Player Matchup

Tsukuyomi
Tsukuyomi
Akheni
Tsukuyomi
Level 108
God Stats
8W - 0L
1,613 SR
Queue Stats
138W - 75L
1,608 Elo+
Party 1
Baron Samedi
Baron Samedi
WartWizard
Baron Samedi
Level 29
God Stats
10W - 2L
1,713 SR
Queue Stats
161W - 75L
1,629 Elo+
Party 1
Ne Zha
Ne Zha
l Got No Life
Ne Zha
Level 119
God Stats
1W - 1L
1,717 SR
Queue Stats
69W - 32L
1,646 Elo+
Party 1
Team Averages
Level 85
1,681 SR
1,628 Elo+

VS

Team Averages
Level 105
1,516 SR
1,529 Elo+
Ah Puch
Ah Puch
BurningRifles
Ah Puch
Level 149
God Stats
3W - 7L
1,173 SR
Queue Stats
456W - 453L
1,438 Elo+
Solo
Fenrir
Fenrir
HarpyThief
Fenrir
Level 26
God Stats
16W - 7L
1,695 SR
Queue Stats
25W - 19L
1,578 Elo+
Party 2
Horus
Horus
deadbunny101
Horus
Level 139
God Stats
6W - 2L
1,681 SR
Queue Stats
61W - 46L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Akheni
Tsukuyomi
18
6 / 5 / 6
13,432
707
19,716
21,450
14,170
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
WartWizard
Baron Samedi
18
3 / 3 / 9
12,678
667
12,879
12,775
6,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
4 / 3 / 8
12,975
683
23,884
17,218
8,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
3 / 6 / 5
10,714
564
13,770
13,003
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
HarpyThief
Fenrir
16
5 / 3 / 6
12,450
655
15,089
25,095
44,358
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
3 / 4 / 8
11,704
616
13,239
28,324
34,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
13
Kills
11
11
Deaths
13
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Akheni
Tsukuyomi
6
5
6
1.8
L
Ah Puch
3
6
5
0.92
L
Fenrir
HarpyThief
Fenrir
5
3
6
2.67
W
Baron Samedi
WartWizard
Baron Samedi
3
3
9
2.5
L
3
4
8
1.75
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,479
Damage
42,098
51,443
Taken
66,422
29,235
Mitigated
83,809
21,468
Healing
12,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Akheni
Tsukuyomi
19,716
5,069
0
7,673
21,450
14,170
902
5,275
16,175
0
64,706
L
Ah Puch
13,770
345
0
2,479
13,003
4,886
75
1,619
11,384
35,658
0
L
Fenrir
HarpyThief
Fenrir
15,089
2,396
0
2,165
25,095
44,358
0
5,100
19,995
0
30,536
W
Baron Samedi
WartWizard
Baron Samedi
12,879
1,213
2,899
4,885
12,775
6,383
177
5,179
7,596
42,832
0
L
13,239
6,445
1,662
5,791
28,324
34,565
87
6,478
21,846
0
43,810
W
23,884
7,238
0
6,011
17,218
8,682
300
4,924
12,294
0
59,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,085
Gold Earned
34,868
216
Minions Killed
135
10
Camps Cleared
7
1,100,436
Distance Traveled
894,379
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,432
707
71
4
4
381,255
4
L
Ah Puch
10,714
564
53
3
1
194,735
0
L
Fenrir
12,450
655
27
1
3
354,524
4
W
Baron Samedi
12,678
667
85
4
4
351,715
6
L
Horus
11,704
616
55
3
3
345,120
2
W
Ne Zha
12,975
683
60
3
2
367,466
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role