Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
D10Ss
Merlin
Level 61
God Stats
1W - 5L
1,180 SR
Queue Stats
44W - 52L
1,506 Elo+
Solo
Hercules
Hercules
Luchioo
Hercules
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 12L
1,589 Elo+
Solo
Team Averages
Level 115
1,393 SR
1,532 Elo+

VS

Team Averages
Level 147
1,583 SR
1,635 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Kliqerav
Odin
Level 147
God Stats
10W - 1L
1,736 SR
Queue Stats
71W - 17L
1,974 Elo+
Party 1
Zhong Kui
Zhong Kui
LsxBcm
Zhong Kui
Level 134
God Stats
2W - 1L
1,512 SR
Queue Stats
8W - 11L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 5 / 3
11,702
650
13,159
14,869
8,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
D10Ss
Merlin
17
5 / 4 / 3
12,748
708
16,943
13,843
7,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
Luchioo
Hercules
15
1 / 3 / 6
10,633
591
16,117
32,250
34,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
5 / 2 / 4
12,004
667
20,722
13,016
5,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Odin
17
5 / 1 / 7
12,515
695
15,954
19,835
23,367
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
LsxBcm
Zhong Kui
14
1 / 6 / 6
11,006
611
14,837
23,282
15,521
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
9
Kills
11
12
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
5
3
0.9
W
Hou Yi
 
Hou Yi
5
2
4
3.5
L
Merlin
D10Ss
Merlin
5
4
3
1.63
W
Odin
5
1
7
8.5
W
Zhong Kui
LsxBcm
Zhong Kui
1
6
6
0.67
L
Hercules
Luchioo
Hercules
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,219
Damage
51,513
60,962
Taken
56,133
49,990
Mitigated
44,393
18,590
Healing
12,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
13,159
6,520
0
3,943
14,869
8,523
1,506
3,799
11,070
0
52,801
W
Hou Yi
 
Hou Yi
20,722
14,009
0
2,259
13,016
5,505
2,071
6,603
6,305
0
64,405
L
Merlin
D10Ss
Merlin
16,943
632
0
2,038
13,843
7,246
66
4,113
9,730
57,354
0
W
Odin
15,954
4,860
617
2,307
19,835
23,367
371
3,696
15,660
0
32,276
W
Zhong Kui
LsxBcm
Zhong Kui
14,837
819
0
7,322
23,282
15,521
0
6,994
15,851
44,099
0
L
Hercules
Luchioo
Hercules
16,117
5,219
0
12,609
32,250
34,221
113
7,579
24,671
0
24,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,083
Gold Earned
35,525
203
Minions Killed
211
7
Camps Cleared
8
918,643
Distance Traveled
945,364
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,702
650
100
6
1
285,578
5
W
Hou Yi
12,004
667
108
6
5
287,268
2
L
Merlin
12,748
708
85
5
5
304,928
4
W
Odin
12,515
695
34
2
1
370,675
4
W
Zhong Kui
11,006
611
69
4
2
287,421
4
L
Hercules
10,633
591
18
1
1
328,137
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role