Player Matchup

Janus
Janus
Silver V
Cerberus7332
Janus
Silver V
Level 149
God Stats
1W - 2L
1,371 SR
Queue Stats
15W - 25L
1,100 MMR
Solo
Skadi
Skadi
Silver II
FlacidArmor
Skadi
Silver II
Level 67
God Stats
74W - 74L
1,579 SR
Queue Stats
371W - 414L
1,079 MMR
Solo
Kuzenbo
Kuzenbo
Bronze V
Taylor_Made087
Kuzenbo
Bronze V
Level 101
God Stats
6W - 8L
1,329 SR
Queue Stats
38W - 66L
435 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,426 SR
872 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,524 SR
873 MMR
Jormungandr
Jormungandr
Gold IV
Infernal Jootz
Jormungandr
Gold IV
Level 124
God Stats
402W - 359L
1,691 SR
Queue Stats
680W - 807L
1,113 MMR
Solo
Neith
Neith
Silver III
Insane Fingaz
Neith
Silver III
Level 159
God Stats
21W - 22L
1,440 SR
Queue Stats
91W - 116L
974 MMR
Solo
Ah Puch
Ah Puch
Silver V
xSlapxUxSillyx
Ah Puch
Silver V
Level 98
God Stats
62W - 67L
1,440 SR
Queue Stats
155W - 218L
532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
8,506
608
6,830
12,328
5,223
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 3 / 1
8,602
614
8,523
11,288
5,124
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 5 / 0
8,226
588
7,270
20,848
27,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
LancelotAh Muzen CabBastetAchillesLoki

VS

Bans
CabrakanHadesShivaMulanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Infernal Jootz
Jormungandr
15
5 / 0 / 8
10,122
723
13,414
16,592
19,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 1 / 7
9,584
685
11,373
10,684
9,199
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 2 / 7
10,091
721
14,868
8,982
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
1
Kills
13
13
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
1
3
1
0.5
W
Jormungandr
Infernal Jootz
Jormungandr
5
0
8
9
W
4
1
7
7.5
L
0
5
0
0
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,623
Damage
39,655
44,464
Taken
36,258
38,039
Mitigated
32,955
4,697
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,830
908
532
2,102
12,328
5,223
0
8,338
3,990
34,867
0
L
8,523
2,046
0
706
11,288
5,124
0
9,345
1,943
0
28,546
W
Jormungandr
Infernal Jootz
Jormungandr
13,414
2,859
0
1,241
16,592
19,409
357
5,322
11,270
41,175
0
W
11,373
4,226
0
2,661
10,684
9,199
1,640
6,564
4,120
0
44,679
L
7,270
2,990
0
1,357
20,848
27,692
0
10,792
10,056
15,629
0
W
14,868
708
469
3,611
8,982
4,347
865
2,641
6,341
40,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,334
Gold Earned
29,797
144
Minions Killed
182
2
Camps Cleared
9
674,538
Distance Traveled
735,690
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,506
608
72
5
2
205,817
6
L
Skadi
8,602
614
51
4
0
247,421
1
W
Jormungandr
10,122
723
51
4
2
255,719
2
W
Neith
9,584
685
64
5
6
226,544
1
L
Kuzenbo
8,226
588
21
2
0
221,300
0
W
Ah Puch
10,091
721
67
5
1
253,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role