Player Matchup

Horus
Horus
 
Horus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
danielgrhs
Merlin
Level 125
God Stats
2W - 0L
1,623 SR
Queue Stats
45W - 66L
1,382 Elo+
Party 2
Team Averages
Level 91
1,541 SR
1,461 Elo+

VS

Team Averages
Level 49
1,196 SR
1,232 Elo+
Neith
Neith
Katlove1703
Neith
Level 3
God Stats
0W - 3L
1,271 SR
Queue Stats
0W - 3L
1,339 Elo+
Party 1
Ares
Ares
McTubbin
Ares
Level 27
God Stats
0W - 4L
1,129 SR
Queue Stats
2W - 5L
1,099 Elo+
Party 1
Cliodhna
Cliodhna
Trevman615
Cliodhna
Level 118
God Stats
1W - 6L
1,189 SR
Queue Stats
12W - 31L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
6 / 0 / 9
8,262
918
5,613
10,681
10,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
 
Heimdallr
12
3 / 1 / 10
7,983
887
9,152
7,917
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
danielgrhs
Merlin
13
7 / 0 / 7
8,675
964
13,246
5,693
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
5,638
626
3,768
9,503
3,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
9
0 / 3 / 1
6,313
701
3,227
13,351
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
Trevman615
Cliodhna
10
1 / 7 / 0
6,234
693
4,356
14,541
5,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
16
Kills
1
1
Deaths
17
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
0
9
10.5
W
Heimdallr
 
Heimdallr
3
1
10
8
L
0
7
1
0.07
L
Ares
0
3
1
0.17
L
Cliodhna
Trevman615
Cliodhna
1
7
0
0.14
W
Merlin
danielgrhs
Merlin
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,011
Damage
11,351
24,291
Taken
37,395
16,239
Mitigated
19,243
8,626
Healing
3,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,613
2,450
2,191
3,368
10,681
10,278
303
1,707
8,974
119
14,431
W
Heimdallr
 
Heimdallr
9,152
3,816
0
2,004
7,917
3,461
1,570
540
7,377
35
35,470
L
3,768
1,110
0
315
9,503
3,435
0
2,431
6,736
0
11,695
L
Ares
3,227
127
0
1,027
13,351
10,614
0
5,046
7,715
8,839
0
L
Cliodhna
Trevman615
Cliodhna
4,356
567
0
2,641
14,541
5,194
0
5,596
8,422
0
30,462
W
Merlin
danielgrhs
Merlin
13,246
1,958
0
1,063
5,693
2,500
945
1,635
4,058
32,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,920
Gold Earned
18,185
109
Minions Killed
58
7
Camps Cleared
2
518,714
Distance Traveled
485,575
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,262
918
19
2
3
192,314
2
W
Heimdallr
7,983
887
50
6
3
150,576
1
L
Neith
5,638
626
10
1
0
122,054
1
L
Ares
6,313
701
7
1
0
194,167
3
L
Cliodhna
6,234
693
41
5
2
169,354
4
W
Merlin
8,675
964
40
4
1
175,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role