Player Matchup

Fafnir
Fafnir
HypeZ ACE2524
Fafnir
Level 145
God Stats
1W - 1L
1,752 SR
Queue Stats
52W - 45L
1,521 Elo+
Party 3
Guan Yu
Guan Yu
HypeZ Raven
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Anubis
Anubis
HypeZ Webbi
Anubis
Level 48
God Stats
5W - 5L
1,472 SR
Queue Stats
9W - 9L
1,447 Elo+
Party 3
Thor
Thor
HypeZFear
Thor
Level 107
God Stats
0W - 2L
1,276 SR
Queue Stats
9W - 9L
1,521 Elo+
Party 3
Freya
Freya
HypeZVini
Freya
Level 96
God Stats
0W - 1L
1,279 SR
Queue Stats
101W - 105L
1,485 Elo+
Party 3
Team Averages
Level 84
1,456 SR
1,495 Elo+

VS

Team Averages
Level 75
1,578 SR
1,479 Elo+
Baron Samedi
Baron Samedi
ColorsOfDawn
Baron Samedi
Level 37
God Stats
8W - 2L
1,768 SR
Queue Stats
99W - 87L
1,497 Elo+
Party 2
Serqet
Serqet
Shadowstave
Serqet
Level 50
God Stats
2W - 4L
1,500 SR
Queue Stats
93W - 83L
1,484 Elo+
Party 2
Sylvanus
Sylvanus
SylvanusEnjoyer
Sylvanus
Level 26
God Stats
37W - 25L
1,622 SR
Queue Stats
78W - 67L
1,502 Elo+
Party 1
Jing Wei
Jing Wei
XanaDZNs
Jing Wei
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 113L
1,495 Elo+
Party 2
Nemesis
Nemesis
savario856
Nemesis
Level 115
God Stats
5W - 3L
1,499 SR
Queue Stats
148W - 166L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,325
487
1,568
6,820
7,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
HypeZ Raven
Guan Yu
9
0 / 5 / 0
5,122
394
692
7,819
3,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Anubis
10
0 / 6 / 0
5,822
448
3,954
8,115
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
9
0 / 2 / 0
5,536
426
2,351
11,380
3,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Freya
HypeZVini
Freya
10
0 / 4 / 0
5,870
452
4,748
10,185
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ColorsOfDawn
Baron Samedi
14
7 / 0 / 2
8,573
659
8,852
6,622
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Serqet
10
0 / 0 / 2
6,362
489
2,799
6,644
4,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
13
7 / 0 / 2
8,494
653
7,973
6,163
5,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jing Wei
XanaDZNs
Jing Wei
12
2 / 0 / 2
7,395
569
5,952
6,227
2,174
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
savario856
Nemesis
14
1 / 0 / 4
7,731
595
4,305
8,792
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
17
17
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ColorsOfDawn
Baron Samedi
7
0
2
8
L
0
0
0
0
L
Guan Yu
HypeZ Raven
Guan Yu
0
5
0
0
L
Anubis
0
6
0
0
L
Thor
0
2
0
0
L
Freya
HypeZVini
Freya
0
4
0
0
W
Serqet
0
0
2
1
W
Sylvanus
7
0
2
8
W
Jing Wei
XanaDZNs
Jing Wei
2
0
2
3
W
Nemesis
savario856
Nemesis
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,313
Damage
29,881
44,319
Taken
34,448
22,046
Mitigated
18,523
11,580
Healing
12,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ColorsOfDawn
Baron Samedi
8,852
386
415
2,383
6,622
3,086
1,233
2,953
3,669
62,049
0
L
1,568
282
0
1,846
6,820
7,438
0
191
6,629
22,567
0
L
Guan Yu
HypeZ Raven
Guan Yu
692
117
0
1,285
7,819
3,678
0
3,504
4,315
0
18,447
L
Anubis
3,954
205
0
1,289
8,115
4,019
0
6,606
1,509
33,467
0
L
Thor
2,351
968
0
3,921
11,380
3,585
0
4,091
7,289
0
29,055
L
Freya
HypeZVini
Freya
4,748
1,531
0
3,239
10,185
3,326
0
1,505
8,476
39,483
0
W
Serqet
2,799
312
268
2,563
6,644
4,202
0
1,992
4,336
0
12,153
W
Sylvanus
7,973
2,458
202
2,681
6,163
5,841
626
2,011
3,897
42,369
14,187
W
Jing Wei
XanaDZNs
Jing Wei
5,952
4,423
0
2,619
6,227
2,174
0
1,902
4,153
0
68,670
W
Nemesis
savario856
Nemesis
4,305
1,721
0
1,027
8,792
3,220
0
828
7,908
0
73,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,675
Gold Earned
38,555
254
Minions Killed
486
0
Camps Cleared
0
1,279,474
Distance Traveled
1,306,424
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,573
659
112
9
0
207,252
0
L
Fafnir
6,325
487
33
3
0
288,673
0
L
Guan Yu
5,122
394
32
2
0
229,846
0
L
Anubis
5,822
448
64
5
0
230,839
0
L
Thor
5,536
426
43
3
0
262,908
1
L
Freya
5,870
452
82
6
0
267,208
3
W
Serqet
6,362
489
17
1
0
279,052
1
W
Sylvanus
8,494
653
102
8
0
209,528
3
W
Jing Wei
7,395
569
132
10
0
278,441
1
W
Nemesis
7,731
595
123
9
0
332,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role