Player Matchup

Bellona
Bellona
DarkEclipse09
Bellona
Level 6
God Stats
2W - 2L
1,195 SR
Queue Stats
5W - 5L
1,404 Elo+
Party 1
Tyr
Tyr
FeudalSun13
Tyr
Level 122
God Stats
1W - 1L
1,411 SR
Queue Stats
70W - 82L
1,432 Elo+
Party 1
Sol
Sol
GAM3R MAN64
Sol
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,254 Elo+
Party 1
Ratatoskr
Ratatoskr
MossAndStone
Ratatoskr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
XDolphinzZ
Nu Wa
Level 30
God Stats
4W - 4L
1,506 SR
Queue Stats
14W - 23L
1,044 Elo+
Party 2
Team Averages
Level 68
1,422 SR
1,319 Elo+

VS

Team Averages
Level 58
1,397 SR
1,434 Elo+
Tiamat
Tiamat
Atropa77
Tiamat
Level 77
God Stats
25W - 35L
1,448 SR
Queue Stats
233W - 274L
1,405 Elo+
Solo
Ravana
Ravana
Bruhmoment110
Ravana
Level 28
God Stats
2W - 7L
1,305 SR
Queue Stats
93W - 92L
1,435 Elo+
Party 3
Bacchus
Bacchus
Exe-elmos
Bacchus
Level 45
God Stats
0W - 1L
1,334 SR
Queue Stats
82W - 86L
1,452 Elo+
Party 3
Hachiman
Hachiman
cyclon_deadpool
Hachiman
Level 72
God Stats
3W - 2L
1,398 SR
Queue Stats
242W - 234L
1,447 Elo+
Party 3
Horus
Horus
milkdaddy4u
Horus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 185L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
0 / 2 / 0
6,892
530
1,025
7,306
5,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 1 / 6
6,866
528
4,795
11,195
7,296
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
7 / 0 / 7
8,163
628
13,809
11,475
3,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ratatoskr
MossAndStone
Ratatoskr
12
5 / 3 / 6
7,691
592
7,107
12,713
5,536
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
12
3 / 1 / 3
7,806
600
6,026
5,631
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Atropa77
Tiamat
10
2 / 4 / 0
6,375
490
4,901
8,652
6,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
3 / 1 / 0
7,183
553
7,475
5,757
2,464
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Exe-elmos
Bacchus
11
1 / 2 / 3
6,610
508
2,988
9,537
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
9
0 / 5 / 0
5,259
405
3,911
9,381
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 0
6,042
465
3,607
12,527
8,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
18
Kills
6
7
Deaths
18
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Atropa77
Tiamat
2
4
0
0.5
L
3
1
0
3
W
Bellona
0
2
0
0
L
Bacchus
Exe-elmos
Bacchus
1
2
3
1.25
W
3
1
6
6
W
7
0
7
10.5
W
Ratatoskr
MossAndStone
Ratatoskr
5
3
6
2.67
W
Nu Wa
3
1
3
4.5
L
Hachiman
0
5
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,762
Damage
22,882
48,320
Taken
45,854
24,567
Mitigated
25,566
19,786
Healing
9,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Atropa77
Tiamat
4,901
538
0
1,158
8,652
6,191
0
2,009
6,643
39,964
0
L
7,475
2,554
0
1,594
5,757
2,464
1,068
1,395
4,362
0
42,780
W
Bellona
1,025
384
0
2,319
7,306
5,928
715
734
6,572
0
37,025
L
Bacchus
Exe-elmos
Bacchus
2,988
198
0
3,510
9,537
4,978
0
2,244
7,293
34,693
0
W
4,795
1,120
690
3,481
11,195
7,296
58
892
10,303
0
14,445
W
13,809
8,598
0
8,048
11,475
3,634
875
704
10,771
69,348
0
W
Ratatoskr
MossAndStone
Ratatoskr
7,107
1,659
0
5,248
12,713
5,536
350
3,967
8,746
0
41,815
W
Nu Wa
6,026
2,062
0
0
5,631
2,173
1,005
2,712
2,919
46,605
0
L
Hachiman
3,911
2,158
0
490
9,381
3,324
636
6,009
3,372
0
28,498
L
3,607
1,690
385
2,012
12,527
8,609
235
8,178
4,349
0
20,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,418
Gold Earned
31,469
329
Minions Killed
293
0
Camps Cleared
0
1,261,557
Distance Traveled
1,259,586
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,375
490
69
5
0
218,996
3
L
Ravana
7,183
553
65
5
0
272,180
0
W
Bellona
6,892
530
71
5
0
240,066
0
L
Bacchus
6,610
508
68
5
0
284,703
2
W
Tyr
6,866
528
15
1
0
279,141
4
W
Sol
8,163
628
94
7
0
238,391
0
W
Ratatoskr
7,691
592
66
5
0
270,495
2
W
Nu Wa
7,806
600
83
6
0
233,464
2
L
Hachiman
5,259
405
52
4
0
239,029
1
L
Horus
6,042
465
39
3
0
244,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role