Player Matchup

Kuzenbo
Kuzenbo
Fenrir505
Kuzenbo
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,123 Elo+
Solo
Horus
Horus
iiDolizZe Bobby
Horus
Level 66
God Stats
0W - 6L
1,234 SR
Queue Stats
75W - 120L
1,339 Elo+
Party 2
Agni
Agni
iiDolizZe Cj
Agni
Level 128
God Stats
8W - 11L
1,454 SR
Queue Stats
54W - 60L
1,448 Elo+
Party 2
Team Averages
Level 79
1,396 SR
1,303 Elo+

VS

Team Averages
Level 101
1,590 SR
1,464 Elo+
Jormungandr
Jormungandr
McCornyJr
Jormungandr
Level 62
God Stats
4W - 1L
1,657 SR
Queue Stats
34W - 18L
1,635 Elo+
Party 1
Bakasura
Bakasura
Silken JoKe
Bakasura
Level 140
God Stats
1W - 0L
1,482 SR
Queue Stats
35W - 28L
1,383 Elo+
Party 1
Artio
Artio
iTzLuffyOn
Artio
Level 102
God Stats
10W - 10L
1,631 SR
Queue Stats
50W - 69L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fenrir505
Kuzenbo
11
0 / 3 / 2
8,075
538
8,682
23,005
27,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

11
0 / 2 / 2
8,042
536
2,625
14,932
14,135
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 0
9,179
612
18,722
11,171
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
McCornyJr
Jormungandr
14
1 / 2 / 5
9,889
659
12,242
15,329
9,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
Silken JoKe
Bakasura
17
6 / 0 / 2
11,354
757
22,185
12,637
8,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
15
2 / 0 / 6
11,092
739
7,995
16,399
16,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
9
9
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Fenrir505
Kuzenbo
0
3
2
0.33
W
Jormungandr
McCornyJr
Jormungandr
1
2
5
1.75
W
Bakasura
Silken JoKe
Bakasura
6
0
2
7
W
Artio
2
0
6
5
L
0
2
2
0.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,029
Damage
42,422
49,108
Taken
44,365
46,848
Mitigated
34,018
12,117
Healing
17,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Fenrir505
Kuzenbo
8,682
4,512
335
4,044
23,005
27,723
0
10,773
10,978
18,038
0
W
Jormungandr
McCornyJr
Jormungandr
12,242
3,958
0
4,456
15,329
9,184
379
10,421
4,908
43,999
0
W
Bakasura
Silken JoKe
Bakasura
22,185
11,355
0
4,492
12,637
8,558
2,148
8,813
3,824
0
67,931
W
Artio
7,995
1,232
1,783
6,916
16,399
16,276
214
8,957
7,442
25,474
0
L
2,625
1,186
2,936
3,989
14,932
14,135
0
5,682
7,680
0
7,767
L
18,722
965
0
813
11,171
4,990
0
3,782
6,402
59,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,296
Gold Earned
32,335
138
Minions Killed
212
2
Camps Cleared
13
761,879
Distance Traveled
881,620
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,075
538
24
2
1
247,950
1
W
Jormungandr
9,889
659
73
5
2
284,291
6
W
Bakasura
11,354
757
118
8
11
299,055
3
W
Artio
11,092
739
21
1
0
298,274
0
L
Horus
8,042
536
4
0
0
251,743
4
L
Agni
9,179
612
110
7
1
262,186
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role