Player Matchup

Chaac
Chaac
Astro Silver
Chaac
Level 44
God Stats
11W - 7L
1,552 SR
Queue Stats
184W - 200L
1,239 Elo+
Solo
Skadi
Skadi
Heffe_TheMainMan
Skadi
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 143L
1,287 Elo+
Party 1
Ymir
Ymir
Ink_LeMonarque
Ymir
Level 45
God Stats
3W - 3L
1,347 SR
Queue Stats
140W - 183L
1,309 Elo+
Party 1
Fenrir
Fenrir
Shadow-2550
Fenrir
Level 18
God Stats
7W - 6L
1,215 SR
Queue Stats
181W - 232L
1,210 Elo+
Party 4
Ra
Ra
dogkiborg
Ra
Level 61
God Stats
8W - 9L
1,342 SR
Queue Stats
312W - 401L
1,323 Elo+
Party 4
Team Averages
Level 40
1,391 SR
1,273 Elo+

VS

Team Averages
Level 49
1,369 SR
1,274 Elo+
Zhong Kui
Zhong Kui
HP_shinobi
Zhong Kui
Level 32
God Stats
13W - 15L
1,458 SR
Queue Stats
45W - 94L
1,233 Elo+
Party 3
Pele
Pele
Hobzz_MakuaSkuxx
Pele
Level 48
God Stats
1W - 3L
1,154 SR
Queue Stats
121W - 166L
1,253 Elo+
Party 3
Ymir
Ymir
JuggleBall_Sacks
Ymir
Level 26
God Stats
1W - 2L
1,345 SR
Queue Stats
6W - 11L
1,309 Elo+
Party 2
Medusa
Medusa
Madisaurex
Medusa
Level 49
God Stats
33W - 50L
1,389 SR
Queue Stats
224W - 245L
1,292 Elo+
Solo
He Bo
He Bo
booty_demon1
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,281 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 0
5,697
633
1,978
3,001
1,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 2
4,862
540
4,442
5,426
1,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 0 / 2
5,397
600
3,243
5,267
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
8
2 / 1 / 2
5,143
571
2,299
5,808
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 0 / 4
5,142
571
3,442
3,610
1,296
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HP_shinobi
Zhong Kui
8
0 / 2 / 1
4,677
520
1,416
4,656
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 3 / 1
4,316
480
2,511
6,279
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
0 / 1 / 1
4,098
455
1,220
6,004
2,984
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Madisaurex
Medusa
8
1 / 2 / 0
4,689
521
4,895
5,976
1,788
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 0
5,053
561
1,417
2,937
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
2
3
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
Zhong Kui
HP_shinobi
Zhong Kui
0
2
1
0.25
W
1
1
2
2
L
0
3
1
0.17
W
2
0
2
3
L
0
1
1
0.5
L
Medusa
Madisaurex
Medusa
1
2
0
0.5
W
Fenrir
2
1
2
3
L
1
1
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,404
Damage
11,459
23,112
Taken
25,852
9,481
Mitigated
10,666
7,551
Healing
7,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,978
242
0
729
3,001
1,763
0
1,330
1,671
0
25,862
L
Zhong Kui
HP_shinobi
Zhong Kui
1,416
121
0
1,889
4,656
3,226
0
1,726
2,901
23,193
0
W
4,442
1,835
0
780
5,426
1,602
448
696
4,730
0
26,321
L
2,511
753
0
2,280
6,279
1,997
0
1,291
4,928
0
17,170
W
3,243
1,285
148
1,547
5,267
2,527
0
176
5,091
29,869
0
L
1,220
256
0
328
6,004
2,984
0
1,907
4,097
8,440
0
L
Medusa
Madisaurex
Medusa
4,895
1,908
236
1,639
5,976
1,788
0
1,761
4,215
0
29,127
W
Fenrir
2,299
538
71
2,665
5,808
2,293
0
639
5,169
0
24,423
L
1,417
72
0
1,000
2,937
671
0
0
2,774
18,594
0
W
3,442
549
586
1,025
3,610
1,296
270
1,212
2,398
31,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,241
Gold Earned
22,833
228
Minions Killed
178
0
Camps Cleared
0
942,103
Distance Traveled
796,624
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,697
633
49
5
0
207,249
2
L
Zhong Kui
4,677
520
44
5
0
138,003
0
W
Skadi
4,862
540
32
4
0
182,628
1
L
Pele
4,316
480
32
4
0
152,372
2
W
Ymir
5,397
600
54
6
0
167,673
5
L
Ymir
4,098
455
14
2
0
166,935
1
L
Medusa
4,689
521
48
5
0
168,799
0
W
Fenrir
5,143
571
45
5
0
189,789
0
L
He Bo
5,053
561
40
4
0
170,515
0
W
Ra
5,142
571
48
5
0
194,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role