Player Matchup

Baron Samedi
Baron Samedi
Banshee237
Baron Samedi
Level 139
God Stats
3W - 4L
1,491 SR
Queue Stats
54W - 56L
1,564 Elo+
Solo
Thanatos
Thanatos
Berserk48
Thanatos
Level 108
God Stats
4W - 3L
1,558 SR
Queue Stats
98W - 79L
1,656 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Collision122
Ah Muzen Cab
Level 119
God Stats
11W - 12L
1,614 SR
Queue Stats
129W - 105L
1,602 Elo+
Solo
Odin
Odin
GlRR
Odin
Level 159
God Stats
4W - 0L
1,742 SR
Queue Stats
71W - 56L
1,644 Elo+
Solo
Zhong Kui
Zhong Kui
gerariv27
Zhong Kui
Level 128
God Stats
7W - 0L
1,688 SR
Queue Stats
128W - 139L
1,560 Elo+
Solo
Team Averages
Level 131
1,619 SR
1,605 Elo+

VS

Team Averages
Level 110
1,582 SR
1,629 Elo+
Danzaburou
Danzaburou
AntonioHachi
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 52L
1,693 Elo+
Party 1
Tyr
Tyr
BahamaRama
Tyr
Level 78
God Stats
3W - 4L
1,620 SR
Queue Stats
214W - 159L
1,645 Elo+
Party 2
Ishtar
Ishtar
K1ng0fthievz
Ishtar
Level 156
God Stats
3W - 2L
1,695 SR
Queue Stats
124W - 109L
1,655 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NotAnActualSupp
Morgan Le Fay
Level 122
God Stats
5W - 1L
1,765 SR
Queue Stats
92W - 66L
1,629 Elo+
Party 2
Bacchus
Bacchus
YungMSL
Bacchus
Level 65
God Stats
1W - 4L
1,332 SR
Queue Stats
31W - 32L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Banshee237
Baron Samedi
20
9 / 1 / 17
16,257
813
18,253
13,283
6,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Berserk48
Thanatos
20
12 / 4 / 16
16,125
806
29,360
20,696
12,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
Collision122
Ah Muzen Cab
20
10 / 0 / 21
16,307
815
36,146
16,827
9,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
GlRR
Odin
20
9 / 4 / 18
15,155
758
18,446
20,337
24,240
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
gerariv27
Zhong Kui
20
6 / 2 / 16
15,219
761
27,727
18,033
17,704
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AntonioHachi
Danzaburou
20
2 / 10 / 5
13,421
671
13,527
31,457
18,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 11 / 6
12,006
600
14,298
39,716
42,200
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
20
3 / 10 / 1
13,949
697
13,687
27,583
12,885
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
NotAnActualSupp
Morgan Le Fay
20
3 / 8 / 5
12,965
648
17,045
19,218
8,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
YungMSL
Bacchus
18
1 / 7 / 7
12,794
640
8,252
28,592
39,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
35
46
Kills
11
11
Deaths
46
88
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AntonioHachi
Danzaburou
2
10
5
0.45
L
2
11
6
0.45
W
Baron Samedi
Banshee237
Baron Samedi
9
1
17
17.5
W
Thanatos
Berserk48
Thanatos
12
4
16
5
W
Ah Muzen Cab
Collision122
Ah Muzen Cab
10
0
21
20.5
W
Odin
GlRR
Odin
9
4
18
4.5
L
Ishtar
3
10
1
0.35
L
Morgan Le Fay
NotAnActualSupp
Morgan Le Fay
3
8
5
0.69
L
Bacchus
YungMSL
Bacchus
1
7
7
0.64
W
Zhong Kui
gerariv27
Zhong Kui
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,932
Damage
66,809
89,176
Taken
146,566
70,900
Mitigated
122,090
43,036
Healing
18,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AntonioHachi
Danzaburou
13,527
4,922
0
4,747
31,457
18,370
0
12,221
19,062
2,891
65,344
L
14,298
1,152
0
4,389
39,716
42,200
0
10,302
28,934
0
31,271
W
Baron Samedi
Banshee237
Baron Samedi
18,253
920
2,320
6,556
13,283
6,991
959
3,252
10,031
66,845
0
W
Thanatos
Berserk48
Thanatos
29,360
7,954
0
18,215
20,696
12,549
2,753
3,460
17,236
54
69,436
W
Ah Muzen Cab
Collision122
Ah Muzen Cab
36,146
10,981
0
4,477
16,827
9,416
6,227
5,900
10,927
0
95,630
W
Odin
GlRR
Odin
18,446
2,408
0
1,629
20,337
24,240
882
9,046
11,291
315
47,989
L
Ishtar
13,687
5,943
0
3,722
27,583
12,885
140
11,001
16,452
0
55,357
L
Morgan Le Fay
NotAnActualSupp
Morgan Le Fay
17,045
1,225
0
2,486
19,218
8,978
0
5,110
14,048
54,966
0
L
Bacchus
YungMSL
Bacchus
8,252
798
240
3,189
28,592
39,657
88
7,226
21,224
19,636
0
W
Zhong Kui
gerariv27
Zhong Kui
27,727
1,398
0
9,839
18,033
17,704
369
4,630
13,403
84,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,063
Gold Earned
65,135
422
Minions Killed
347
0
Camps Cleared
0
2,197,929
Distance Traveled
1,722,884
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,421
671
123
6
0
315,768
3
L
Tyr
12,006
600
43
2
0
370,553
0
W
Baron Samedi
16,257
813
104
5
0
423,530
3
W
Thanatos
16,125
806
65
3
0
475,598
4
W
Ah Muzen Cab
16,307
815
108
5
0
437,568
2
W
Odin
15,155
758
50
3
0
432,172
2
L
Ishtar
13,949
697
92
5
0
292,581
0
L
Morgan Le Fay
12,965
648
76
4
0
361,863
5
L
Bacchus
12,794
640
13
1
0
382,119
1
W
Zhong Kui
15,219
761
95
5
0
429,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role