Player Matchup

Ratatoskr
Ratatoskr
Grandmaster
Isaiahlj
Ratatoskr
Grandmaster
Level 160
God Stats
21W - 4L
1,855 SR
Queue Stats
326W - 249L
3,256 MMR
Solo
Yu Huang
Yu Huang
Masters
Itaі
Yu Huang
Masters
Level 67
God Stats
19W - 14L
1,680 SR
Queue Stats
228W - 195L
2,013 MMR
Solo
Medusa
Medusa
Platinum I
RibberForHim
Medusa
Platinum I
Level 102
God Stats
82W - 87L
1,609 SR
Queue Stats
516W - 516L
1,994 MMR
Party 2
Bacchus
Bacchus
Platinum I
Vallejo
Bacchus
Platinum I
Level 154
God Stats
75W - 57L
1,673 SR
Queue Stats
551W - 543L
1,904 MMR
Party 2
Fenrir
Fenrir
Gold I
lmFeed
Fenrir
Gold I
Level 96
God Stats
25W - 16L
1,704 SR
Queue Stats
127W - 115L
1,833 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,704 SR
2,200 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 105
1,649 SR
1,750 MMR
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Masters
 
Geb
Masters
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Platinum II
B1ain
Nemesis
Platinum II
Level 106
God Stats
7W - 1L
2,081 SR
Queue Stats
80W - 65L
1,826 MMR
Solo
Loki
Loki
Diamond V
Cömëthazine
Loki
Diamond V
Level 155
God Stats
22W - 16L
1,665 SR
Queue Stats
91W - 79L
2,007 MMR
Solo
Cupid
Cupid
Gold I
otizito
Cupid
Gold I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 55L
1,915 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Isaiahlj
Ratatoskr
18
8 / 1 / 7
11,565
680
13,723
12,760
8,608
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
Itaі
Yu Huang
16
4 / 1 / 8
10,100
594
14,404
11,081
5,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
16
2 / 1 / 2
9,746
573
8,140
11,292
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Vallejo
Bacchus
13
2 / 0 / 9
9,050
532
8,670
13,343
13,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
lmFeed
Fenrir
15
7 / 2 / 7
10,048
591
11,591
15,430
7,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
JanusChronosHadesKhepri

VS

Bans
King ArthurCabrakanLancelotAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 8 / 1
7,902
465
10,551
17,174
11,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
 
Geb
11
0 / 3 / 2
7,056
415
3,347
18,254
19,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
B1ain
Nemesis
13
1 / 5 / 1
7,837
461
10,447
17,427
7,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 0
7,901
465
5,340
14,157
4,996
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
otizito
Cupid
15
2 / 0 / 0
9,047
532
5,877
8,120
3,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
23
Kills
5
5
Deaths
23
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
8
1
0.19
L
Geb
 
Geb
0
3
2
0.33
L
Nemesis
B1ain
Nemesis
1
5
1
0.3
L
1
7
0
0.14
W
Ratatoskr
Isaiahlj
Ratatoskr
8
1
7
11.5
W
Yu Huang
Itaі
Yu Huang
4
1
8
8
W
Medusa
2
1
2
3
W
Bacchus
Vallejo
Bacchus
2
0
9
6.5
W
Fenrir
lmFeed
Fenrir
7
2
7
5.25
L
Cupid
otizito
Cupid
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,528
Damage
35,562
63,906
Taken
75,132
39,790
Mitigated
46,176
24,144
Healing
12,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,551
1,079
0
2,658
17,174
11,518
0
7,728
9,446
72,850
0
L
Geb
 
Geb
3,347
249
0
1,759
18,254
19,180
0
7,461
10,793
20,798
0
L
Nemesis
B1ain
Nemesis
10,447
5,573
0
853
17,427
7,156
0
4,481
12,946
0
64,950
L
5,340
1,681
0
4,680
14,157
4,996
0
2,262
11,895
0
50,396
W
Ratatoskr
Isaiahlj
Ratatoskr
13,723
3,480
0
7,066
12,760
8,608
201
967
11,793
0
93,565
W
Yu Huang
Itaі
Yu Huang
14,404
2,007
179
2,889
11,081
5,290
414
2,954
8,127
95,823
0
W
Medusa
8,140
4,097
0
4,003
11,292
4,880
0
2,380
8,912
0
74,782
W
Bacchus
Vallejo
Bacchus
8,670
1,279
2,987
4,312
13,343
13,486
119
3,625
9,718
34,050
0
W
Fenrir
lmFeed
Fenrir
11,591
3,752
0
2,708
15,430
7,526
0
4,656
10,774
0
83,018
L
Cupid
otizito
Cupid
5,877
2,917
33
2,974
8,120
3,326
0
1,142
6,978
0
71,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,509
Gold Earned
39,743
606
Minions Killed
462
0
Camps Cleared
0
1,729,454
Distance Traveled
1,597,100
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,902
465
125
7
0
294,869
2
L
Geb
7,056
415
24
1
0
328,361
6
L
Nemesis
7,837
461
100
6
0
350,754
2
L
Loki
7,901
465
76
4
0
328,299
7
W
Ratatoskr
11,565
680
160
9
0
341,733
3
W
Yu Huang
10,100
594
164
10
0
326,996
2
W
Medusa
9,746
573
137
8
0
348,756
6
W
Bacchus
9,050
532
35
2
0
363,197
4
W
Fenrir
10,048
591
110
6
0
348,772
5
L
Cupid
9,047
532
137
8
0
294,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role