Player Matchup

Janus
Janus
Diamond III
Ashen3clipse
Janus
Diamond III
Level 159
God Stats
9W - 11L
1,625 SR
Queue Stats
415W - 424L
2,268 MMR
Solo
Sylvanus
Sylvanus
Diamond III
FSDeputy
Sylvanus
Diamond III
Level 155
God Stats
14W - 10L
1,729 SR
Queue Stats
169W - 155L
2,244 MMR
Solo
Hades
Hades
Platinum III
L4LOAS05
Hades
Platinum III
Level 160
God Stats
0W - 1L
1,529 SR
Queue Stats
80W - 63L
2,217 MMR
Solo
Bastet
Bastet
Diamond IV
Mersiv
Bastet
Diamond IV
Level 86
God Stats
6W - 7L
1,676 SR
Queue Stats
201W - 190L
2,128 MMR
Party 3
Hachiman
Hachiman
Masters
Scept
Hachiman
Masters
Level 160
God Stats
1W - 4L
1,464 SR
Queue Stats
239W - 237L
2,259 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,605 SR
2,223 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 112
1,698 SR
2,228 MMR
Bacchus
Bacchus
Diamond II
HairlineNo
Bacchus
Diamond II
Level 125
God Stats
20W - 5L
1,906 SR
Queue Stats
324W - 324L
2,204 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
J3SUS23
Baron Samedi
Masters
Level 158
God Stats
21W - 22L
1,581 SR
Queue Stats
338W - 337L
2,291 MMR
Party 2
Lancelot
Lancelot
Diamond V
Mahoyaa
Lancelot
Diamond V
Level 87
God Stats
5W - 2L
1,589 SR
Queue Stats
113W - 68L
2,199 MMR
Solo
Scylla
Scylla
Diamond III
RaceTraitor
Scylla
Diamond III
Level 55
God Stats
18W - 16L
1,793 SR
Queue Stats
112W - 109L
2,095 MMR
Party 1
Cupid
Cupid
Diamond V
WondrousAlpaca
Cupid
Diamond V
Level 137
God Stats
10W - 4L
1,619 SR
Queue Stats
60W - 36L
2,353 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 6 / 3
11,444
458
8,560
17,176
7,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
FSDeputy
Sylvanus
13
0 / 4 / 6
9,803
392
4,996
20,737
22,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
L4LOAS05
Hades
20
3 / 7 / 0
13,831
553
15,457
26,359
17,074
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bastet
Mersiv
Bastet
19
3 / 6 / 3
11,982
479
11,181
20,856
9,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Scept
Hachiman
20
5 / 5 / 2
13,810
552
18,350
25,254
12,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KhepriKing ArthurCabrakan

VS

Bans
Da JiYu HuangRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HairlineNo
Bacchus
20
3 / 1 / 15
14,487
579
10,236
29,052
47,783
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
J3SUS23
Baron Samedi
20
2 / 2 / 11
14,404
576
13,471
18,358
16,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
Mahoyaa
Lancelot
20
11 / 1 / 4
17,112
684
25,692
24,066
14,628
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
20
9 / 2 / 7
15,960
638
16,236
15,656
7,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 5 / 10
15,193
608
16,616
23,292
12,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
75
11
Kills
28
28
Deaths
11
14
Assists
47
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Sylvanus
FSDeputy
Sylvanus
0
4
6
0.75
W
Bacchus
HairlineNo
Bacchus
3
1
15
10.5
W
Baron Samedi
J3SUS23
Baron Samedi
2
2
11
3.75
L
Hades
L4LOAS05
Hades
3
7
0
0.43
W
Lancelot
Mahoyaa
Lancelot
11
1
4
13
L
Bastet
Mersiv
Bastet
3
6
3
0.75
W
Scylla
9
2
7
6.25
L
Hachiman
Scept
Hachiman
5
5
2
1.2
W
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,544
Damage
82,251
110,382
Taken
110,424
67,613
Mitigated
99,094
33,446
Healing
47,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,560
424
0
1,844
17,176
7,070
0
5,416
11,510
105,705
0
L
Sylvanus
FSDeputy
Sylvanus
4,996
606
5,324
5,041
20,737
22,198
0
9,079
11,302
26,141
0
W
Bacchus
HairlineNo
Bacchus
10,236
1,302
0
9,413
29,052
47,783
222
6,797
21,243
37,613
0
W
Baron Samedi
J3SUS23
Baron Samedi
13,471
1,156
1,329
8,798
18,358
16,670
897
6,448
10,620
92,593
0
L
Hades
L4LOAS05
Hades
15,457
1,046
0
8,743
26,359
17,074
2,466
8,672
17,177
129,399
0
W
Lancelot
Mahoyaa
Lancelot
25,692
7,660
0
12,571
24,066
14,628
4,131
11,212
12,746
0
201,276
L
Bastet
Mersiv
Bastet
11,181
2,686
0
7,309
20,856
9,171
0
8,338
12,334
0
107,245
W
Scylla
16,236
2,401
0
4,879
15,656
7,996
4,077
5,765
9,693
130,691
0
L
Hachiman
Scept
Hachiman
18,350
11,011
0
5,185
25,254
12,100
75
7,482
17,622
0
143,602
W
16,616
9,449
1,160
9,073
23,292
12,017
4,911
3,830
19,350
0
149,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,870
Gold Earned
77,156
818
Minions Killed
810
0
Camps Cleared
0
2,314,719
Distance Traveled
2,608,686
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,444
458
190
8
0
473,594
6
L
Sylvanus
9,803
392
23
1
0
472,128
7
W
Bacchus
14,487
579
29
1
0
537,240
1
W
Baron Samedi
14,404
576
165
7
0
482,721
11
L
Hades
13,831
553
216
9
0
428,680
8
W
Lancelot
17,112
684
222
9
0
644,776
3
L
Bastet
11,982
479
163
7
0
516,257
5
W
Scylla
15,960
638
193
8
0
482,219
4
L
Hachiman
13,810
552
226
9
0
424,060
3
W
Cupid
15,193
608
201
8
0
461,730
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role