Player Matchup

Terra
Terra
BoricCentaur1
Terra
Level 127
God Stats
7W - 4L
1,568 SR
Queue Stats
69W - 82L
1,490 Elo+
Party 2
Artio
Artio
Fxera
Artio
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,183 Elo+
Party 2
Cernunnos
Cernunnos
PneumaticLime
Cernunnos
Level 102
God Stats
11W - 12L
1,491 SR
Queue Stats
77W - 88L
1,445 Elo+
Party 2
Team Averages
Level 78
1,520 SR
1,372 Elo+

VS

Team Averages
Level 110
1,394 SR
1,558 Elo+
Nemesis
Nemesis
SteepledOcean5
Nemesis
Level 106
God Stats
2W - 3L
1,265 SR
Queue Stats
178W - 147L
1,586 Elo+
Party 1
Neith
Neith
Velocitys
Neith
Level 116
God Stats
2W - 1L
1,299 SR
Queue Stats
44W - 55L
1,571 Elo+
Party 1
Geb
Geb
outervapor
Geb
Level 108
God Stats
5W - 2L
1,617 SR
Queue Stats
23W - 27L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
5,371
671
3,395
6,527
4,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artio
Fxera
Artio
7
1 / 5 / 0
5,344
668
936
10,974
7,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
PneumaticLime
Cernunnos
10
0 / 2 / 1
5,385
673
8,026
9,625
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
6,329
791
5,778
5,197
2,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Velocitys
Neith
12
6 / 0 / 2
7,258
907
13,517
4,881
2,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 0 / 8
6,828
854
3,933
9,013
8,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
8
8
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Artio
Fxera
Artio
1
5
0
0.2
L
Cernunnos
PneumaticLime
Cernunnos
0
2
1
0.25
W
2
1
6
5
W
Neith
Velocitys
Neith
6
0
2
7
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,357
Damage
23,228
27,126
Taken
19,091
15,770
Mitigated
13,256
5,259
Healing
5,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,395
130
1,304
1,120
6,527
4,750
0
775
5,752
5,178
0
L
Artio
Fxera
Artio
936
332
222
481
10,974
7,189
0
1,668
9,306
3,783
0
L
Cernunnos
PneumaticLime
Cernunnos
8,026
3,803
0
2,132
9,625
3,831
0
1,773
7,852
0
27,852
W
5,778
2,993
0
931
5,197
2,490
934
1,117
4,080
0
13,275
W
Neith
Velocitys
Neith
13,517
6,187
0
1,746
4,881
2,197
1,249
1,715
3,166
0
39,045
W
3,933
890
0
3,139
9,013
8,569
320
1,745
7,268
11,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,100
Gold Earned
20,415
58
Minions Killed
89
2
Camps Cleared
6
342,564
Distance Traveled
481,243
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,371
671
7
1
1
115,040
1
L
Artio
5,344
668
4
1
1
100,067
0
L
Cernunnos
5,385
673
47
6
0
127,457
3
W
Nemesis
6,329
791
24
3
5
167,790
2
W
Neith
7,258
907
61
8
0
148,769
2
W
Geb
6,828
854
4
1
1
164,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role