Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
JBreezoIV
Geb
Level 83
God Stats
68W - 57L
1,565 SR
Queue Stats
156W - 163L
1,480 Elo+
Party 3
Charybdis
Charybdis
TheMaskMan13
Charybdis
Level 138
God Stats
2W - 5L
1,504 SR
Queue Stats
189W - 178L
1,554 Elo+
Party 3
The Morrigan
The Morrigan
basaarbovo
The Morrigan
Level 107
God Stats
6W - 1L
1,813 SR
Queue Stats
441W - 411L
1,483 Elo+
Solo
Da Ji
Da Ji
defiant2ez
Da Ji
Level 63
God Stats
8W - 5L
1,517 SR
Queue Stats
98W - 109L
1,493 Elo+
Party 3
Team Averages
Level 110
1,580 SR
1,502 Elo+

VS

Team Averages
Level 97
1,611 SR
1,468 Elo+
Fafnir
Fafnir
Akio Gnat
Fafnir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 80L
1,428 Elo+
Party 2
Sobek
Sobek
Akxma
Sobek
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 142L
1,480 Elo+
Party 2
Baron Samedi
Baron Samedi
IK-Bankai
Baron Samedi
Level 48
God Stats
4W - 3L
1,767 SR
Queue Stats
89W - 106L
1,440 Elo+
Party 1
Cliodhna
Cliodhna
Ishida Ken
Cliodhna
Level 108
God Stats
3W - 1L
1,898 SR
Queue Stats
179W - 216L
1,460 Elo+
Party 2
Ullr
Ullr
blue8heart
Ullr
Level 143
God Stats
15W - 15L
1,388 SR
Queue Stats
328W - 308L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 0 / 1
7,828
602
10,775
6,976
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 0 / 1
6,405
493
2,400
5,651
5,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
TheMaskMan13
Charybdis
13
2 / 1 / 0
6,887
530
7,386
7,311
2,620
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
basaarbovo
The Morrigan
12
1 / 1 / 3
6,977
537
6,291
7,699
4,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
12
4 / 1 / 3
7,229
556
4,289
9,146
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Akio Gnat
Fafnir
10
0 / 0 / 2
5,583
429
1,626
6,517
6,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Akxma
Sobek
11
0 / 5 / 0
6,572
506
3,851
14,857
16,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
IK-Bankai
Baron Samedi
11
1 / 3 / 0
5,941
457
3,955
8,004
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cliodhna
Ishida Ken
Cliodhna
11
0 / 2 / 1
6,337
487
3,774
9,533
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 2 / 1
6,084
468
4,080
10,126
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
1
3
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
1
4.5
L
Fafnir
Akio Gnat
Fafnir
0
0
2
1
L
Sobek
Akxma
Sobek
0
5
0
0
L
Baron Samedi
IK-Bankai
Baron Samedi
1
3
0
0.33
L
Cliodhna
Ishida Ken
Cliodhna
0
2
1
0.25
W
0
0
1
0.5
W
Charybdis
TheMaskMan13
Charybdis
2
1
0
2
W
The Morrigan
basaarbovo
The Morrigan
1
1
3
2.5
L
0
2
1
0.25
W
Da Ji
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,141
Damage
17,286
36,783
Taken
49,037
18,881
Mitigated
34,000
17,362
Healing
19,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,775
4,567
0
3,619
6,976
3,100
184
3,227
3,265
0
55,443
L
Fafnir
Akio Gnat
Fafnir
1,626
197
363
1,550
6,517
6,432
0
2,130
4,387
8,479
0
L
Sobek
Akxma
Sobek
3,851
338
0
6,141
14,857
16,531
0
0
14,857
36,459
0
L
Baron Samedi
IK-Bankai
Baron Samedi
3,955
444
819
2,563
8,004
3,872
0
4,713
3,291
38,507
0
L
Cliodhna
Ishida Ken
Cliodhna
3,774
66
0
3,977
9,533
3,279
0
581
8,952
0
49,253
W
2,400
443
0
1,603
5,651
5,178
189
1,800
3,851
15,707
0
W
Charybdis
TheMaskMan13
Charybdis
7,386
3,519
0
4,216
7,311
2,620
108
495
6,816
0
65,917
W
The Morrigan
basaarbovo
The Morrigan
6,291
2,412
0
2,771
7,699
4,272
53
2,904
4,679
58,797
0
L
4,080
1,725
0
4,118
10,126
3,886
0
1,267
8,859
0
40,348
W
Da Ji
4,289
721
0
5,153
9,146
3,711
0
392
8,740
0
42,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,326
Gold Earned
30,517
407
Minions Killed
286
0
Camps Cleared
0
1,229,658
Distance Traveled
1,224,910
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,828
602
91
7
0
248,801
4
L
Fafnir
5,583
429
12
1
0
238,723
0
L
Sobek
6,572
506
60
5
0
217,643
6
L
Baron Samedi
5,941
457
48
4
0
232,849
3
L
Cliodhna
6,337
487
86
7
0
285,552
4
W
Geb
6,405
493
17
1
0
262,019
1
W
Charybdis
6,887
530
116
9
0
219,994
2
W
The Morrigan
6,977
537
102
8
0
223,623
5
L
Ullr
6,084
468
80
6
0
250,143
2
W
Da Ji
7,229
556
81
6
0
275,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role