Player Matchup

Cerberus
Cerberus
Dondo257
Cerberus
Level 16
God Stats
13W - 5L
1,678 SR
Queue Stats
18W - 15L
1,489 Elo+
Party 1
Chernobog
Chernobog
SonicBoop_
Chernobog
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 86L
1,480 Elo+
Party 1
Awilix
Awilix
TubelessEarth00
Awilix
Level 154
God Stats
4W - 4L
1,650 SR
Queue Stats
315W - 291L
1,528 Elo+
Party 2
Ah Puch
Ah Puch
Way Too Minty
Ah Puch
Level 29
God Stats
1W - 0L
1,335 SR
Queue Stats
108W - 50L
1,654 Elo+
Party 2
Da Ji
Da Ji
Μystic
Da Ji
Level 143
God Stats
15W - 22L
1,456 SR
Queue Stats
233W - 227L
1,447 Elo+
Party 2
Team Averages
Level 89
1,524 SR
1,519 Elo+

VS

Team Averages
Level 42
1,473 SR
1,366 Elo+
Shiva
Shiva
Big Pappy9798
Shiva
Level 95
God Stats
32W - 42L
1,422 SR
Queue Stats
409W - 423L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
FREEMINORiTY
Baron Samedi
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 37L
1,310 Elo+
Party 3
Freya
Freya
I ZeLL I
Freya
Level 31
God Stats
38W - 52L
1,424 SR
Queue Stats
39W - 60L
1,369 Elo+
Party 4
Hercules
Hercules
Just2Badd
Hercules
Level 17
God Stats
15W - 23L
1,517 SR
Queue Stats
15W - 23L
1,428 Elo+
Party 4
Kali
Kali
thepolishYETI
Kali
Level 44
God Stats
20W - 20L
1,501 SR
Queue Stats
80W - 96L
1,297 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dondo257
Cerberus
16
2 / 2 / 10
11,073
443
10,983
21,658
28,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
SonicBoop_
Chernobog
17
4 / 2 / 13
11,453
458
20,483
22,161
11,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
17 / 2 / 5
15,110
604
31,758
24,292
14,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
19
4 / 4 / 6
13,046
522
25,091
18,689
9,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Da Ji
Μystic
Da Ji
19
6 / 4 / 3
12,028
481
10,750
24,334
12,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 2
11,203
448
12,067
25,814
17,165
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
FREEMINORiTY
Baron Samedi
17
3 / 7 / 2
10,779
431
16,515
19,791
11,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
I ZeLL I
Freya
18
3 / 7 / 1
10,718
429
18,689
26,001
11,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Just2Badd
Hercules
15
2 / 4 / 3
9,542
382
14,300
26,651
26,303
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 8 / 5
11,471
459
12,567
26,823
12,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
33
Kills
13
14
Deaths
33
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Cerberus
Dondo257
Cerberus
2
2
10
3.5
L
Baron Samedi
FREEMINORiTY
Baron Samedi
3
7
2
0.57
L
Freya
I ZeLL I
Freya
3
7
1
0.5
L
Hercules
Just2Badd
Hercules
2
4
3
0.88
W
Chernobog
SonicBoop_
Chernobog
4
2
13
5.25
W
17
2
5
9.75
W
Ah Puch
4
4
6
1.75
L
3
8
5
0.69
W
Da Ji
Μystic
Da Ji
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,065
Damage
74,138
111,134
Taken
125,080
76,436
Mitigated
78,292
38,251
Healing
27,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,067
3,136
70
3,607
25,814
17,165
1,032
9,717
15,320
0
78,364
W
Cerberus
Dondo257
Cerberus
10,983
650
0
8,504
21,658
28,556
355
12,077
9,581
30,910
0
L
Baron Samedi
FREEMINORiTY
Baron Samedi
16,515
891
1,450
2,821
19,791
11,089
0
4,705
14,948
89,661
0
L
Freya
I ZeLL I
Freya
18,689
6,021
374
10,604
26,001
11,143
21
4,568
21,421
88,546
0
L
Hercules
Just2Badd
Hercules
14,300
2,831
191
3,591
26,651
26,303
0
10,339
16,228
0
52,864
W
Chernobog
SonicBoop_
Chernobog
20,483
12,489
0
5,042
22,161
11,160
1,677
8,437
13,724
0
93,206
W
31,758
12,993
0
10,020
24,292
14,146
0
9,078
15,214
0
138,076
W
Ah Puch
25,091
1,004
0
6,759
18,689
9,891
108
2,526
16,163
92,595
0
L
12,567
5,989
0
4,575
26,823
12,592
0
5,574
21,089
0
80,584
W
Da Ji
Μystic
Da Ji
10,750
2,216
0
7,926
24,334
12,683
0
3,238
21,096
0
106,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,710
Gold Earned
53,713
638
Minions Killed
565
0
Camps Cleared
0
2,272,143
Distance Traveled
2,193,664
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,203
448
129
5
0
414,132
1
W
Cerberus
11,073
443
41
2
0
470,895
4
L
Baron Samedi
10,779
431
124
5
0
424,276
2
L
Freya
10,718
429
130
5
0
380,914
2
L
Hercules
9,542
382
70
3
0
469,535
1
W
Chernobog
11,453
458
99
4
0
447,282
5
W
Awilix
15,110
604
211
8
0
535,222
4
W
Ah Puch
13,046
522
163
7
0
367,370
0
L
Kali
11,471
459
112
4
0
504,807
0
W
Da Ji
12,028
481
124
5
0
451,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role