Player Matchup

Fafnir
Fafnir
BigDodgerBlue
Fafnir
Level 60
God Stats
2W - 1L
1,824 SR
Queue Stats
50W - 52L
1,460 Elo+
Party 3
Susano
Susano
ColemanLanterns
Susano
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,303 Elo+
Solo
Sol
Sol
Shnozboii
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,652 Elo+
Party 3
King Arthur
King Arthur
TotaledFurball2
King Arthur
Level 49
God Stats
16W - 12L
1,566 SR
Queue Stats
44W - 38L
1,504 Elo+
Party 3
Anhur
Anhur
YouAreNotTheKing
Anhur
Level 45
God Stats
2W - 9L
1,201 SR
Queue Stats
19W - 26L
1,235 Elo+
Solo
Team Averages
Level 59
1,518 SR
1,431 Elo+

VS

Team Averages
Level 76
1,496 SR
1,438 Elo+
Hel
Hel
Bannsiton
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,445 Elo+
Party 1
Ullr
Ullr
Juls
Ullr
Level 52
God Stats
2W - 2L
1,346 SR
Queue Stats
104W - 121L
1,360 Elo+
Party 2
Gilgamesh
Gilgamesh
Lil_WaffleGin
Gilgamesh
Level 68
God Stats
4W - 4L
1,573 SR
Queue Stats
249W - 257L
1,469 Elo+
Party 1
Ravana
Ravana
MrLow89
Ravana
Level 107
God Stats
11W - 4L
1,575 SR
Queue Stats
150W - 169L
1,428 Elo+
Party 2
Khepri
Khepri
PenguinGirl2471
Khepri
Level 128
God Stats
186W - 161L
1,488 SR
Queue Stats
385W - 397L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 3
10,575
481
7,232
16,614
22,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 9 / 1
8,782
399
3,957
22,387
9,797
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

16
2 / 5 / 2
10,813
492
30,050
22,650
10,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
TotaledFurball2
King Arthur
18
2 / 2 / 1
11,394
518
13,493
17,776
25,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 2 / 0
9,415
428
12,976
11,092
5,080
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 7
11,807
537
16,920
18,678
10,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
Juls
Ullr
16
0 / 3 / 3
9,875
449
4,968
16,540
6,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
Lil_WaffleGin
Gilgamesh
20
9 / 0 / 2
12,504
568
13,409
22,319
17,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
MrLow89
Ravana
18
5 / 3 / 4
12,215
555
17,020
21,127
19,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 0 / 6
10,242
466
4,896
21,454
22,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
17
19
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
0
1
3
1.5
L
0
9
1
0.06
W
Ullr
Juls
Ullr
0
3
3
0.5
W
Gilgamesh
Lil_WaffleGin
Gilgamesh
9
0
2
10
W
Ravana
MrLow89
Ravana
5
3
4
2.33
W
0
0
6
3
L
2
5
2
0.6
L
King Arthur
TotaledFurball2
King Arthur
2
2
1
1.25
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,708
Damage
57,213
90,519
Taken
100,118
73,917
Mitigated
76,396
23,823
Healing
41,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,920
2,057
8,792
9,855
18,678
10,040
1,675
12,685
5,993
102,547
0
L
7,232
1,887
0
4,856
16,614
22,949
757
4,181
12,433
38,358
0
L
3,957
1,004
0
4,205
22,387
9,797
0
2,616
19,771
0
67,120
W
Ullr
Juls
Ullr
4,968
2,283
0
4,878
16,540
6,850
3,482
4,568
11,972
0
78,176
W
Gilgamesh
Lil_WaffleGin
Gilgamesh
13,409
3,989
0
1,499
22,319
17,564
2,841
8,568
13,751
90
102,425
W
Ravana
MrLow89
Ravana
17,020
5,034
0
9,614
21,127
19,897
1,105
4,049
17,078
44
92,888
W
4,896
367
1,984
4,808
21,454
22,045
162
7,953
12,488
29,244
0
L
30,050
11,001
0
10,504
22,650
10,463
2,784
12,570
10,080
111,492
0
L
King Arthur
TotaledFurball2
King Arthur
13,493
1,448
0
750
17,776
25,628
117
1,205
16,571
541
90,251
L
12,976
5,816
364
3,144
11,092
5,080
1,841
1,378
9,714
0
75,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,979
Gold Earned
56,643
574
Minions Killed
641
0
Camps Cleared
0
1,930,712
Distance Traveled
2,125,576
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,807
537
173
8
0
430,815
4
L
Fafnir
10,575
481
44
2
0
409,879
2
L
Susano
8,782
399
90
4
0
395,088
2
W
Ullr
9,875
449
125
6
0
372,626
3
W
Gilgamesh
12,504
568
140
6
0
493,802
1
W
Ravana
12,215
555
174
8
0
368,400
2
W
Khepri
10,242
466
29
1
0
459,933
6
L
Sol
10,813
492
163
7
0
359,967
1
L
King Arthur
11,394
518
156
7
0
400,011
1
L
Anhur
9,415
428
121
6
0
365,767
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role