Player Matchup

Shiva
Shiva
 
Shiva
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Beastlyitalian
Mulan
Level 129
God Stats
20W - 13L
1,673 SR
Queue Stats
77W - 49L
1,758 Elo+
Party 2
Scylla
Scylla
typicalnormie
Scylla
Level 109
God Stats
2W - 1L
1,633 SR
Queue Stats
59W - 39L
1,731 Elo+
Party 2
Team Averages
Level 130
1,602 SR
1,663 Elo+

VS

Team Averages
Level 123
1,579 SR
1,624 Elo+
Horus
Horus
PaxFactoren
Horus
Level 84
God Stats
0W - 2L
1,541 SR
Queue Stats
49W - 35L
1,639 Elo+
Party 1
Cernunnos
Cernunnos
RedjackRyan
Cernunnos
Level 148
God Stats
3W - 1L
1,695 SR
Queue Stats
10W - 8L
1,536 Elo+
Party 1
Zhong Kui
Zhong Kui
TheRageWulf
Zhong Kui
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 24L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
4 / 1 / 3
11,296
664
13,895
19,391
16,116
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 0 / 5
10,558
621
12,113
17,286
19,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
1 / 1 / 6
10,691
629
13,081
8,648
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
10,744
632
9,922
14,259
18,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
RedjackRyan
Cernunnos
15
0 / 1 / 1
9,641
567
14,798
14,243
6,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
TheRageWulf
Zhong Kui
15
1 / 5 / 1
10,230
602
12,472
15,724
12,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
2
2
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
1
3
5.5
W
2
0
5
4.5
L
1
1
1
1.5
L
Cernunnos
RedjackRyan
Cernunnos
0
1
1
0.5
L
Zhong Kui
TheRageWulf
Zhong Kui
1
5
1
0.3
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,089
Damage
37,192
45,325
Taken
44,226
39,488
Mitigated
38,312
17,195
Healing
12,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,895
1,466
1,671
4,899
19,391
16,116
749
4,388
14,699
0
45,760
W
12,113
576
1,162
7,028
17,286
19,685
798
3,782
13,102
361
30,051
L
9,922
4,263
1,542
4,963
14,259
18,904
0
4,889
8,739
0
13,343
L
Cernunnos
RedjackRyan
Cernunnos
14,798
5,791
0
1,378
14,243
6,903
0
4,412
9,305
0
44,584
L
Zhong Kui
TheRageWulf
Zhong Kui
12,472
513
0
4,475
15,724
12,505
0
3,841
11,187
50,817
0
W
13,081
618
0
2,435
8,648
3,687
1,063
3,675
4,777
56,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,545
Gold Earned
30,615
198
Minions Killed
180
8
Camps Cleared
8
996,422
Distance Traveled
946,002
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,296
664
68
4
2
339,387
3
W
Mulan
10,558
621
30
2
1
336,466
3
L
Horus
10,744
632
9
1
1
349,286
3
L
Cernunnos
9,641
567
53
3
0
311,731
0
L
Zhong Kui
10,230
602
118
7
7
284,985
2
W
Scylla
10,691
629
100
6
5
320,569
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role