Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Damfishy
Discordia
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
364W - 348L
1,506 Elo+
Solo
Chronos
Chronos
IMDouc
Chronos
Level 106
God Stats
11W - 12L
1,282 SR
Queue Stats
324W - 307L
1,559 Elo+
Solo
Sun Wukong
Sun Wukong
ZAman8tezar
Sun Wukong
Level 87
God Stats
9W - 8L
1,505 SR
Queue Stats
348W - 349L
1,485 Elo+
Solo
Team Averages
Level 119
1,457 SR
1,510 Elo+

VS

Team Averages
Level 125
1,507 SR
1,525 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
LokiThings
Loki
Level 111
God Stats
14W - 16L
1,532 SR
Queue Stats
102W - 96L
1,516 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shadowek211
Morgan Le Fay
Level 68
God Stats
4W - 2L
1,592 SR
Queue Stats
30W - 29L
1,562 Elo+
Solo
Zhong Kui
Zhong Kui
TooNoobi4U
Zhong Kui
Level 124
God Stats
5W - 4L
1,241 SR
Queue Stats
314W - 322L
1,520 Elo+
Solo
Ishtar
Ishtar
UnwashedFreya
Ishtar
Level 160
God Stats
23W - 14L
1,671 SR
Queue Stats
257W - 283L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 0 / 3
8,384
559
5,780
11,226
5,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
 
Ne Zha
12
2 / 1 / 5
7,205
480
6,644
11,030
9,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
Damfishy
Discordia
14
4 / 0 / 0
8,216
548
4,624
5,397
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos
IMDouc
Chronos
14
0 / 0 / 4
8,475
565
2,942
10,119
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
ZAman8tezar
Sun Wukong
14
3 / 2 / 2
8,652
577
6,931
14,767
12,118
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 6 / 0
6,140
409
8,126
13,404
6,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 1 / 0
7,802
520
2,356
7,084
2,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Shadowek211
Morgan Le Fay
10
0 / 2 / 1
6,187
412
2,566
5,834
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
TooNoobi4U
Zhong Kui
13
1 / 4 / 0
7,852
523
10,444
12,711
10,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 0 / 0
7,589
506
5,059
7,350
2,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
3
3
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
3
5.5
W
Ne Zha
 
Ne Zha
2
1
5
4.5
L
Sylvanus
 
Sylvanus
0
6
0
0
W
Discordia
Damfishy
Discordia
4
0
0
4
W
Chronos
IMDouc
Chronos
0
0
4
2
L
2
1
0
2
L
Morgan Le Fay
Shadowek211
Morgan Le Fay
0
2
1
0.25
L
Zhong Kui
TooNoobi4U
Zhong Kui
1
4
0
0.25
L
0
0
0
0
W
Sun Wukong
ZAman8tezar
Sun Wukong
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,921
Damage
28,551
52,539
Taken
46,383
32,352
Mitigated
25,432
15,926
Healing
15,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,780
2,307
0
1,123
11,226
5,292
0
3,548
7,678
0
64,082
W
Ne Zha
 
Ne Zha
6,644
2,546
0
3,573
11,030
9,102
178
3,934
7,096
105
35,321
L
Sylvanus
 
Sylvanus
8,126
2,767
794
3,196
13,404
6,841
0
3,332
9,698
32,105
9,374
W
Discordia
Damfishy
Discordia
4,624
439
0
1,285
5,397
2,146
0
2,629
2,768
66,812
0
W
Chronos
IMDouc
Chronos
2,942
1,092
48
5,394
10,119
3,694
440
1,188
8,931
60,055
0
L
2,356
446
0
4,003
7,084
2,701
0
384
6,669
0
61,699
L
Morgan Le Fay
Shadowek211
Morgan Le Fay
2,566
185
0
641
5,834
2,275
0
1,968
3,700
33,746
0
L
Zhong Kui
TooNoobi4U
Zhong Kui
10,444
2,526
0
4,416
12,711
10,702
1,176
934
11,777
56,165
8,626
L
5,059
3,125
0
2,284
7,350
2,913
0
1,053
6,253
0
66,855
W
Sun Wukong
ZAman8tezar
Sun Wukong
6,931
1,739
0
4,503
14,767
12,118
1,026
7,417
7,350
0
58,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,932
Gold Earned
35,570
489
Minions Killed
457
0
Camps Cleared
0
1,492,283
Distance Traveled
1,353,150
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,384
559
131
9
0
330,204
5
W
Ne Zha
7,205
480
35
2
0
308,111
7
L
Sylvanus
6,140
409
65
4
0
239,687
2
W
Discordia
8,216
548
105
7
0
299,571
7
W
Chronos
8,475
565
118
8
0
280,683
6
L
Loki
7,802
520
104
7
0
329,251
2
L
Morgan Le Fay
6,187
412
77
5
0
256,487
3
L
Zhong Kui
7,852
523
109
7
0
246,040
0
L
Ishtar
7,589
506
102
7
0
281,685
7
W
Sun Wukong
8,652
577
100
7
0
273,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role