Player Matchup

Athena
Athena
Pot_of_Greenie
Athena
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 25L
1,477 Elo+
Solo
Kukulkan
Kukulkan
TepforX
Kukulkan
Level 28
God Stats
8W - 6L
1,680 SR
Queue Stats
384W - 375L
1,509 Elo+
Solo
Da Ji
Da Ji
beakBama
Da Ji
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,605 Elo+
Solo
Xbalanque
Xbalanque
ebrehen
Xbalanque
Level 105
God Stats
2W - 1L
1,475 SR
Queue Stats
17W - 9L
1,643 Elo+
Solo
Bellona
Bellona
upperlemons
Bellona
Level 105
God Stats
3W - 4L
1,556 SR
Queue Stats
466W - 466L
1,512 Elo+
Solo
Team Averages
Level 78
1,542 SR
1,549 Elo+

VS

Team Averages
Level 83
1,539 SR
1,561 Elo+
Vulcan
Vulcan
AdmiralTyrannus
Vulcan
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 45L
1,554 Elo+
Party 2
Fenrir
Fenrir
Caboose907
Fenrir
Level 142
God Stats
2W - 1L
1,593 SR
Queue Stats
45W - 40L
1,550 Elo+
Party 2
Kali
Kali
Keptmonster38
Kali
Level 21
God Stats
1W - 1L
1,753 SR
Queue Stats
21W - 15L
1,636 Elo+
Party 1
Sun Wukong
Sun Wukong
RezerectdRectm
Sun Wukong
Level 145
God Stats
2W - 3L
1,350 SR
Queue Stats
76W - 61L
1,515 Elo+
Party 2
Ymir
Ymir
dillpickie
Ymir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 23L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 23
12,561
785
10,907
25,680
34,229
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
TepforX
Kukulkan
20
9 / 1 / 18
13,205
825
30,556
10,411
7,050
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
beakBama
Da Ji
17
4 / 6 / 12
11,016
689
14,194
20,174
12,610
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
ebrehen
Xbalanque
20
8 / 2 / 18
12,334
771
35,486
16,606
10,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
upperlemons
Bellona
18
6 / 4 / 15
12,225
764
17,100
20,579
23,916
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 6
10,931
683
24,948
15,382
9,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Caboose907
Fenrir
18
6 / 7 / 5
10,685
668
13,884
31,021
21,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 7 / 10
10,912
682
11,291
23,982
13,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
RezerectdRectm
Sun Wukong
17
1 / 5 / 9
10,335
646
11,805
26,720
34,580
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 7 / 10
10,058
629
10,472
25,169
38,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
55
30
Kills
15
16
Deaths
30
86
Assists
40
Player
Kills
Deaths
Assists
KDA
L
4
4
6
1.75
L
Fenrir
Caboose907
Fenrir
6
7
5
1.21
L
4
7
10
1.29
W
3
3
23
4.83
L
Sun Wukong
RezerectdRectm
Sun Wukong
1
5
9
1.1
W
Kukulkan
TepforX
Kukulkan
9
1
18
18
W
Da Ji
beakBama
Da Ji
4
6
12
1.67
L
0
7
10
0.71
W
Xbalanque
ebrehen
Xbalanque
8
2
18
8.5
W
Bellona
upperlemons
Bellona
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,243
Damage
72,400
93,450
Taken
122,274
88,638
Mitigated
117,539
27,664
Healing
35,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,948
6,316
1,625
2,313
15,382
9,028
396
4,549
10,833
50,607
0
L
Fenrir
Caboose907
Fenrir
13,884
3,824
1,360
8,366
31,021
21,902
447
9,888
21,133
0
18,644
L
11,291
3,527
4,019
7,155
23,982
13,586
283
8,631
15,351
0
26,801
W
10,907
1,958
2,449
3,863
25,680
34,229
696
10,211
15,138
17,184
0
L
Sun Wukong
RezerectdRectm
Sun Wukong
11,805
1,277
2,612
5,085
26,720
34,580
33
9,446
17,274
0
19,361
W
Kukulkan
TepforX
Kukulkan
30,556
2,831
1,750
1,972
10,411
7,050
1,033
3,579
6,765
66,327
0
W
Da Ji
beakBama
Da Ji
14,194
2,939
4,702
2,978
20,174
12,610
530
7,631
12,299
0
20,207
L
10,472
1,063
979
1,821
25,169
38,443
26
10,352
14,817
20,273
0
W
Xbalanque
ebrehen
Xbalanque
35,486
17,573
0
3,426
16,606
10,833
6,234
4,916
11,564
0
74,363
W
Bellona
upperlemons
Bellona
17,100
4,360
3,277
3,247
20,579
23,916
536
9,083
11,241
2,994
28,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,341
Gold Earned
52,921
210
Minions Killed
125
0
Camps Cleared
0
1,491,451
Distance Traveled
1,441,790
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,931
683
68
4
0
306,038
0
L
Fenrir
10,685
668
18
1
0
291,004
0
L
Kali
10,912
682
18
1
0
288,107
1
W
Athena
12,561
785
10
1
0
329,127
0
L
Sun Wukong
10,335
646
7
0
0
307,589
0
W
Kukulkan
13,205
825
93
6
0
329,029
6
W
Da Ji
11,016
689
14
1
0
284,134
0
L
Ymir
10,058
629
14
1
0
249,052
1
W
Xbalanque
12,334
771
70
4
0
266,263
0
W
Bellona
12,225
764
23
1
0
282,898
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role