Player Matchup

Kukulkan
Kukulkan
Absol-TeruNashi
Kukulkan
Level 145
God Stats
541W - 531L
1,449 SR
Queue Stats
735W - 802L
1,415 Elo+
Solo
He Bo
He Bo
CasualRavn
He Bo
Level 125
God Stats
0W - 1L
1,274 SR
Queue Stats
7W - 10L
1,511 Elo+
Party 1
Chaac
Chaac
CinSinNative
Chaac
Level 39
God Stats
5W - 2L
1,358 SR
Queue Stats
40W - 54L
1,408 Elo+
Solo
Cthulhu
Cthulhu
Dynamo30
Cthulhu
Level 81
God Stats
2W - 3L
1,565 SR
Queue Stats
48W - 46L
1,455 Elo+
Solo
Rama
Rama
XerxesTc
Rama
Level 3
God Stats
1W - 6L
1,684 SR
Queue Stats
1W - 6L
1,647 Elo+
Party 1
Team Averages
Level 79
1,466 SR
1,487 Elo+

VS

Team Averages
Level 51
1,505 SR
1,439 Elo+
Bellona
Bellona
DR3WBLES
Bellona
Level 20
God Stats
9W - 3L
1,500 SR
Queue Stats
37W - 55L
1,336 Elo+
Party 3
Susano
Susano
Diffliction
Susano
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 11L
1,619 Elo+
Party 2
Ares
Ares
VVhiteOps_
Ares
Level 17
God Stats
12W - 7L
1,439 SR
Queue Stats
39W - 22L
1,262 Elo+
Party 2
Kukulkan
Kukulkan
cF Duck 11
Kukulkan
Level 143
God Stats
15W - 7L
1,584 SR
Queue Stats
339W - 285L
1,477 Elo+
Party 3
Chaac
Chaac
jacobbook12
Chaac
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
1 / 0 / 1
9,345
935
3,202
866
401
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
15
6 / 8 / 1
11,409
1,141
15,418
19,385
7,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 2
9,110
911
4,646
12,013
11,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Dynamo30
Cthulhu
16
1 / 4 / 5
10,378
1,038
12,316
25,556
40,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
15
0 / 8 / 5
9,755
976
7,872
13,853
6,932
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

119

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DR3WBLES
Bellona
16
1 / 4 / 11
10,548
1,055
7,892
12,615
9,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
17
12 / 1 / 10
12,404
1,240
16,291
8,535
4,954
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
5 / 1 / 14
12,112
1,211
8,554
15,591
21,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
cF Duck 11
Kukulkan
17
5 / 1 / 13
11,781
1,178
28,256
3,530
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 14
10,174
1,017
8,205
12,260
12,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
86
8
Kills
24
24
Deaths
8
14
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
0
1
1.5
L
He Bo
6
8
1
0.81
L
0
4
2
0.25
W
Bellona
DR3WBLES
Bellona
1
4
11
1.63
W
Susano
12
1
10
17
L
Cthulhu
Dynamo30
Cthulhu
1
4
5
0.88
W
5
1
14
12
L
Rama
0
8
5
0.31
W
Kukulkan
cF Duck 11
Kukulkan
5
1
13
11.5
W
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,454
Damage
69,198
71,673
Taken
52,531
67,749
Mitigated
51,146
5,016
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
3,202
45
0
0
866
401
0
797
69
16,359
0
L
He Bo
15,418
852
178
813
19,385
7,921
0
8,114
11,271
34,200
0
L
4,646
1,176
0
1,705
12,013
11,601
0
5,634
6,379
42
11,620
W
Bellona
DR3WBLES
Bellona
7,892
1,896
1,528
1,145
12,615
9,845
0
7,317
3,296
0
15,318
W
Susano
16,291
2,614
0
0
8,535
4,954
0
5,272
3,096
0
25,674
L
Cthulhu
Dynamo30
Cthulhu
12,316
610
648
1,000
25,556
40,894
0
13,900
11,656
33,287
0
W
8,554
1,036
0
1,208
15,591
21,871
0
8,700
6,369
21,399
0
L
Rama
7,872
6,807
0
672
13,853
6,932
0
8,437
5,416
0
21,655
W
Kukulkan
cF Duck 11
Kukulkan
28,256
610
0
0
3,530
1,942
0
2,082
1,225
61,653
0
W
8,205
1,954
0
2,849
12,260
12,534
0
6,459
5,375
72
25,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,997
Gold Earned
57,019
185
Minions Killed
200
5
Camps Cleared
5
700,562
Distance Traveled
914,943
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,345
935
35
4
1
108,169
0
L
He Bo
11,409
1,141
45
5
2
152,578
0
L
Chaac
9,110
911
20
2
1
126,680
0
W
Bellona
10,548
1,055
12
1
0
161,763
0
W
Susano
12,404
1,240
25
3
1
208,634
0
L
Cthulhu
10,378
1,038
50
5
1
200,838
0
W
Ares
12,112
1,211
44
4
1
168,836
0
L
Rama
9,755
976
35
4
0
112,297
0
W
Kukulkan
11,781
1,178
87
9
2
193,521
2
W
Chaac
10,174
1,017
32
3
1
182,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role