Player Matchup

Kukulkan
Kukulkan
MonsterHood
Kukulkan
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 65L
1,577 Elo+
Solo
Hercules
Hercules
Mrock1030
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,766 Elo+
Party 1
Chaac
Chaac
MyCatZeus
Chaac
Level 149
God Stats
2W - 4L
1,596 SR
Queue Stats
194W - 211L
1,523 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tollmany
Morgan Le Fay
Level 106
God Stats
0W - 1L
1,488 SR
Queue Stats
19W - 14L
1,597 Elo+
Party 1
Susano
Susano
XXRUIZOXX
Susano
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,468 Elo+
Party 1
Team Averages
Level 125
1,517 SR
1,586 Elo+

VS

Team Averages
Level 115
1,552 SR
1,478 Elo+
Chiron
Chiron
BoreHarD
Chiron
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 96L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
IWin_Uruz
Gilgamesh
Level 125
God Stats
5W - 2L
1,523 SR
Queue Stats
186W - 182L
1,513 Elo+
Party 2
Loki
Loki
Raisethedeadxl
Loki
Level 39
God Stats
4W - 6L
1,366 SR
Queue Stats
83W - 103L
1,401 Elo+
Party 2
Geb
Geb
RecklesRider
Geb
Level 143
God Stats
9W - 3L
1,791 SR
Queue Stats
232W - 226L
1,482 Elo+
Solo
Nu Wa
Nu Wa
SaltyLilGoddess
Nu Wa
Level 109
God Stats
4W - 5L
1,582 SR
Queue Stats
198W - 209L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MonsterHood
Kukulkan
20
3 / 6 / 4
13,128
656
24,664
17,800
10,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Mrock1030
Hercules
17
0 / 6 / 5
10,489
524
9,453
24,850
26,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chaac
MyCatZeus
Chaac
20
2 / 7 / 5
12,920
646
17,167
35,122
52,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Tollmany
Morgan Le Fay
20
7 / 8 / 5
13,577
679
29,253
29,254
18,459
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Susano
XXRUIZOXX
Susano
18
3 / 10 / 7
11,706
585
16,114
26,946
20,152
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BoreHarD
Chiron
20
10 / 1 / 20
15,516
776
26,034
22,310
13,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
IWin_Uruz
Gilgamesh
20
10 / 3 / 16
15,335
767
26,271
26,898
30,321
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
8 / 5 / 18
14,027
701
23,719
26,279
14,755
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 3 / 22
14,206
710
26,148
31,322
44,304
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
5 / 3 / 21
13,390
670
16,809
18,306
9,779
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
134
15
Kills
37
37
Deaths
15
26
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Chiron
BoreHarD
Chiron
10
1
20
20
W
Gilgamesh
IWin_Uruz
Gilgamesh
10
3
16
6
L
Kukulkan
MonsterHood
Kukulkan
3
6
4
0.83
L
Hercules
Mrock1030
Hercules
0
6
5
0.42
L
Chaac
MyCatZeus
Chaac
2
7
5
0.64
W
8
5
18
3.4
W
4
3
22
5
W
5
3
21
5.17
L
Morgan Le Fay
Tollmany
Morgan Le Fay
7
8
5
1.19
L
Susano
XXRUIZOXX
Susano
3
10
7
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,651
Damage
118,981
133,972
Taken
125,115
128,399
Mitigated
112,454
42,496
Healing
54,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
BoreHarD
Chiron
26,034
10,050
5,424
8,468
22,310
13,295
4,011
9,147
13,163
0
61,500
W
Gilgamesh
IWin_Uruz
Gilgamesh
26,271
4,032
3,197
4,139
26,898
30,321
862
12,716
14,182
3,081
38,076
L
Kukulkan
MonsterHood
Kukulkan
24,664
1,828
1,963
3,747
17,800
10,442
98
7,590
10,210
56,186
0
L
Hercules
Mrock1030
Hercules
9,453
1,297
1,238
6,625
24,850
26,965
0
9,268
15,582
0
16,528
L
Chaac
MyCatZeus
Chaac
17,167
3,146
2,178
11,661
35,122
52,381
0
6,570
28,552
0
47,174
W
23,719
4,919
1,398
7,175
26,279
14,755
1,097
12,604
13,675
0
53,203
W
26,148
2,454
4,649
8,086
31,322
44,304
694
15,109
16,213
40,449
0
W
16,809
5,517
4,809
6,848
18,306
9,779
2,163
4,341
13,965
35,290
0
L
Morgan Le Fay
Tollmany
Morgan Le Fay
29,253
4,036
1,487
10,691
29,254
18,459
0
10,534
18,720
66,813
0
L
Susano
XXRUIZOXX
Susano
16,114
2,775
1,327
1,579
26,946
20,152
0
10,888
16,058
0
29,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,820
Gold Earned
72,474
232
Minions Killed
221
0
Camps Cleared
0
1,699,870
Distance Traveled
1,896,887
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
15,516
776
84
4
0
393,957
3
W
Gilgamesh
15,335
767
24
1
0
401,672
0
L
Kukulkan
13,128
656
79
4
0
324,122
1
L
Hercules
10,489
524
11
1
0
356,269
0
L
Chaac
12,920
646
54
3
0
375,827
3
W
Loki
14,027
701
47
2
0
382,133
0
W
Geb
14,206
710
24
1
0
380,543
0
W
Nu Wa
13,390
670
42
2
0
338,582
0
L
Morgan Le Fay
13,577
679
67
3
0
319,633
2
L
Susano
11,706
585
21
1
0
324,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role