Player Matchup

Set
Set
ChelterGolem0
Set
Level 156
God Stats
4W - 1L
1,436 SR
Queue Stats
54W - 42L
1,703 Elo+
Solo
Merlin
Merlin
DageLive
Merlin
Level 154
God Stats
64W - 55L
1,620 SR
Queue Stats
243W - 237L
1,554 Elo+
Solo
Heimdallr
Heimdallr
Dahllar
Heimdallr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 44L
1,350 Elo+
Party 1
Atlas
Atlas
GoForGhazi
Atlas
Level 124
God Stats
9W - 10L
1,661 SR
Queue Stats
35W - 46L
1,319 Elo+
Party 1
Lancelot
Lancelot
MIMIMIchan
Lancelot
Level 149
God Stats
3W - 0L
1,839 SR
Queue Stats
164W - 170L
1,598 Elo+
Solo
Team Averages
Level 134
1,611 SR
1,505 Elo+

VS

Team Averages
Level 115
1,570 SR
1,586 Elo+
Serqet
Serqet
 
Serqet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ChimpNA
Sun Wukong
Level 157
God Stats
2W - 9L
1,665 SR
Queue Stats
46W - 59L
1,622 Elo+
Party 2
Rama
Rama
FerrisBullr
Rama
Level 67
God Stats
3W - 4L
1,829 SR
Queue Stats
108W - 93L
1,680 Elo+
Party 2
Zhong Kui
Zhong Kui
faterman123
Zhong Kui
Level 156
God Stats
0W - 2L
1,354 SR
Queue Stats
292W - 247L
1,629 Elo+
Party 2
Chaac
Chaac
murderedvibe
Chaac
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 9
12,860
612
19,831
20,147
18,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
DageLive
Merlin
17
2 / 3 / 6
10,781
513
7,834
14,138
6,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
Dahllar
Heimdallr
17
2 / 4 / 1
10,620
506
9,814
13,997
6,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
14
2 / 3 / 7
9,597
457
5,592
16,168
14,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
MIMIMIchan
Lancelot
17
5 / 2 / 6
10,658
508
12,059
17,778
8,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
8 / 5 / 2
11,123
530
14,528
16,850
8,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
ChimpNA
Sun Wukong
14
1 / 5 / 1
9,013
429
9,964
19,882
13,877
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 1 / 4
11,178
532
5,773
12,153
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
faterman123
Zhong Kui
13
1 / 4 / 5
8,547
407
16,518
16,202
11,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 8 / 1
9,625
458
5,911
16,911
11,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
22
Kills
14
14
Deaths
23
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
8
5
2
1.8
W
11
2
9
7.75
L
Sun Wukong
ChimpNA
Sun Wukong
1
5
1
0.3
W
Merlin
DageLive
Merlin
2
3
6
1.67
W
Heimdallr
Dahllar
Heimdallr
2
4
1
0.63
L
2
1
4
4
W
Atlas
2
3
7
1.83
W
Lancelot
MIMIMIchan
Lancelot
5
2
6
4
L
Zhong Kui
faterman123
Zhong Kui
1
4
5
0.88
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,130
Damage
52,694
82,228
Taken
81,998
53,827
Mitigated
50,787
25,752
Healing
18,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
14,528
3,771
0
500
16,850
8,907
0
3,022
13,828
0
95,341
W
19,831
10,626
0
13,274
20,147
18,313
413
2,779
16,876
0
104,006
L
Sun Wukong
ChimpNA
Sun Wukong
9,964
2,477
0
6,593
19,882
13,877
0
5,291
14,591
0
67,018
W
Merlin
DageLive
Merlin
7,834
960
0
962
14,138
6,144
0
4,004
10,134
97,921
0
W
Heimdallr
Dahllar
Heimdallr
9,814
4,404
0
3,772
13,997
6,003
463
1,453
12,016
0
96,977
L
5,773
4,819
0
4,777
12,153
5,094
934
783
11,370
0
94,114
W
Atlas
5,592
2,361
0
1,824
16,168
14,495
0
4,518
11,394
25,006
0
W
Lancelot
MIMIMIchan
Lancelot
12,059
1,480
0
5,920
17,778
8,872
0
3,764
13,545
0
106,682
L
Zhong Kui
faterman123
Zhong Kui
16,518
2,302
0
4,172
16,202
11,209
368
3,211
12,991
56,531
0
L
5,911
2,387
0
1,974
16,911
11,700
1,146
1,119
15,792
0
51,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,516
Gold Earned
49,486
636
Minions Killed
605
0
Camps Cleared
0
2,134,061
Distance Traveled
1,921,534
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,123
530
134
6
0
430,540
1
W
Set
12,860
612
145
7
0
435,589
3
L
Sun Wukong
9,013
429
107
5
0
402,238
4
W
Merlin
10,781
513
165
8
0
390,726
4
W
Heimdallr
10,620
506
152
7
0
392,241
4
L
Rama
11,178
532
187
9
0
389,364
7
W
Atlas
9,597
457
34
2
0
422,382
5
W
Lancelot
10,658
508
140
7
0
493,123
6
L
Zhong Kui
8,547
407
85
4
0
358,015
10
L
Chaac
9,625
458
92
4
0
341,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role