Player Matchup

Hera
Hera
Imignoringyou
Hera
Level 59
God Stats
8W - 3L
1,652 SR
Queue Stats
214W - 244L
1,487 Elo+
Solo
Cabrakan
Cabrakan
Macypro32
Cabrakan
Level 108
God Stats
49W - 24L
1,699 SR
Queue Stats
415W - 382L
1,489 Elo+
Party 2
Chang'e
Chang'e
Pineappleracer69
Chang'e
Level 126
God Stats
2W - 2L
1,241 SR
Queue Stats
611W - 561L
1,523 Elo+
Party 2
Thanatos
Thanatos
SPiNxRage
Thanatos
Level 128
God Stats
5W - 6L
1,543 SR
Queue Stats
400W - 377L
1,535 Elo+
Party 1
Medusa
Medusa
crazypwnsauce
Medusa
Level 123
God Stats
4W - 2L
1,582 SR
Queue Stats
250W - 218L
1,539 Elo+
Party 1
Team Averages
Level 109
1,543 SR
1,515 Elo+

VS

Team Averages
Level 136
1,491 SR
1,519 Elo+
Izanami
Izanami
Aficionadi
Izanami
Level 144
God Stats
17W - 11L
1,642 SR
Queue Stats
146W - 154L
1,427 Elo+
Party 4
Thor
Thor
CaIviin
Thor
Level 149
God Stats
0W - 1L
1,217 SR
Queue Stats
44W - 53L
1,535 Elo+
Party 3
Janus
Janus
Chasetwerkss
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 67L
1,591 Elo+
Party 3
Sol
Sol
Ioki snipes
Sol
Level 139
God Stats
1W - 1L
1,731 SR
Queue Stats
34W - 35L
1,505 Elo+
Party 4
Sobek
Sobek
Tensa-Ashura
Sobek
Level 124
God Stats
1W - 4L
1,363 SR
Queue Stats
17W - 19L
1,538 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 7
9,358
550
10,160
14,569
6,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Macypro32
Cabrakan
15
2 / 4 / 5
9,424
554
11,117
17,260
16,624
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
3 / 2 / 6
8,297
488
6,933
16,436
6,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
SPiNxRage
Thanatos
14
6 / 5 / 7
9,568
563
6,421
16,249
7,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 0 / 4
10,570
622
10,930
10,968
4,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aficionadi
Izanami
14
0 / 2 / 2
8,295
488
6,479
9,684
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
CaIviin
Thor
14
2 / 5 / 4
8,758
515
10,223
15,539
6,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 5 / 4
8,264
486
10,600
9,482
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
7 / 5 / 2
8,970
528
11,023
13,639
6,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 5 / 3
7,898
465
6,112
18,126
18,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
22
Kills
12
12
Deaths
22
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aficionadi
Izanami
0
2
2
0.5
L
Thor
CaIviin
Thor
2
5
4
0.8
L
1
5
4
0.6
W
4
1
7
7.5
L
7
5
2
1.6
W
Cabrakan
Macypro32
Cabrakan
2
4
5
1.13
W
3
2
6
3
W
Thanatos
SPiNxRage
Thanatos
6
5
7
1.9
L
2
5
3
0.7
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,561
Damage
44,437
75,482
Taken
66,470
41,882
Mitigated
37,761
36,326
Healing
17,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aficionadi
Izanami
6,479
4,759
0
3,044
9,684
2,781
846
1,819
7,825
0
83,073
L
Thor
CaIviin
Thor
10,223
3,050
0
3,756
15,539
6,502
0
4,862
10,571
0
65,343
L
10,600
573
0
621
9,482
3,786
0
3,908
5,386
79,271
0
W
10,160
2,440
0
6,053
14,569
6,265
447
5,987
8,366
77,058
0
L
11,023
3,851
0
4,000
13,639
6,416
1,044
9,311
4,272
49,000
6,462
W
Cabrakan
Macypro32
Cabrakan
11,117
1,863
0
5,550
17,260
16,624
504
6,838
10,376
66,213
0
W
6,933
520
5,590
6,810
16,436
6,646
270
7,991
8,291
37,197
0
W
Thanatos
SPiNxRage
Thanatos
6,421
2,103
0
9,820
16,249
7,691
0
3,671
12,478
0
67,126
L
6,112
419
515
5,839
18,126
18,276
0
7,740
10,206
19,965
0
W
10,930
5,064
0
2,503
10,968
4,656
1,774
2,600
8,328
0
84,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,217
Gold Earned
42,185
523
Minions Killed
481
0
Camps Cleared
0
1,613,744
Distance Traveled
1,550,608
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,295
488
148
9
0
290,342
4
L
Thor
8,758
515
98
6
0
326,967
5
L
Janus
8,264
486
130
8
0
305,862
1
W
Hera
9,358
550
134
8
0
332,046
3
L
Sol
8,970
528
83
5
0
302,152
0
W
Cabrakan
9,424
554
112
7
0
282,875
3
W
Chang'e
8,297
488
58
3
0
341,409
1
W
Thanatos
9,568
563
82
5
0
337,700
2
L
Sobek
7,898
465
22
1
0
325,285
3
W
Medusa
10,570
622
137
8
0
319,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role