Player Matchup

Nike
Nike
Femouros
Nike
Level 68
God Stats
4W - 1L
1,826 SR
Queue Stats
34W - 36L
1,521 Elo+
Party 1
Apollo
Apollo
Manbearkobra
Apollo
Level 86
God Stats
1W - 4L
1,529 SR
Queue Stats
33W - 47L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
Murtahgah
Kukulkan
Level 109
God Stats
3W - 1L
1,929 SR
Queue Stats
41W - 42L
1,523 Elo+
Party 1
Horus
Horus
Qoertz
Horus
Level 109
God Stats
14W - 10L
1,639 SR
Queue Stats
276W - 252L
1,573 Elo+
Party 2
Pele
Pele
Seregruthes
Pele
Level 123
God Stats
9W - 10L
1,396 SR
Queue Stats
161W - 151L
1,527 Elo+
Party 2
Team Averages
Level 99
1,664 SR
1,529 Elo+

VS

Team Averages
Level 126
1,518 SR
1,508 Elo+
Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
JGorman
Lancelot
Level 158
God Stats
0W - 2L
1,403 SR
Queue Stats
86W - 96L
1,518 Elo+
Party 3
Geb
Geb
Strok3MyEgo
Geb
Level 124
God Stats
3W - 7L
1,393 SR
Queue Stats
220W - 294L
1,457 Elo+
Party 3
Loki
Loki
fatty305
Loki
Level 66
God Stats
2W - 3L
1,509 SR
Queue Stats
48W - 67L
1,522 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iAmMrNooobbb
Ah Muzen Cab
Level 146
God Stats
0W - 1L
1,786 SR
Queue Stats
22W - 22L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
3 / 2 / 3
7,689
481
5,786
16,553
11,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Apollo
14
2 / 1 / 3
8,208
513
6,021
10,336
4,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Murtahgah
Kukulkan
15
11 / 3 / 2
10,028
627
13,330
9,575
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Qoertz
Horus
16
8 / 0 / 4
9,857
616
13,421
12,689
11,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 0 / 8
8,676
542
6,819
7,084
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 7 / 0
6,685
418
6,705
13,330
5,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lancelot
JGorman
Lancelot
15
3 / 5 / 1
8,735
546
8,718
11,233
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 3
7,153
447
4,027
13,827
12,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
11
2 / 7 / 0
6,819
426
4,319
12,682
4,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Muzen Cab
iAmMrNooobbb
Ah Muzen Cab
11
1 / 5 / 0
6,815
426
8,837
12,067
4,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
27
Kills
6
6
Deaths
27
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
7
0
0
W
Nike
3
2
3
2.25
L
Lancelot
JGorman
Lancelot
3
5
1
0.7
W
Apollo
2
1
3
3.5
W
Kukulkan
Murtahgah
Kukulkan
11
3
2
4
W
Horus
Qoertz
Horus
8
0
4
10
W
3
0
8
7
L
0
3
3
0.5
L
Loki
2
7
0
0.29
L
Ah Muzen Cab
iAmMrNooobbb
Ah Muzen Cab
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,377
Damage
32,606
56,237
Taken
63,139
34,769
Mitigated
32,312
17,788
Healing
13,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,705
2,277
0
4,043
13,330
5,730
0
1,274
11,468
39,044
6,036
W
Nike
5,786
635
152
3,166
16,553
11,584
169
1,292
15,261
0
37,546
L
Lancelot
JGorman
Lancelot
8,718
1,933
0
2,620
11,233
4,830
0
2,982
8,139
0
64,369
W
Apollo
6,021
3,268
0
4,564
10,336
4,137
1,138
989
9,347
0
58,985
W
Kukulkan
Murtahgah
Kukulkan
13,330
2,551
0
500
9,575
4,507
1,355
1,252
8,323
73,284
0
W
Horus
Qoertz
Horus
13,421
5,022
189
5,408
12,689
11,714
283
5,411
7,278
0
62,042
W
6,819
2,699
0
3,809
7,084
2,827
0
1,110
5,974
0
54,933
L
4,027
457
203
2,960
13,827
12,779
0
2,922
10,837
25,380
0
L
Loki
4,319
1,615
0
1,656
12,682
4,951
0
5,380
7,258
0
41,298
L
Ah Muzen Cab
iAmMrNooobbb
Ah Muzen Cab
8,837
3,885
0
2,069
12,067
4,022
0
772
11,295
0
62,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,458
Gold Earned
36,207
507
Minions Killed
397
0
Camps Cleared
0
1,554,494
Distance Traveled
1,468,952
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,685
418
80
5
0
240,159
4
W
Nike
7,689
481
42
3
0
278,361
4
L
Lancelot
8,735
546
108
7
0
346,212
1
W
Apollo
8,208
513
128
8
0
315,182
2
W
Kukulkan
10,028
627
127
8
0
295,063
5
W
Horus
9,857
616
103
6
0
324,037
2
W
Pele
8,676
542
107
7
0
341,851
0
L
Geb
7,153
447
30
2
0
292,675
3
L
Loki
6,819
426
74
5
0
301,841
7
L
Ah Muzen Cab
6,815
426
105
7
0
288,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role