Player Matchup

Baron Samedi
Baron Samedi
NemesisBeanz420
Baron Samedi
Level 105
God Stats
12W - 9L
1,534 SR
Queue Stats
304W - 470L
1,309 Elo+
Party 2
Shiva
Shiva
SavShieldMaiden
Shiva
Level 66
God Stats
24W - 27L
1,507 SR
Queue Stats
215W - 330L
1,312 Elo+
Party 2
Bastet
Bastet
Starscream515102
Bastet
Level 47
God Stats
4W - 5L
1,502 SR
Queue Stats
53W - 84L
1,334 Elo+
Solo
Team Averages
Level 73
1,514 SR
1,318 Elo+

VS

Team Averages
Level 58
1,456 SR
1,337 Elo+
Hera
Hera
AllBlackDuck04
Hera
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,352 Elo+
Solo
Vamana
Vamana
BGS Karlkill
Vamana
Level 62
God Stats
4W - 11L
1,368 SR
Queue Stats
105W - 154L
1,340 Elo+
Party 1
Lancelot
Lancelot
Roijean12
Lancelot
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 109L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NemesisBeanz420
Baron Samedi
15
9 / 1 / 7
10,053
773
11,558
9,635
5,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 12
8,790
676
7,549
13,436
9,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 12
9,457
727
11,282
8,917
4,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,662
589
7,071
9,327
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vamana
14
2 / 1 / 0
8,818
678
10,198
11,567
9,292
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Lancelot
Roijean12
Lancelot
11
0 / 11 / 0
7,626
587
7,210
16,559
6,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
16
Kills
2
2
Deaths
16
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Vamana
2
1
0
2
W
Baron Samedi
NemesisBeanz420
Baron Samedi
9
1
7
12.5
L
Lancelot
Roijean12
Lancelot
0
11
0
0
W
3
1
12
9
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,389
Damage
24,479
31,988
Taken
37,453
19,326
Mitigated
18,915
14,705
Healing
6,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,071
2,082
0
875
9,327
3,202
0
2,334
6,993
25,383
0
L
Vamana
10,198
4,282
284
4,448
11,567
9,292
0
4,229
7,174
0
34,737
W
Baron Samedi
NemesisBeanz420
Baron Samedi
11,558
644
2,726
3,162
9,635
5,759
246
3,124
6,345
42,660
0
L
Lancelot
Roijean12
Lancelot
7,210
2,151
0
1,260
16,559
6,421
0
5,283
10,824
0
21,714
W
7,549
888
1,626
3,651
13,436
9,533
685
2,007
11,281
0
16,511
W
11,282
1,960
0
3,540
8,917
4,034
0
1,973
6,876
0
29,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,300
Gold Earned
24,106
135
Minions Killed
143
5
Camps Cleared
6
773,964
Distance Traveled
737,453
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,662
589
63
5
4
208,245
2
L
Vamana
8,818
678
43
3
2
289,303
3
W
Baron Samedi
10,053
773
72
6
1
235,547
3
L
Lancelot
7,626
587
37
3
0
239,905
1
W
Shiva
8,790
676
18
1
0
266,986
7
W
Bastet
9,457
727
45
3
4
271,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role