Player Matchup

He Bo
He Bo
Flappÿ
He Bo
Level 146
God Stats
4W - 3L
1,559 SR
Queue Stats
339W - 325L
1,625 Elo+
Solo
Thanatos
Thanatos
Líebe
Thanatos
Level 160
God Stats
4W - 3L
1,603 SR
Queue Stats
105W - 83L
1,613 Elo+
Party 1
Hercules
Hercules
MrDÏzzy
Hercules
Level 160
God Stats
10W - 10L
1,468 SR
Queue Stats
356W - 329L
1,640 Elo+
Party 1
Freya
Freya
Ph1lMcCrackin
Freya
Level 68
God Stats
11W - 1L
1,965 SR
Queue Stats
59W - 47L
1,619 Elo+
Party 3
Ne Zha
Ne Zha
Rifzee
Ne Zha
Level 129
God Stats
3W - 4L
1,587 SR
Queue Stats
109W - 103L
1,598 Elo+
Party 3
Team Averages
Level 133
1,636 SR
1,619 Elo+

VS

Team Averages
Level 150
1,724 SR
1,682 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
AvaIanche
Susano
Level 136
God Stats
6W - 10L
1,557 SR
Queue Stats
395W - 360L
1,610 Elo+
Solo
Sylvanus
Sylvanus
BigR3dGing3r
Sylvanus
Level 146
God Stats
4W - 1L
1,767 SR
Queue Stats
4W - 1L
1,932 Elo+
Party 2
Ishtar
Ishtar
KingCatnip
Ishtar
Level 157
God Stats
6W - 5L
1,849 SR
Queue Stats
76W - 65L
1,680 Elo+
Party 2
Erlang Shen
Erlang Shen
Lïcht
Erlang Shen
Level 149
God Stats
16W - 4L
1,946 SR
Queue Stats
203W - 133L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Flappÿ
He Bo
15
5 / 3 / 3
9,445
525
14,074
13,099
5,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Líebe
Thanatos
16
3 / 5 / 2
9,154
509
7,040
15,403
7,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
MrDÏzzy
Hercules
16
4 / 3 / 4
9,702
539
15,549
24,481
26,065
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
1 / 1 / 1
10,076
560
12,281
13,883
5,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
Rifzee
Ne Zha
12
2 / 4 / 7
8,406
467
8,490
17,980
15,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 3 / 2
9,763
542
9,926
13,317
6,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
AvaIanche
Susano
12
3 / 5 / 0
8,186
455
10,134
16,308
8,740
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Sylvanus
BigR3dGing3r
Sylvanus
14
3 / 0 / 4
7,908
439
7,156
12,993
14,068
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
KingCatnip
Ishtar
16
1 / 1 / 1
9,279
516
8,686
14,593
6,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Lïcht
Erlang Shen
14
5 / 6 / 7
9,065
504
17,814
21,647
13,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
15
Kills
16
16
Deaths
15
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
3
2
1.67
L
Susano
AvaIanche
Susano
3
5
0
0.6
L
Sylvanus
BigR3dGing3r
Sylvanus
3
0
4
5
W
He Bo
Flappÿ
He Bo
5
3
3
2.17
L
Ishtar
KingCatnip
Ishtar
1
1
1
1.5
W
Thanatos
Líebe
Thanatos
3
5
2
0.8
L
Erlang Shen
Lïcht
Erlang Shen
5
6
7
1.42
W
Hercules
MrDÏzzy
Hercules
4
3
4
2
W
1
1
1
1.5
W
Ne Zha
Rifzee
Ne Zha
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,434
Damage
53,716
84,846
Taken
78,858
60,665
Mitigated
49,342
42,921
Healing
29,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,926
1,127
1,882
3,595
13,317
6,331
78
4,497
8,740
95,288
0
L
Susano
AvaIanche
Susano
10,134
3,402
0
5,776
16,308
8,740
0
2,496
13,812
0
49,056
L
Sylvanus
BigR3dGing3r
Sylvanus
7,156
1,771
2,233
4,090
12,993
14,068
0
3,192
9,665
22,395
0
W
He Bo
Flappÿ
He Bo
14,074
770
0
1,259
13,099
5,449
0
4,075
9,024
75,031
0
L
Ishtar
KingCatnip
Ishtar
8,686
5,089
0
6,590
14,593
6,253
0
8,477
5,768
0
87,609
W
Thanatos
Líebe
Thanatos
7,040
1,517
0
15,581
15,403
7,720
0
3,144
12,259
30
77,031
L
Erlang Shen
Lïcht
Erlang Shen
17,814
10,565
0
5,074
21,647
13,950
0
7,798
13,809
0
59,615
W
Hercules
MrDÏzzy
Hercules
15,549
6,098
0
11,669
24,481
26,065
588
4,145
20,336
391
67,914
W
12,281
3,564
0
7,601
13,883
5,975
422
1,469
12,414
91,064
0
W
Ne Zha
Rifzee
Ne Zha
8,490
2,462
150
6,661
17,980
15,456
408
4,249
13,731
288
34,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,783
Gold Earned
44,201
566
Minions Killed
509
0
Camps Cleared
0
1,792,905
Distance Traveled
1,764,707
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,763
542
157
9
0
391,726
7
L
Susano
8,186
455
83
5
0
253,391
0
L
Sylvanus
7,908
439
43
2
0
376,795
3
W
He Bo
9,445
525
117
7
0
319,558
4
L
Ishtar
9,279
516
155
9
0
341,595
1
W
Thanatos
9,154
509
116
6
0
390,097
3
L
Erlang Shen
9,065
504
71
4
0
401,200
2
W
Hercules
9,702
539
119
7
0
361,060
6
W
Freya
10,076
560
169
9
0
353,007
5
W
Ne Zha
8,406
467
45
3
0
369,183
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role