Player Matchup

Bakasura
Bakasura
JuicyMcGoosy
Bakasura
Level 158
God Stats
9W - 11L
1,591 SR
Queue Stats
208W - 161L
1,701 Elo+
Party 1
Sylvanus
Sylvanus
MichaelWave7000
Sylvanus
Level 64
God Stats
13W - 9L
1,672 SR
Queue Stats
280W - 167L
1,658 Elo+
Solo
Neith
Neith
Scheubski
Neith
Level 109
God Stats
3W - 3L
1,845 SR
Queue Stats
251W - 187L
1,711 Elo+
Party 1
Horus
Horus
SentFlying
Horus
Level 157
God Stats
11W - 18L
1,592 SR
Queue Stats
208W - 180L
1,679 Elo+
Party 1
Sol
Sol
hooch2500
Sol
Level 87
God Stats
2W - 2L
1,806 SR
Queue Stats
128W - 112L
1,722 Elo+
Party 1
Team Averages
Level 115
1,701 SR
1,694 Elo+

VS

Team Averages
Level 150
1,657 SR
1,645 Elo+
Kukulkan
Kukulkan
CamelTurd
Kukulkan
Level 148
God Stats
3W - 0L
1,816 SR
Queue Stats
56W - 68L
1,622 Elo+
Solo
Achilles
Achilles
CarltonDanks1
Achilles
Level 154
God Stats
4W - 2L
1,587 SR
Queue Stats
416W - 358L
1,628 Elo+
Party 2
Mercury
Mercury
SufficientWins
Mercury
Level 128
God Stats
7W - 8L
1,490 SR
Queue Stats
342W - 356L
1,607 Elo+
Solo
Bellona
Bellona
acoupleofbabies
Bellona
Level 159
God Stats
8W - 8L
1,576 SR
Queue Stats
745W - 608L
1,718 Elo+
Party 2
Freya
Freya
kerbrarus
Freya
Level 160
God Stats
4W - 0L
1,818 SR
Queue Stats
281W - 242L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JuicyMcGoosy
Bakasura
16
6 / 4 / 2
10,210
537
17,677
21,347
11,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
15
3 / 7 / 3
8,762
461
14,711
19,322
11,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Scheubski
Neith
16
2 / 2 / 5
9,909
522
10,711
10,920
6,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Horus
15
0 / 5 / 2
9,222
485
11,042
20,995
22,091
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 5 / 1
9,434
497
8,131
14,997
6,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CamelTurd
Kukulkan
16
2 / 3 / 3
10,173
535
10,354
12,052
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
CarltonDanks1
Achilles
15
4 / 3 / 5
10,413
548
9,319
20,892
20,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 4 / 1
9,969
525
8,367
19,193
7,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 0 / 4
11,891
626
17,654
20,142
21,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Freya
kerbrarus
Freya
18
8 / 3 / 3
11,582
610
18,900
18,500
7,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
13
Kills
23
23
Deaths
13
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CamelTurd
Kukulkan
2
3
3
1.17
W
Achilles
CarltonDanks1
Achilles
4
3
5
2.17
L
Bakasura
JuicyMcGoosy
Bakasura
6
4
2
1.75
L
Sylvanus
3
7
3
0.64
L
Neith
Scheubski
Neith
2
2
5
2.25
L
Horus
0
5
2
0.2
W
5
4
1
1.38
W
4
0
4
6
L
2
5
1
0.5
W
Freya
kerbrarus
Freya
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,272
Damage
64,594
87,581
Taken
90,779
57,460
Mitigated
62,152
29,645
Healing
34,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CamelTurd
Kukulkan
10,354
1,913
0
2,171
12,052
4,868
0
2,415
8,587
95,849
0
W
Achilles
CarltonDanks1
Achilles
9,319
1,805
1,631
6,612
20,892
20,923
0
4,044
13,907
0
22,709
L
Bakasura
JuicyMcGoosy
Bakasura
17,677
11,305
0
5,013
21,347
11,142
930
3,787
17,370
0
82,054
L
Sylvanus
14,711
3,876
2,944
5,783
19,322
11,893
58
9,417
9,839
48,778
10,883
L
Neith
Scheubski
Neith
10,711
4,160
0
2,504
10,920
6,154
0
4,301
6,457
0
85,806
L
Horus
11,042
4,999
511
7,469
20,995
22,091
0
1,235
19,728
0
79,293
W
8,367
3,861
0
2,524
19,193
7,006
0
2,131
16,167
0
89,727
W
17,654
7,722
0
9,264
20,142
21,532
642
1,333
18,529
0
115,029
L
8,131
2,951
0
5,421
14,997
6,180
1,004
10,204
4,793
64,745
0
W
Freya
kerbrarus
Freya
18,900
5,605
0
11,959
18,500
7,823
336
10,826
7,220
103,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,537
Gold Earned
54,028
600
Minions Killed
689
0
Camps Cleared
0
1,742,434
Distance Traveled
1,930,252
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,173
535
190
10
0
352,502
4
W
Achilles
10,413
548
17
1
0
401,453
6
L
Bakasura
10,210
537
138
7
0
413,341
4
L
Sylvanus
8,762
461
93
5
0
328,632
1
L
Neith
9,909
522
134
7
0
335,939
3
L
Horus
9,222
485
125
7
0
348,036
3
W
Mercury
9,969
525
124
7
0
430,853
3
W
Bellona
11,891
626
211
11
0
403,199
5
L
Sol
9,434
497
110
6
0
316,486
5
W
Freya
11,582
610
147
8
0
342,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role