13,051
621
22,314
24,575
12,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
G4YGoose
Yemoja
14
1 / 2 / 5
8,828
420
3,761
12,320
13,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Jacks2212
Janus
17
3 / 1 / 1
10,888
518
10,871
11,991
5,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 2 / 3
11,281
537
16,823
17,927
8,770
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
15
2 / 3 / 4
9,954
474
7,051
18,957
8,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 1 / 3
10,152
483
9,965
12,055
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Explin
Hou Yi
16
4 / 2 / 2
9,989
476
9,243
18,658
7,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Kambuschi
Fenrir
15
3 / 5 / 3
9,310
443
13,313
20,884
9,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Trigg3r79
Baron Samedi
15
0 / 3 / 4
8,301
395
9,992
15,959
9,815
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
lmao0w00w0
Osiris
16
3 / 5 / 0
10,009
477
11,470
19,939
13,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
16
Kills
12
12
Deaths
16
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
6
4
1
1.63
L
Janus
 
Janus
2
1
3
3.5
L
Hou Yi
Explin
Hou Yi
4
2
2
2.5
W
Yemoja
G4YGoose
Yemoja
1
2
5
1.75
W
Janus
Jacks2212
Janus
3
1
1
3.5
W
4
2
3
2.75
L
Fenrir
Kambuschi
Fenrir
3
5
3
0.9
W
Da Ji
2
3
4
1.33
L
Baron Samedi
Trigg3r79
Baron Samedi
0
3
4
0.67
L
Osiris
lmao0w00w0
Osiris
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,820
Damage
53,983
85,770
Taken
87,495
48,816
Mitigated
44,783
36,964
Healing
29,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
22,314
8,819
0
10,714
24,575
12,536
9,444
2,342
22,233
117,354
0
L
Janus
 
Janus
9,965
1,095
0
4,831
12,055
4,217
150
3,353
8,486
76,183
0
L
Hou Yi
Explin
Hou Yi
9,243
4,908
0
3,767
18,658
7,370
608
5,752
12,820
0
82,935
W
Yemoja
G4YGoose
Yemoja
3,761
1,451
6,393
4,889
12,320
13,188
308
5,096
7,224
36,687
0
W
Janus
Jacks2212
Janus
10,871
277
0
3,236
11,991
5,454
836
5,807
6,184
89,878
0
W
16,823
10,457
0
6,330
17,927
8,770
882
4,734
13,193
0
101,986
L
Fenrir
Kambuschi
Fenrir
13,313
2,926
0
6,930
20,884
9,604
0
7,200
13,498
0
70,552
W
Da Ji
7,051
835
0
5,402
18,957
8,868
0
1,978
16,979
0
74,626
L
Baron Samedi
Trigg3r79
Baron Samedi
9,992
854
1,356
7,285
15,959
9,815
377
5,990
9,745
49,246
0
L
Osiris
lmao0w00w0
Osiris
11,470
5,042
0
5,572
19,939
13,777
1,440
13,842
6,000
0
72,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,002
Gold Earned
47,761
680
Minions Killed
525
0
Camps Cleared
0
1,908,480
Distance Traveled
1,952,476
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
13,051
621
193
9
0
334,074
4
L
Janus
10,152
483
122
6
0
449,468
2
L
Hou Yi
9,989
476
133
6
0
371,036
2
W
Yemoja
8,828
420
50
2
0
396,206
1
W
Janus
10,888
518
168
8
0
423,934
5
W
Cupid
11,281
537
159
8
0
370,845
1
L
Fenrir
9,310
443
100
5
0
386,094
2
W
Da Ji
9,954
474
110
5
0
383,421
5
L
Baron Samedi
8,301
395
63
3
0
369,556
3
L
Osiris
10,009
477
107
5
0
376,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role