Player Matchup

Anubis
Anubis
All New Dev
Anubis
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,156 Elo+
Solo
Da Ji
Da Ji
AnchorAcid
Da Ji
Level 22
God Stats
2W - 1L
1,612 SR
Queue Stats
4W - 4L
1,497 Elo+
Party 2
Hades
Hades
Supapool
Hades
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,296 Elo+
Party 2
Chiron
Chiron
Valkyrıa
Chiron
Level 104
God Stats
2W - 1L
1,428 SR
Queue Stats
20W - 12L
1,612 Elo+
Party 2
Cthulhu
Cthulhu
mannacheese
Cthulhu
Level 14
God Stats
1W - 0L
1,193 SR
Queue Stats
2W - 1L
1,548 Elo+
Party 2
Team Averages
Level 38
1,447 SR
1,422 Elo+

VS

Team Averages
Level 65
1,470 SR
1,477 Elo+
Terra
Terra
Alpha Wolf27xx
Terra
Level 123
God Stats
11W - 12L
1,591 SR
Queue Stats
937W - 1,030L
1,537 Elo+
Party 1
Poseidon
Poseidon
Finnetex
Poseidon
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Odin
Odin
Gladyator
Odin
Level 75
God Stats
0W - 1L
1,288 SR
Queue Stats
5W - 8L
1,324 Elo+
Party 3
Sol
Sol
LunaWolf27xx
Sol
Level 88
God Stats
38W - 51L
1,473 SR
Queue Stats
360W - 421L
1,484 Elo+
Party 1
Bastet
Bastet
yvesgreyve
Bastet
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
0 / 0 / 12
10,605
964
3,645
4,151
2,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
17
3 / 1 / 14
10,841
986
14,625
9,023
4,201
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Supapool
Hades
17
4 / 3 / 7
10,941
995
8,362
10,510
7,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Valkyrıa
Chiron
18
13 / 1 / 5
13,298
1,209
22,432
10,874
4,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
mannacheese
Cthulhu
18
4 / 0 / 17
11,806
1,073
9,872
12,396
16,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

271

VS

Team 2 Tickets

101

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
10,092
917
3,998
8,223
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Poseidon
Finnetex
Poseidon
16
0 / 8 / 4
10,210
928
10,924
12,443
4,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
16
0 / 4 / 5
10,213
928
3,792
18,122
15,412
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 1 / 4
10,013
910
8,984
5,157
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
yvesgreyve
Bastet
16
4 / 9 / 0
11,149
1,014
16,241
20,031
8,440
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
20
24
Kills
5
5
Deaths
24
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
0
0
12
6
L
1
2
2
1
W
Da Ji
3
1
14
10
L
Poseidon
Finnetex
Poseidon
0
8
4
0.25
L
Odin
0
4
5
0.63
L
0
1
4
2
W
Hades
Supapool
Hades
4
3
7
2.5
W
Chiron
Valkyrıa
Chiron
13
1
5
15.5
W
Cthulhu
mannacheese
Cthulhu
4
0
17
12.5
L
Bastet
yvesgreyve
Bastet
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,936
Damage
43,939
46,954
Taken
63,976
35,214
Mitigated
38,121
9,321
Healing
6,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
3,645
399
0
1,108
4,151
2,365
0
1,391
2,760
30,507
0
L
3,998
677
1,186
948
8,223
7,287
0
2,281
5,758
8,770
0
W
Da Ji
14,625
3,633
0
530
9,023
4,201
0
5,111
3,912
0
18,908
L
Poseidon
Finnetex
Poseidon
10,924
1,553
0
10
12,443
4,631
0
5,870
6,460
33,405
0
L
Odin
3,792
725
0
586
18,122
15,412
0
4,976
12,907
0
18,058
L
8,984
2,308
62
396
5,157
2,351
0
1,253
3,785
29,422
2,955
W
Hades
Supapool
Hades
8,362
642
0
1,077
10,510
7,866
0
5,951
4,559
16,544
0
W
Chiron
Valkyrıa
Chiron
22,432
13,160
1,032
2,492
10,874
4,617
0
3,598
7,276
0
54,184
W
Cthulhu
mannacheese
Cthulhu
9,872
314
1,268
1,814
12,396
16,165
0
7,256
5,140
19,942
0
L
Bastet
yvesgreyve
Bastet
16,241
4,736
0
2,840
20,031
8,440
0
6,532
13,187
0
30,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,491
Gold Earned
51,677
217
Minions Killed
191
7
Camps Cleared
10
1,000,129
Distance Traveled
808,817
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,605
964
64
6
4
181,461
2
L
Terra
10,092
917
12
1
0
101,259
0
W
Da Ji
10,841
986
12
1
2
209,332
0
L
Poseidon
10,210
928
65
6
1
168,330
2
L
Odin
10,213
928
43
4
0
183,030
0
L
Sol
10,013
910
41
4
6
157,941
1
W
Hades
10,941
995
19
2
0
184,286
1
W
Chiron
13,298
1,209
94
9
1
195,783
1
W
Cthulhu
11,806
1,073
28
3
0
229,267
0
L
Bastet
11,149
1,014
30
3
3
198,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role