Player Matchup

Izanami
Izanami
SinÅngel
Izanami
Level 29
God Stats
36W - 7L
1,883 SR
Queue Stats
100W - 18L
1,836 Elo+
Party 2
Amaterasu
Amaterasu
ºHisoka
Amaterasu
Level 120
God Stats
10W - 7L
1,651 SR
Queue Stats
464W - 269L
1,737 Elo+
Party 2
Vulcan
Vulcan
ºSin
Vulcan
Level 124
God Stats
9W - 6L
1,581 SR
Queue Stats
482W - 274L
1,732 Elo+
Party 2
Team Averages
Level 91
1,705 SR
1,768 Elo+

VS

Team Averages
Level 58
1,489 SR
1,505 Elo+
Fenrir
Fenrir
JPabloRon
Fenrir
Level 110
God Stats
1W - 3L
1,468 SR
Queue Stats
155W - 125L
1,536 Elo+
Party 1
Ymir
Ymir
TowaTeo
Ymir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,459 Elo+
Party 1
Olorun
Olorun
santysemo
Olorun
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 52L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SinÅngel
Izanami
10
0 / 1 / 9
6,783
678
5,688
7,571
3,080
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
ºHisoka
Amaterasu
12
4 / 1 / 6
8,237
824
7,620
8,878
8,437
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
ºSin
Vulcan
13
6 / 0 / 4
8,145
815
17,182
4,497
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JPabloRon
Fenrir
11
1 / 1 / 0
6,345
635
7,096
10,111
3,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
TowaTeo
Ymir
10
1 / 4 / 1
6,776
678
3,122
13,862
8,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
santysemo
Olorun
10
0 / 5 / 2
6,201
620
6,037
10,059
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JPabloRon
Fenrir
1
1
0
1
W
Izanami
SinÅngel
Izanami
0
1
9
4.5
L
Ymir
TowaTeo
Ymir
1
4
1
0.38
L
Olorun
santysemo
Olorun
0
5
2
0.2
W
Amaterasu
ºHisoka
Amaterasu
4
1
6
7
W
Vulcan
ºSin
Vulcan
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,490
Damage
16,255
20,946
Taken
34,032
13,570
Mitigated
16,338
5,898
Healing
5,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JPabloRon
Fenrir
7,096
1,016
0
965
10,111
3,920
0
4,615
5,306
0
17,642
W
Izanami
SinÅngel
Izanami
5,688
3,159
0
2,020
7,571
3,080
933
3,608
3,963
0
18,325
L
Ymir
TowaTeo
Ymir
3,122
424
0
2,189
13,862
8,469
0
7,618
6,035
8,565
0
L
Olorun
santysemo
Olorun
6,037
4,184
283
1,810
10,059
3,949
0
4,533
5,260
28,774
0
W
Amaterasu
ºHisoka
Amaterasu
7,620
3,740
589
2,705
8,878
8,437
469
5,083
3,795
0
14,927
W
Vulcan
ºSin
Vulcan
17,182
8,784
70
514
4,497
2,053
711
823
3,674
41,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,165
Gold Earned
19,322
116
Minions Killed
96
4
Camps Cleared
4
578,196
Distance Traveled
533,165
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,345
635
26
3
0
211,790
1
W
Izanami
6,783
678
35
4
0
183,032
0
L
Ymir
6,776
678
15
2
1
168,925
0
L
Olorun
6,201
620
55
6
3
152,450
1
W
Amaterasu
8,237
824
14
1
2
170,045
1
W
Vulcan
8,145
815
67
7
2
225,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role