Player Matchup

Odin
Odin
Madmaximum737
Odin
Level 25
God Stats
14W - 11L
1,391 SR
Queue Stats
181W - 151L
1,568 Elo+
Party 1
Nox
Nox
bigtwinky
Nox
Level 158
God Stats
14W - 11L
1,540 SR
Queue Stats
556W - 566L
1,499 Elo+
Party 1
Sol
Sol
electrickel22
Sol
Level 48
God Stats
17W - 28L
1,410 SR
Queue Stats
114W - 136L
1,464 Elo+
Solo
Neith
Neith
helpawn
Neith
Level 23
God Stats
1W - 5L
1,265 SR
Queue Stats
20W - 31L
1,310 Elo+
Party 2
Nemesis
Nemesis
trueSatsujinSHA
Nemesis
Level 89
God Stats
5W - 9L
1,391 SR
Queue Stats
170W - 192L
1,455 Elo+
Party 2
Team Averages
Level 69
1,399 SR
1,459 Elo+

VS

Team Averages
Level 42
1,439 SR
1,455 Elo+
Lancelot
Lancelot
BeeEssVii
Lancelot
Level 46
God Stats
7W - 9L
1,715 SR
Queue Stats
37W - 36L
1,524 Elo+
Party 3
Poseidon
Poseidon
Congruuent
Poseidon
Level 38
God Stats
9W - 11L
1,467 SR
Queue Stats
64W - 72L
1,429 Elo+
Solo
Ares
Ares
FireFlamingous
Ares
Level 5
God Stats
1W - 2L
1,274 SR
Queue Stats
16W - 14L
1,363 Elo+
Party 4
Skadi
Skadi
MostDopeRain
Skadi
Level 60
God Stats
158W - 152L
1,550 SR
Queue Stats
168W - 174L
1,460 Elo+
Party 4
Zhong Kui
Zhong Kui
XyloBK
Zhong Kui
Level 59
God Stats
0W - 4L
1,189 SR
Queue Stats
39W - 45L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 18
11,690
1,299
14,728
10,547
11,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
7 / 0 / 13
11,089
1,232
13,788
5,898
2,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 17
10,377
1,153
9,054
3,910
1,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
helpawn
Neith
16
7 / 2 / 8
10,965
1,218
15,518
12,834
5,831
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
1 / 2 / 15
9,382
1,042
10,509
7,597
3,417
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

307

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BeeEssVii
Lancelot
14
3 / 6 / 1
9,472
1,052
13,949
18,641
9,265
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Congruuent
Poseidon
14
1 / 2 / 2
8,657
962
3,192
4,665
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 4 / 0
9,095
1,011
2,613
13,909
13,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 6 / 4
9,058
1,006
7,433
13,066
6,182
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
XyloBK
Zhong Kui
14
1 / 7 / 2
9,084
1,009
10,024
16,799
13,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
14
25
Kills
5
5
Deaths
25
71
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BeeEssVii
Lancelot
3
6
1
0.58
L
Poseidon
Congruuent
Poseidon
1
2
2
1
L
0
4
0
0
W
6
0
18
15
L
0
6
4
0.33
L
Zhong Kui
XyloBK
Zhong Kui
1
7
2
0.29
W
7
0
13
13.5
W
4
1
17
12.5
W
Neith
helpawn
Neith
7
2
8
5.5
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,597
Damage
37,211
40,786
Taken
67,080
25,353
Mitigated
44,131
9,216
Healing
6,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BeeEssVii
Lancelot
13,949
2,152
0
2,142
18,641
9,265
0
5,134
13,507
0
33,462
L
Poseidon
Congruuent
Poseidon
3,192
425
0
910
4,665
1,878
0
2,209
2,456
7,234
0
L
2,613
150
191
1,009
13,909
13,119
0
3,919
9,990
6,501
0
W
14,728
2,955
0
2,053
10,547
11,471
0
3,677
6,870
0
26,499
L
7,433
2,444
0
84
13,066
6,182
0
4,719
8,347
0
36,227
L
Zhong Kui
XyloBK
Zhong Kui
10,024
2,198
0
2,433
16,799
13,687
0
6,097
10,702
29,212
0
W
13,788
955
0
283
5,898
2,969
0
1,944
3,954
40,021
0
W
9,054
3,624
0
695
3,910
1,665
0
1,207
2,703
21,085
1,826
W
Neith
helpawn
Neith
15,518
9,320
345
4,287
12,834
5,831
0
5,107
7,727
0
36,538
W
10,509
3,601
0
1,553
7,597
3,417
0
3,894
3,703
0
17,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,503
Gold Earned
45,366
188
Minions Killed
156
8
Camps Cleared
4
911,817
Distance Traveled
781,600
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,472
1,052
37
4
1
212,569
1
L
Poseidon
8,657
962
12
1
0
85,277
0
L
Ares
9,095
1,011
7
1
1
159,687
0
W
Odin
11,690
1,299
25
3
0
197,867
0
L
Skadi
9,058
1,006
65
7
1
174,436
1
L
Zhong Kui
9,084
1,009
35
4
1
149,631
0
W
Nox
11,089
1,232
62
7
0
190,115
3
W
Sol
10,377
1,153
40
4
1
154,204
3
W
Neith
10,965
1,218
42
5
7
169,456
0
W
Nemesis
9,382
1,042
19
2
0
200,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role