Player Matchup

Athena
Athena
 
Athena
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CosmicVibez
Ra
Level 148
God Stats
4W - 0L
1,527 SR
Queue Stats
98W - 48L
1,612 Elo+
Party 1
Ares
Ares
Ninjafingers26
Ares
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 7L
1,715 Elo+
Party 1
Vamana
Vamana
TrapBunnyEam
Vamana
Level 120
God Stats
4W - 2L
1,935 SR
Queue Stats
95W - 60L
1,648 Elo+
Party 1
King Arthur
King Arthur
godofmulch
King Arthur
Level 120
God Stats
2W - 1L
1,712 SR
Queue Stats
61W - 39L
1,606 Elo+
Party 1
Team Averages
Level 113
1,635 SR
1,616 Elo+

VS

Team Averages
Level 66
1,514 SR
1,493 Elo+
Bellona
Bellona
GrokTheGrueling
Bellona
Level 17
God Stats
1W - 4L
1,346 SR
Queue Stats
26W - 39L
1,471 Elo+
Solo
Ishtar
Ishtar
H3llequin
Ishtar
Level 119
God Stats
7W - 4L
1,614 SR
Queue Stats
171W - 165L
1,548 Elo+
Party 2
Pele
Pele
Talouss
Pele
Level 64
God Stats
8W - 6L
1,611 SR
Queue Stats
40W - 43L
1,548 Elo+
Party 2
Cabrakan
Cabrakan
Trinadel
Cabrakan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 94L
1,551 Elo+
Party 2
Aphrodite
Aphrodite
everlexis
Aphrodite
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
5 / 1 / 24
10,034
836
16,370
19,739
18,998
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
12 / 0 / 18
10,702
892
19,272
5,381
4,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
3 / 2 / 20
9,844
820
8,844
16,539
23,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
17
9 / 1 / 18
10,748
896
18,286
19,317
15,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
godofmulch
King Arthur
15
3 / 2 / 20
9,521
793
13,067
19,148
23,482
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,183
599
2,879
8,212
7,691
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ishtar
H3llequin
Ishtar
15
2 / 4 / 3
8,838
737
13,606
17,252
9,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Pele
Talouss
Pele
14
1 / 8 / 4
8,492
708
8,751
22,093
10,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Trinadel
Cabrakan
15
2 / 11 / 3
8,282
690
15,117
26,788
19,085
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
everlexis
Aphrodite
14
1 / 8 / 0
7,829
652
3,462
14,590
9,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
17
32
Kills
6
6
Deaths
32
100
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
5
1
24
17
W
12
0
18
21
L
0
1
1
0.5
L
Ishtar
H3llequin
Ishtar
2
4
3
0.88
W
3
2
20
6.5
L
Pele
Talouss
Pele
1
8
4
0.38
W
Vamana
9
1
18
18
L
Cabrakan
Trinadel
Cabrakan
2
11
3
0.32
L
Aphrodite
everlexis
Aphrodite
1
8
0
0.13
W
King Arthur
godofmulch
King Arthur
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,839
Damage
43,815
80,124
Taken
88,935
86,651
Mitigated
56,080
24,160
Healing
14,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
16,370
3,329
1,286
2,088
19,739
18,998
3,324
4,063
14,560
29,883
0
W
19,272
2,773
10,856
2,230
5,381
4,406
2,955
951
4,430
44,720
0
L
2,879
525
148
1,898
8,212
7,691
0
4,027
4,025
0
10,144
L
Ishtar
H3llequin
Ishtar
13,606
6,232
1,081
781
17,252
9,060
0
9,389
7,674
0
38,768
W
8,844
663
0
1,028
16,539
23,899
1,552
3,780
12,622
21,815
0
L
Pele
Talouss
Pele
8,751
1,584
959
3,224
22,093
10,571
0
9,124
12,610
0
29,687
W
Vamana
18,286
9,465
0
4,044
19,317
15,866
2,344
5,111
14,206
0
47,725
L
Cabrakan
Trinadel
Cabrakan
15,117
1,198
0
3,538
26,788
19,085
0
13,809
12,499
31,792
0
L
Aphrodite
everlexis
Aphrodite
3,462
611
661
2,203
14,590
9,673
0
6,796
7,641
12,610
0
W
King Arthur
godofmulch
King Arthur
13,067
1,885
1,213
1,415
19,148
23,482
522
4,251
14,897
0
30,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,849
Gold Earned
40,624
198
Minions Killed
162
0
Camps Cleared
0
1,269,923
Distance Traveled
889,066
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,034
836
16
1
0
271,877
0
W
Ra
10,702
892
67
6
0
238,053
0
L
Bellona
7,183
599
17
1
0
157,305
6
L
Ishtar
8,838
737
53
4
0
196,373
2
W
Ares
9,844
820
22
2
0
246,409
2
L
Pele
8,492
708
26
2
0
199,218
2
W
Vamana
10,748
896
59
5
0
265,307
0
L
Cabrakan
8,282
690
36
3
0
185,935
0
L
Aphrodite
7,829
652
30
3
0
150,235
0
W
King Arthur
9,521
793
34
3
0
248,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role