Player Matchup

Loki
Loki
 
Loki
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Ghostking115
Chang'e
Level 44
God Stats
3W - 3L
1,565 SR
Queue Stats
28W - 62L
1,345 Elo+
Party 1
Jormungandr
Jormungandr
SHOOTthenTALK
Jormungandr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,502 Elo+
Party 1
Team Averages
Level 49
1,522 SR
1,449 Elo+

VS

Team Averages
Level 68
1,567 SR
1,324 Elo+
Anubis
Anubis
KEVINSNUFFO
Anubis
Level 109
God Stats
1W - 2L
1,702 SR
Queue Stats
48W - 51L
1,591 Elo+
Solo
Bacchus
Bacchus
Private McPants
Bacchus
Level 71
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 62L
1,183 Elo+
Party 2
Nemesis
Nemesis
yee69
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 45L
1,199 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
4 / 4 / 0
7,128
713
7,405
10,396
3,278
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
Ghostking115
Chang'e
9
0 / 4 / 4
6,369
637
5,349
8,434
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
SHOOTthenTALK
Jormungandr
10
0 / 3 / 4
6,857
686
6,918
11,651
7,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
6 / 0 / 5
8,527
853
14,240
7,736
4,725
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 1 / 6
8,463
846
6,244
8,649
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
yee69
Nemesis
11
1 / 3 / 9
7,578
758
5,191
9,750
5,775
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
11
11
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
4
0
1
L
Chang'e
Ghostking115
Chang'e
0
4
4
0.5
W
Anubis
6
0
5
8.5
W
4
1
6
7
L
Jormungandr
SHOOTthenTALK
Jormungandr
0
3
4
0.67
W
Nemesis
yee69
Nemesis
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,672
Damage
25,675
30,481
Taken
26,135
12,915
Mitigated
18,937
5,334
Healing
9,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,405
925
0
1,069
10,396
3,278
0
6,803
3,593
0
21,088
L
Chang'e
Ghostking115
Chang'e
5,349
926
1,475
2,030
8,434
2,374
0
6,150
2,284
16,479
0
W
Anubis
14,240
1,739
445
5,462
7,736
4,725
452
3,250
4,486
50,118
0
W
6,244
611
0
1,240
8,649
8,437
504
4,286
4,363
14,091
0
L
Jormungandr
SHOOTthenTALK
Jormungandr
6,918
3,304
0
760
11,651
7,263
0
7,938
3,713
15,097
0
W
Nemesis
yee69
Nemesis
5,191
2,443
600
1,343
9,750
5,775
38
5,182
4,568
0
11,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,354
Gold Earned
24,568
75
Minions Killed
119
3
Camps Cleared
6
533,363
Distance Traveled
568,377
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,128
713
28
3
2
198,096
4
L
Chang'e
6,369
637
26
3
1
170,390
4
W
Anubis
8,527
853
93
9
4
180,480
3
W
Bacchus
8,463
846
7
1
0
180,383
1
L
Jormungandr
6,857
686
21
2
0
164,877
3
W
Nemesis
7,578
758
19
2
2
207,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role