Player Matchup

Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
NoelGamnotec8
Nox
Level 126
God Stats
3W - 1L
1,714 SR
Queue Stats
79W - 73L
1,526 Elo+
Party 3
Nemesis
Nemesis
SeraphHand
Nemesis
Level 146
God Stats
2W - 1L
1,271 SR
Queue Stats
117W - 127L
1,374 Elo+
Party 2
Guan Yu
Guan Yu
WarnedV
Guan Yu
Level 28
God Stats
5W - 2L
1,715 SR
Queue Stats
77W - 67L
1,668 Elo+
Party 3
Yemoja
Yemoja
Zanxan
Yemoja
Level 142
God Stats
5W - 9L
1,277 SR
Queue Stats
83W - 93L
1,395 Elo+
Party 2
Team Averages
Level 117
1,496 SR
1,493 Elo+

VS

Team Averages
Level 60
1,455 SR
1,485 Elo+
Ishtar
Ishtar
ApolloSassyClout
Ishtar
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 19L
1,399 Elo+
Party 4
Thoth
Thoth
FreshEdge
Thoth
Level 106
God Stats
0W - 5L
1,500 SR
Queue Stats
94W - 81L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
Vkaain
Danzaburou
Level 34
God Stats
36W - 31L
1,555 SR
Queue Stats
73W - 62L
1,502 Elo+
Party 1
Sol
Sol
donmerta
Sol
Level 89
God Stats
0W - 3L
1,219 SR
Queue Stats
59W - 56L
1,470 Elo+
Party 4
He Bo
He Bo
neothegod1
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 64L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 2 / 1
7,584
446
3,348
9,342
3,377
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 1 / 2
10,127
596
7,745
9,266
4,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
SeraphHand
Nemesis
13
1 / 3 / 4
7,890
464
7,377
14,505
5,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Guan Yu
WarnedV
Guan Yu
17
2 / 0 / 3
10,587
623
8,180
10,917
8,584
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
Zanxan
Yemoja
13
1 / 0 / 2
8,474
498
4,857
9,023
7,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 0
7,101
418
4,043
7,318
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
FreshEdge
Thoth
15
4 / 3 / 0
8,895
523
7,751
9,915
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
Vkaain
Danzaburou
13
2 / 1 / 0
7,666
451
7,454
9,617
3,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 0 / 1
6,734
396
5,789
9,736
3,837
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
11
0 / 5 / 2
6,926
407
3,718
12,556
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
8
Kills
6
6
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
2
1
0.25
L
0
0
0
0
L
Thoth
FreshEdge
Thoth
4
3
0
1.33
W
4
1
2
5
W
Nemesis
SeraphHand
Nemesis
1
3
4
1
L
Danzaburou
Vkaain
Danzaburou
2
1
0
2
W
Guan Yu
WarnedV
Guan Yu
2
0
3
3.5
W
Yemoja
Zanxan
Yemoja
1
0
2
2
L
0
0
1
0.5
L
He Bo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,507
Damage
28,755
53,053
Taken
49,142
29,022
Mitigated
18,642
12,121
Healing
18,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,348
1,926
0
2,445
9,342
3,377
665
2,340
7,002
0
58,287
L
4,043
2,747
0
3,699
7,318
2,330
0
0
7,318
0
55,533
L
Thoth
FreshEdge
Thoth
7,751
153
0
500
9,915
4,219
0
3,909
6,006
78,106
0
W
7,745
499
0
452
9,266
4,476
897
5,421
3,845
91,630
0
W
Nemesis
SeraphHand
Nemesis
7,377
2,976
0
1,217
14,505
5,456
406
4,900
9,605
0
67,750
L
Danzaburou
Vkaain
Danzaburou
7,454
2,602
0
4,045
9,617
3,901
0
2,631
6,986
0
57,910
W
Guan Yu
WarnedV
Guan Yu
8,180
1,420
30
4,418
10,917
8,584
237
1,509
9,408
0
99,151
W
Yemoja
Zanxan
Yemoja
4,857
305
1,604
1,955
9,023
7,129
549
3,088
5,935
34,785
0
L
5,789
2,836
0
6,881
9,736
3,837
0
3,173
6,563
49,695
0
L
He Bo
3,718
436
0
3,304
12,556
4,355
0
2,889
9,667
42,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,662
Gold Earned
37,322
605
Minions Killed
448
0
Camps Cleared
0
1,638,406
Distance Traveled
1,472,685
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,584
446
105
6
0
284,199
1
L
Ishtar
7,101
418
75
4
0
257,244
1
L
Thoth
8,895
523
131
8
0
318,183
5
W
Nox
10,127
596
160
9
0
330,785
3
W
Nemesis
7,890
464
94
6
0
378,531
5
L
Danzaburou
7,666
451
82
5
0
311,553
5
W
Guan Yu
10,587
623
187
11
0
333,611
7
W
Yemoja
8,474
498
59
3
0
311,280
5
L
Sol
6,734
396
73
4
0
295,882
2
L
He Bo
6,926
407
87
5
0
289,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role