Player Matchup

Terra
Terra
Ferfnando
Terra
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,595 Elo+
Party 1
Thanatos
Thanatos
RaNdOm SeMt3x
Thanatos
Level 121
God Stats
3W - 0L
1,502 SR
Queue Stats
86W - 89L
1,525 Elo+
Party 1
Chang'e
Chang'e
Zosma
Chang'e
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,332 Elo+
Party 1
Team Averages
Level 119
1,501 SR
1,484 Elo+

VS

Team Averages
Level 101
1,457 SR
1,486 Elo+
Fenrir
Fenrir
 
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Hentiuse
Hercules
Level 67
God Stats
2W - 8L
1,372 SR
Queue Stats
46W - 46L
1,497 Elo+
Solo
Scylla
Scylla
JoshGuy606
Scylla
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 123L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ferfnando
Terra
20
2 / 0 / 17
16,542
752
23,292
27,213
53,941
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
RaNdOm SeMt3x
Thanatos
20
14 / 5 / 0
16,214
737
27,079
23,700
19,712
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Zosma
Chang'e
18
2 / 4 / 9
13,937
634
17,422
23,550
15,042
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
7 / 8 / 2
15,171
690
19,313
29,617
27,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Hentiuse
Hercules
18
0 / 5 / 9
14,138
643
19,163
34,487
37,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
JoshGuy606
Scylla
18
2 / 6 / 6
14,003
637
21,249
22,548
9,927
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
18
Kills
9
9
Deaths
19
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
8
2
1
W
Terra
Ferfnando
Terra
2
0
17
10.5
L
Hercules
Hentiuse
Hercules
0
5
9
0.9
L
Scylla
JoshGuy606
Scylla
2
6
6
0.83
W
Thanatos
RaNdOm SeMt3x
Thanatos
14
5
0
2.8
W
Chang'e
Zosma
Chang'e
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,793
Damage
59,725
74,463
Taken
86,652
88,695
Mitigated
74,795
38,243
Healing
26,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
19,313
4,816
255
6,896
29,617
27,462
0
11,465
18,152
0
48,084
W
Terra
Ferfnando
Terra
23,292
2,625
3,053
8,212
27,213
53,941
209
9,881
17,332
58,124
0
L
Hercules
Hentiuse
Hercules
19,163
6,296
3,337
11,621
34,487
37,406
23
16,793
17,694
0
39,792
L
Scylla
JoshGuy606
Scylla
21,249
2,448
0
4,002
22,548
9,927
113
13,220
9,328
78,167
0
W
Thanatos
RaNdOm SeMt3x
Thanatos
27,079
10,198
0
16,898
23,700
19,712
1,509
5,377
18,323
0
70,400
W
Chang'e
Zosma
Chang'e
17,422
2,521
3,872
6,208
23,550
15,042
623
6,660
16,890
53,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,693
Gold Earned
43,312
202
Minions Killed
187
11
Camps Cleared
6
1,258,298
Distance Traveled
1,089,278
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,171
690
40
2
1
376,502
2
W
Terra
16,542
752
77
4
2
476,779
1
L
Hercules
14,138
643
41
2
1
391,912
2
L
Scylla
14,003
637
106
5
4
320,864
3
W
Thanatos
16,214
737
60
3
4
404,908
5
W
Chang'e
13,937
634
65
3
5
376,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role