Player Matchup

Hou Yi
Hou Yi
GigabyteBat
Hou Yi
Level 136
God Stats
3W - 13L
1,417 SR
Queue Stats
841W - 873L
1,456 Elo+
Solo
Chronos
Chronos
LiL Dragger
Chronos
Level 38
God Stats
3W - 2L
1,928 SR
Queue Stats
224W - 215L
1,493 Elo+
Party 2
Serqet
Serqet
RektByDawn
Serqet
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 32L
1,504 Elo+
Party 2
Chaac
Chaac
The Crazy Zach
Chaac
Level 26
God Stats
1W - 3L
1,514 SR
Queue Stats
42W - 64L
1,371 Elo+
Party 2
Neith
Neith
sieIoo
Neith
Level 108
God Stats
0W - 4L
1,489 SR
Queue Stats
59W - 75L
1,412 Elo+
Solo
Team Averages
Level 86
1,570 SR
1,447 Elo+

VS

Team Averages
Level 119
1,661 SR
1,596 Elo+
Xing Tian
Xing Tian
Alvar1
Xing Tian
Level 160
God Stats
12W - 2L
1,722 SR
Queue Stats
360W - 306L
1,689 Elo+
Party 1
Fafnir
Fafnir
Chakraz
Fafnir
Level 149
God Stats
4W - 1L
1,805 SR
Queue Stats
317W - 289L
1,474 Elo+
Party 1
Hachiman
Hachiman
Dikbeak
Hachiman
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 124L
1,398 Elo+
Solo
Vulcan
Vulcan
KoopaTr00pa
Vulcan
Level 152
God Stats
5W - 2L
1,571 SR
Queue Stats
316W - 263L
1,734 Elo+
Party 1
Tyr
Tyr
KuroFox92
Tyr
Level 27
God Stats
1W - 0L
1,709 SR
Queue Stats
77W - 34L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
2 / 2 / 5
9,522
635
13,383
10,515
4,919
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
LiL Dragger
Chronos
17
4 / 8 / 6
11,061
737
13,545
20,804
8,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
RektByDawn
Serqet
14
0 / 9 / 7
8,516
568
7,871
19,808
23,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 7 / 4
8,852
590
9,774
23,360
25,492
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Neith
sieIoo
Neith
18
4 / 4 / 2
10,288
686
14,611
15,049
6,233
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alvar1
Xing Tian
19
8 / 3 / 18
11,816
788
21,272
18,984
14,022
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Chakraz
Fafnir
17
2 / 2 / 19
11,588
773
5,036
14,085
27,549
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Dikbeak
Hachiman
18
2 / 2 / 17
10,729
715
12,497
15,502
8,589
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
19
9 / 2 / 13
12,007
800
32,524
12,648
8,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

19
8 / 2 / 19
11,647
776
10,202
20,982
27,778
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
115
11
Kills
29
30
Deaths
11
24
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Alvar1
Xing Tian
8
3
18
5.67
W
Fafnir
Chakraz
Fafnir
2
2
19
5.75
W
Hachiman
Dikbeak
Hachiman
2
2
17
5.25
L
Hou Yi
2
2
5
2.25
W
Vulcan
9
2
13
7.75
W
8
2
19
8.75
L
Chronos
LiL Dragger
Chronos
4
8
6
0.88
L
Serqet
RektByDawn
Serqet
0
9
7
0.39
L
1
7
4
0.43
L
Neith
sieIoo
Neith
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,184
Damage
81,531
89,536
Taken
82,201
69,224
Mitigated
85,984
18,296
Healing
27,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Alvar1
Xing Tian
21,272
1,364
3,603
3,586
18,984
14,022
1,668
2,697
15,709
38,863
0
W
Fafnir
Chakraz
Fafnir
5,036
890
1,110
3,839
14,085
27,549
623
1,911
11,868
10,522
0
W
Hachiman
Dikbeak
Hachiman
12,497
6,702
977
3,481
15,502
8,589
3,633
3,059
12,115
0
34,677
L
Hou Yi
13,383
6,157
1,138
2,532
10,515
4,919
335
5,814
4,701
0
29,912
W
Vulcan
32,524
16,381
4,550
2,867
12,648
8,046
2,035
1,156
10,882
58,183
0
W
10,202
844
38
3,250
20,982
27,778
1,269
3,884
16,830
0
20,095
L
Chronos
LiL Dragger
Chronos
13,545
3,574
173
3,835
20,804
8,722
0
14,252
6,552
26,014
0
L
Serqet
RektByDawn
Serqet
7,871
679
799
932
19,808
23,858
0
12,392
7,416
0
8,117
L
9,774
694
199
3,558
23,360
25,492
0
14,687
8,673
0
18,913
L
Neith
sieIoo
Neith
14,611
4,864
96
5,034
15,049
6,233
260
11,687
3,362
0
51,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,239
Gold Earned
57,787
151
Minions Killed
159
0
Camps Cleared
0
1,340,791
Distance Traveled
1,478,147
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,816
788
27
2
0
280,742
1
W
Fafnir
11,588
773
12
1
0
279,005
0
W
Hachiman
10,729
715
38
3
0
277,690
0
L
Hou Yi
9,522
635
32
2
0
281,119
0
W
Vulcan
12,007
800
66
4
0
318,408
0
W
Tyr
11,647
776
16
1
0
322,302
0
L
Chronos
11,061
737
32
2
0
268,772
0
L
Serqet
8,516
568
2
0
0
231,698
0
L
Chaac
8,852
590
8
1
0
298,164
0
L
Neith
10,288
686
77
5
0
261,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role