Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Aylox
Kukulkan
Level 120
God Stats
13W - 8L
1,543 SR
Queue Stats
124W - 139L
1,476 Elo+
Solo
Hercules
Hercules
Cryommancer
Hercules
Level 145
God Stats
11W - 7L
1,508 SR
Queue Stats
410W - 439L
1,499 Elo+
Solo
Fenrir
Fenrir
Shotgun Rell302
Fenrir
Level 128
God Stats
16W - 8L
1,706 SR
Queue Stats
236W - 207L
1,461 Elo+
Party 1
Zeus
Zeus
powerhaven123
Zeus
Level 121
God Stats
6W - 4L
1,668 SR
Queue Stats
93W - 95L
1,471 Elo+
Solo
Team Averages
Level 126
1,585 SR
1,482 Elo+

VS

Team Averages
Level 117
1,565 SR
1,484 Elo+
Mulan
Mulan
Artalartistic
Mulan
Level 101
God Stats
5W - 4L
1,544 SR
Queue Stats
20W - 24L
1,461 Elo+
Solo
Persephone
Persephone
LuJiFz
Persephone
Level 149
God Stats
20W - 21L
1,587 SR
Queue Stats
463W - 461L
1,501 Elo+
Party 3
Cabrakan
Cabrakan
PleasenoIfriend
Cabrakan
Level 123
God Stats
0W - 2L
1,314 SR
Queue Stats
60W - 71L
1,434 Elo+
Party 2
Skadi
Skadi
Royaleous
Skadi
Level 98
God Stats
3W - 2L
1,604 SR
Queue Stats
265W - 258L
1,486 Elo+
Party 2
Da Ji
Da Ji
SerKet-Shiroi
Da Ji
Level 115
God Stats
2W - 1L
1,777 SR
Queue Stats
70W - 65L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 2 / 3
7,368
614
6,417
8,368
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
Aylox
Kukulkan
13
3 / 0 / 0
8,147
679
8,016
4,364
2,117
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
Cryommancer
Hercules
10
4 / 0 / 2
5,923
494
5,403
6,586
4,095
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
0 / 0 / 2
5,816
485
2,760
6,320
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 0
6,598
550
2,242
4,832
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,116
510
3,366
12,319
10,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
LuJiFz
Persephone
12
1 / 0 / 1
7,033
586
2,304
3,484
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
8
1 / 2 / 1
5,877
490
3,454
9,778
6,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
Royaleous
Skadi
9
1 / 5 / 0
5,469
456
5,948
9,099
2,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 1
6,413
534
2,447
8,445
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
10
Kills
4
4
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
2
3
2.25
L
0
3
0
0
W
Kukulkan
Aylox
Kukulkan
3
0
0
3
W
Hercules
Cryommancer
Hercules
4
0
2
5
L
Persephone
LuJiFz
Persephone
1
0
1
1.5
L
Cabrakan
1
2
1
0.75
L
Skadi
Royaleous
Skadi
1
5
0
0.2
L
1
0
1
1.5
W
0
0
2
1
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,838
Damage
17,519
30,470
Taken
43,125
13,731
Mitigated
24,406
8,665
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,417
2,487
0
2,302
8,368
2,963
0
1,037
7,331
0
51,923
L
3,366
588
0
4,381
12,319
10,907
170
8,016
4,303
0
41,678
W
Kukulkan
Aylox
Kukulkan
8,016
1,546
0
193
4,364
2,117
852
0
4,364
67,294
0
W
Hercules
Cryommancer
Hercules
5,403
1,497
0
2,114
6,586
4,095
0
1,690
4,896
0
13,685
L
Persephone
LuJiFz
Persephone
2,304
249
0
2,021
3,484
1,207
0
1,725
1,473
53,158
0
L
Cabrakan
3,454
610
1,462
2,637
9,778
6,541
0
206
9,547
13,391
0
L
Skadi
Royaleous
Skadi
5,948
2,744
0
300
9,099
2,218
260
0
9,099
0
34,464
L
2,447
1,026
0
4,855
8,445
3,533
0
0
8,445
0
48,274
W
2,760
514
0
3,792
6,320
2,626
0
765
5,555
0
38,250
W
2,242
326
0
264
4,832
1,930
0
2,266
2,566
50,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,852
Gold Earned
30,908
410
Minions Killed
348
0
Camps Cleared
0
1,210,849
Distance Traveled
1,116,164
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,368
614
87
7
0
212,160
4
L
Mulan
6,116
510
84
7
0
230,297
1
W
Kukulkan
8,147
679
125
10
0
238,745
6
W
Hercules
5,923
494
18
2
0
248,868
5
L
Persephone
7,033
586
86
7
0
230,090
8
L
Cabrakan
5,877
490
27
2
0
214,800
3
L
Skadi
5,469
456
57
5
0
208,020
0
L
Da Ji
6,413
534
94
8
0
232,957
0
W
Fenrir
5,816
485
76
6
0
275,959
2
W
Zeus
6,598
550
104
9
0
235,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role