Player Matchup

Achilles
Achilles
RipeCanteloupeEh
Achilles
Level 132
God Stats
9W - 6L
1,649 SR
Queue Stats
163W - 101L
1,646 Elo+
Party 1
Kukulkan
Kukulkan
TundesTaco
Kukulkan
Level 156
God Stats
4W - 2L
1,745 SR
Queue Stats
104W - 73L
1,641 Elo+
Party 1
Shiva
Shiva
WonderCow413197
Shiva
Level 119
God Stats
19W - 7L
1,679 SR
Queue Stats
59W - 36L
1,691 Elo+
Party 1
Team Averages
Level 136
1,691 SR
1,659 Elo+

VS

Team Averages
Level 97
1,357 SR
1,493 Elo+
Cthulhu
Cthulhu
Careless Scum
Cthulhu
Level 108
God Stats
0W - 1L
1,374 SR
Queue Stats
17W - 22L
1,418 Elo+
Solo
Zeus
Zeus
Farenhyte-
Zeus
Level 117
God Stats
1W - 2L
1,328 SR
Queue Stats
30W - 35L
1,581 Elo+
Solo
Ne Zha
Ne Zha
Hentiuse
Ne Zha
Level 67
God Stats
2W - 7L
1,370 SR
Queue Stats
46W - 46L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 4
9,621
802
13,277
14,306
11,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
TundesTaco
Kukulkan
14
3 / 2 / 7
9,404
784
10,866
6,930
3,013
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 7
8,304
692
9,473
14,651
13,656
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 3 / 4
7,604
634
7,209
14,816
11,090
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 6 / 3
7,559
630
5,160
9,720
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Hentiuse
Ne Zha
13
5 / 3 / 2
8,845
737
7,498
12,816
6,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
7
7
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
3
4
1
L
1
6
3
0.42
L
Ne Zha
Hentiuse
Ne Zha
5
3
2
2
W
7
1
4
9
W
Kukulkan
TundesTaco
Kukulkan
3
2
7
3.25
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,616
Damage
19,867
35,887
Taken
37,352
28,603
Mitigated
21,501
6,872
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,209
512
433
820
14,816
11,090
0
6,281
8,535
20,378
0
L
5,160
739
0
540
9,720
3,497
0
1,772
7,948
23,217
0
L
Ne Zha
Hentiuse
Ne Zha
7,498
2,010
0
2,867
12,816
6,914
0
3,197
9,619
0
23,076
W
13,277
2,528
0
4,187
14,306
11,934
424
5,773
8,409
0
25,163
W
Kukulkan
TundesTaco
Kukulkan
10,866
754
0
527
6,930
3,013
918
1,936
4,857
50,223
0
W
9,473
813
596
1,562
14,651
13,656
332
5,050
8,950
0
20,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,329
Gold Earned
24,008
153
Minions Killed
120
7
Camps Cleared
5
657,799
Distance Traveled
605,341
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,604
634
40
3
2
222,338
1
L
Zeus
7,559
630
47
4
1
188,348
1
L
Ne Zha
8,845
737
33
3
2
194,655
1
W
Achilles
9,621
802
23
2
3
252,019
3
W
Kukulkan
9,404
784
114
10
4
196,173
2
W
Shiva
8,304
692
16
1
0
209,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role