Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Bey0ndAscended1
Ah Puch
Level 67
God Stats
30W - 33L
1,475 SR
Queue Stats
322W - 232L
1,615 Elo+
Party 1
Baron Samedi
Baron Samedi
Gorilla-King69
Baron Samedi
Level 65
God Stats
11W - 5L
1,500 SR
Queue Stats
204W - 118L
1,619 Elo+
Party 1
Charybdis
Charybdis
PeezDaBeast
Charybdis
Level 97
God Stats
12W - 16L
1,384 SR
Queue Stats
85W - 110L
1,488 Elo+
Solo
Guan Yu
Guan Yu
SUS122
Guan Yu
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 6L
1,706 Elo+
Party 1
Team Averages
Level 72
1,472 SR
1,586 Elo+

VS

Team Averages
Level 79
1,430 SR
1,438 Elo+
Erlang Shen
Erlang Shen
AlejoVargasG26
Erlang Shen
Level 141
God Stats
0W - 4L
1,305 SR
Queue Stats
73W - 80L
1,472 Elo+
Solo
Janus
Janus
FlukeThighwalker
Janus
Level 89
God Stats
9W - 8L
1,477 SR
Queue Stats
269W - 282L
1,437 Elo+
Solo
Merlin
Merlin
Kmuz1111
Merlin
Level 49
God Stats
13W - 11L
1,498 SR
Queue Stats
113W - 116L
1,519 Elo+
Solo
Nemesis
Nemesis
dopadosio420
Nemesis
Level 85
God Stats
27W - 27L
1,622 SR
Queue Stats
167W - 178L
1,495 Elo+
Solo
Fenrir
Fenrir
fideos_lobo4
Fenrir
Level 30
God Stats
230W - 260L
1,250 SR
Queue Stats
238W - 276L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 0 / 17
11,249
1,250
10,641
10,764
14,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 0 / 12
10,486
1,165
19,871
10,695
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
Gorilla-King69
Baron Samedi
16
3 / 0 / 12
9,992
1,110
7,801
9,225
5,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
PeezDaBeast
Charybdis
16
4 / 0 / 8
10,393
1,155
6,575
7,419
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
SUS122
Guan Yu
16
4 / 0 / 16
10,478
1,164
11,168
11,378
14,459
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

308

VS

Team 2 Tickets

181

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AlejoVargasG26
Erlang Shen
14
0 / 0 / 0
8,780
976
4,004
4,817
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 6 / 0
8,922
991
11,423
13,193
5,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Kmuz1111
Merlin
15
0 / 5 / 0
9,333
1,037
17,706
16,659
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
dopadosio420
Nemesis
14
0 / 6 / 0
8,609
957
4,924
13,522
4,315
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
14
0 / 3 / 0
8,497
944
4,319
10,394
4,528
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
0
20
Kills
0
0
Deaths
20
65
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
17
11.5
L
Erlang Shen
AlejoVargasG26
Erlang Shen
0
0
0
0
W
6
0
12
12
L
0
6
0
0
W
Baron Samedi
Gorilla-King69
Baron Samedi
3
0
12
9
L
Merlin
Kmuz1111
Merlin
0
5
0
0
W
Charybdis
PeezDaBeast
Charybdis
4
0
8
8
W
Guan Yu
SUS122
Guan Yu
4
0
16
12
L
Nemesis
dopadosio420
Nemesis
0
6
0
0
L
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,056
Damage
42,376
49,481
Taken
58,585
43,377
Mitigated
21,839
23,356
Healing
1,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,641
1,700
0
1,669
10,764
14,572
0
5,943
4,821
17,596
0
L
Erlang Shen
AlejoVargasG26
Erlang Shen
4,004
1,117
0
783
4,817
2,090
0
3,318
1,499
0
11,138
W
19,871
635
0
2,861
10,695
5,219
0
6,070
4,625
34,012
0
L
11,423
151
0
0
13,193
5,047
0
10,220
2,973
33,187
0
W
Baron Samedi
Gorilla-King69
Baron Samedi
7,801
437
4,094
2,453
9,225
5,829
0
5,975
3,250
28,281
0
L
Merlin
Kmuz1111
Merlin
17,706
1,261
302
526
16,659
5,859
0
12,404
4,255
51,335
0
W
Charybdis
PeezDaBeast
Charybdis
6,575
2,121
0
2,432
7,419
3,298
0
4,654
2,765
0
29,571
W
Guan Yu
SUS122
Guan Yu
11,168
848
6,483
3,364
11,378
14,459
0
6,487
4,891
0
21,375
L
Nemesis
dopadosio420
Nemesis
4,924
854
0
306
13,522
4,315
0
6,312
7,210
0
11,675
L
Fenrir
4,319
344
0
17
10,394
4,528
0
6,059
4,335
0
7,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,598
Gold Earned
44,141
173
Minions Killed
195
7
Camps Cleared
7
934,105
Distance Traveled
782,378
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,249
1,250
20
2
0
206,759
2
L
Erlang Shen
8,780
976
15
2
3
153,165
2
W
Ah Puch
10,486
1,165
26
3
1
192,779
3
L
Janus
8,922
991
73
8
1
172,855
1
W
Baron Samedi
9,992
1,110
50
6
0
181,662
1
L
Merlin
9,333
1,037
85
9
1
173,858
0
W
Charybdis
10,393
1,155
55
6
5
149,915
0
W
Guan Yu
10,478
1,164
22
2
1
202,990
0
L
Nemesis
8,609
957
9
1
2
143,260
1
L
Fenrir
8,497
944
13
1
0
139,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role