Player Matchup

Osiris
Osiris
Caiń
Osiris
Level 159
God Stats
2W - 4L
1,381 SR
Queue Stats
365W - 180L
1,758 Elo+
Party 1
Yu Huang
Yu Huang
DaedHorse
Yu Huang
Level 129
God Stats
3W - 2L
1,565 SR
Queue Stats
383W - 195L
1,751 Elo+
Party 1
Tyr
Tyr
Vachiercalisse
Tyr
Level 156
God Stats
0W - 1L
1,621 SR
Queue Stats
35W - 29L
1,580 Elo+
Solo
Sylvanus
Sylvanus
reown
Sylvanus
Level 151
God Stats
1W - 1L
1,692 SR
Queue Stats
39W - 38L
1,582 Elo+
Solo
Ne Zha
Ne Zha
Åsuras
Ne Zha
Level 160
God Stats
5W - 1L
1,831 SR
Queue Stats
210W - 109L
1,675 Elo+
Party 1
Team Averages
Level 151
1,618 SR
1,669 Elo+

VS

Team Averages
Level 153
1,560 SR
1,547 Elo+
Sylvanus
Sylvanus
CephalonEva
Sylvanus
Level 159
God Stats
2W - 1L
1,787 SR
Queue Stats
164W - 107L
1,738 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Efficient Plays
Morgan Le Fay
Level 155
God Stats
2W - 0L
1,714 SR
Queue Stats
171W - 160L
1,603 Elo+
Solo
Loki
Loki
LelePancha
Loki
Level 159
God Stats
1W - 0L
1,422 SR
Queue Stats
4W - 5L
1,218 Elo+
Solo
Anhur
Anhur
Northess
Anhur
Level 144
God Stats
1W - 1L
1,325 SR
Queue Stats
252W - 266L
1,561 Elo+
Solo
Mulan
Mulan
crisevil
Mulan
Level 146
God Stats
4W - 3L
1,551 SR
Queue Stats
449W - 428L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Caiń
Osiris
20
8 / 6 / 15
13,569
848
16,952
28,444
36,531
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
DaedHorse
Yu Huang
17
3 / 5 / 14
11,358
710
20,820
16,193
8,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 7 / 15
11,572
723
13,608
24,702
27,965
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
reown
Sylvanus
17
0 / 5 / 19
11,127
695
8,624
30,068
42,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Åsuras
Ne Zha
20
8 / 4 / 10
12,102
756
20,466
17,148
13,268
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CephalonEva
Sylvanus
19
1 / 4 / 24
11,236
702
11,373
25,198
36,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Morgan Le Fay
Efficient Plays
Morgan Le Fay
20
4 / 4 / 20
11,995
750
24,980
13,926
7,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 6 / 14
12,886
805
17,654
22,707
31,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Northess
Anhur
20
12 / 4 / 11
13,334
833
19,880
16,042
7,774
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Mulan
crisevil
Mulan
18
1 / 6 / 20
11,031
689
17,300
24,293
30,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
116
24
Kills
27
27
Deaths
24
73
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Osiris
Caiń
Osiris
8
6
15
2.58
W
Sylvanus
CephalonEva
Sylvanus
1
4
24
3.25
L
Yu Huang
DaedHorse
Yu Huang
3
5
14
2
W
Morgan Le Fay
Efficient Plays
Morgan Le Fay
4
4
20
3.5
W
9
6
14
2.67
W
Anhur
Northess
Anhur
12
4
11
4.38
L
5
7
15
1.79
W
Mulan
crisevil
Mulan
1
6
20
1.83
L
Sylvanus
reown
Sylvanus
0
5
19
1.9
L
Ne Zha
Åsuras
Ne Zha
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,470
Damage
91,187
116,555
Taken
102,166
128,984
Mitigated
114,087
38,869
Healing
38,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Caiń
Osiris
16,952
4,030
3,996
2,850
28,444
36,531
409
9,624
18,401
0
29,065
W
Sylvanus
CephalonEva
Sylvanus
11,373
2,072
12,906
8,888
25,198
36,361
805
7,751
17,447
15,286
0
L
Yu Huang
DaedHorse
Yu Huang
20,820
1,930
2,062
1,542
16,193
8,816
1,044
3,697
12,398
47,941
0
W
Morgan Le Fay
Efficient Plays
Morgan Le Fay
24,980
2,073
1,119
1,805
13,926
7,622
1,824
4,954
8,972
53,951
0
W
17,654
2,937
2,140
2,221
22,707
31,636
1,556
7,781
14,926
255
28,707
W
Anhur
Northess
Anhur
19,880
10,777
656
2,254
16,042
7,774
3,811
3,675
12,367
0
44,456
L
13,608
1,281
1,165
2,674
24,702
27,965
527
7,540
16,876
0
23,229
W
Mulan
crisevil
Mulan
17,300
964
1,830
4,342
24,293
30,694
531
5,283
19,010
0
37,845
L
Sylvanus
reown
Sylvanus
8,624
1,169
8,890
8,924
30,068
42,404
651
8,012
21,721
12,099
0
L
Ne Zha
Åsuras
Ne Zha
20,466
3,584
1,384
5,382
17,148
13,268
2,176
6,313
10,551
0
40,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,728
Gold Earned
60,482
172
Minions Killed
186
0
Camps Cleared
0
1,480,264
Distance Traveled
1,376,555
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
13,569
848
21
1
0
287,745
0
W
Sylvanus
11,236
702
20
1
0
278,897
2
L
Yu Huang
11,358
710
75
5
0
274,508
4
W
Morgan Le Fay
11,995
750
64
4
0
305,448
0
W
Loki
12,886
805
18
1
0
286,151
0
W
Anhur
13,334
833
54
3
0
252,721
0
L
Tyr
11,572
723
26
2
0
321,147
0
W
Mulan
11,031
689
30
2
0
253,338
3
L
Sylvanus
11,127
695
13
1
0
268,588
3
L
Ne Zha
12,102
756
37
2
0
328,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role