Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Melo74141973
Merlin
Level 113
God Stats
33W - 42L
1,435 SR
Queue Stats
707W - 712L
1,338 Elo+
Solo
Danzaburou
Danzaburou
Mr_File_
Danzaburou
Level 40
God Stats
27W - 29L
1,469 SR
Queue Stats
77W - 69L
1,397 Elo+
Solo
Medusa
Medusa
Smokey__4200
Medusa
Level 67
God Stats
21W - 26L
1,388 SR
Queue Stats
143W - 156L
1,321 Elo+
Solo
Cerberus
Cerberus
tobirama_kin1
Cerberus
Level 85
God Stats
4W - 7L
1,154 SR
Queue Stats
404W - 429L
1,377 Elo+
Solo
Team Averages
Level 74
1,389 SR
1,387 Elo+

VS

Team Averages
Level 74
1,440 SR
1,305 Elo+
Bastet
Bastet
ODGreenRanger
Bastet
Level 46
God Stats
8W - 11L
1,412 SR
Queue Stats
70W - 111L
1,294 Elo+
Solo
Olorun
Olorun
Soju Gin
Olorun
Level 44
God Stats
1W - 1L
1,709 SR
Queue Stats
82W - 101L
1,417 Elo+
Solo
Merlin
Merlin
briis01
Merlin
Level 101
God Stats
324W - 330L
1,443 SR
Queue Stats
378W - 394L
1,295 Elo+
Solo
Atlas
Atlas
nolomk
Atlas
Level 44
God Stats
13W - 17L
1,450 SR
Queue Stats
169W - 199L
1,267 Elo+
Solo
Gilgamesh
Gilgamesh
theesavageTM
Gilgamesh
Level 137
God Stats
2W - 6L
1,188 SR
Queue Stats
372W - 468L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 3 / 0
6,969
581
2,333
9,978
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
12
0 / 0 / 1
6,685
557
4,653
3,875
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Mr_File_
Danzaburou
10
3 / 0 / 0
6,867
572
5,212
4,378
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
10
1 / 0 / 4
6,163
514
6,737
6,714
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
tobirama_kin1
Cerberus
10
2 / 1 / 3
6,722
560
4,580
8,809
5,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,401
450
1,136
7,459
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
Soju Gin
Olorun
11
0 / 1 / 1
5,992
499
2,706
6,412
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
briis01
Merlin
10
1 / 3 / 0
5,455
455
3,844
8,879
3,003
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
nolomk
Atlas
9
1 / 2 / 0
5,454
455
3,898
10,235
6,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
theesavageTM
Gilgamesh
8
0 / 3 / 1
5,166
431
3,665
7,292
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
4
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
3
0
1
W
Merlin
0
0
1
0.5
W
Danzaburou
Mr_File_
Danzaburou
3
0
0
3
L
0
1
0
0
W
Medusa
1
0
4
3
L
Olorun
Soju Gin
Olorun
0
1
1
0.5
L
Merlin
briis01
Merlin
1
3
0
0.33
L
Atlas
nolomk
Atlas
1
2
0
0.5
L
Gilgamesh
theesavageTM
Gilgamesh
0
3
1
0.17
W
Cerberus
tobirama_kin1
Cerberus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,515
Damage
15,249
33,754
Taken
40,277
15,327
Mitigated
18,499
11,794
Healing
14,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,333
1,723
0
1,567
9,978
3,616
1,480
1,015
8,963
0
41,964
W
Merlin
4,653
294
136
894
3,875
1,545
320
1,427
2,448
49,558
0
W
Danzaburou
Mr_File_
Danzaburou
5,212
2,702
0
1,869
4,378
1,574
1,410
315
4,063
0
34,376
L
1,136
115
0
3,567
7,459
2,361
0
829
6,630
0
25,932
W
Medusa
6,737
2,876
384
2,109
6,714
2,639
574
3,308
3,406
0
38,827
L
Olorun
Soju Gin
Olorun
2,706
1,325
126
2,353
6,412
2,746
0
3,442
2,970
39,955
5,315
L
Merlin
briis01
Merlin
3,844
386
155
4,440
8,879
3,003
344
2,622
6,257
37,950
0
L
Atlas
nolomk
Atlas
3,898
1,857
0
1,582
10,235
6,923
0
2,340
7,785
16,178
0
L
Gilgamesh
theesavageTM
Gilgamesh
3,665
1,075
0
1,810
7,292
3,466
0
0
7,122
0
24,074
W
Cerberus
tobirama_kin1
Cerberus
4,580
238
1,768
3,067
8,809
5,953
0
4,019
4,790
17,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,406
Gold Earned
27,468
333
Minions Killed
245
0
Camps Cleared
0
1,138,582
Distance Traveled
1,042,651
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,969
581
94
8
0
248,939
0
W
Merlin
6,685
557
80
7
0
219,439
4
W
Danzaburou
6,867
572
67
6
0
220,563
5
L
Bastet
5,401
450
56
5
0
258,280
0
W
Medusa
6,163
514
51
4
0
213,496
4
L
Olorun
5,992
499
82
7
0
223,237
1
L
Merlin
5,455
455
57
5
0
203,815
3
L
Atlas
5,454
455
17
1
0
210,248
0
L
Gilgamesh
5,166
431
33
3
0
147,071
0
W
Cerberus
6,722
560
41
3
0
236,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role