Player Matchup

Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
NicoleXmortal
Hel
Level 160
God Stats
188W - 212L
1,431 SR
Queue Stats
1,248W - 1,153L
1,451 Elo+
Solo
Skadi
Skadi
William6
Skadi
Level 66
God Stats
13W - 17L
1,551 SR
Queue Stats
108W - 109L
1,560 Elo+
Solo
Sylvanus
Sylvanus
WoolsChan
Sylvanus
Level 119
God Stats
17W - 18L
1,555 SR
Queue Stats
123W - 113L
1,599 Elo+
Solo
Team Averages
Level 132
1,507 SR
1,522 Elo+

VS

Team Averages
Level 114
1,613 SR
1,569 Elo+
Kukulkan
Kukulkan
QuesitoGames
Kukulkan
Level 50
God Stats
2W - 4L
1,488 SR
Queue Stats
33W - 27L
1,531 Elo+
Solo
Nu Wa
Nu Wa
RAYØ
Nu Wa
Level 109
God Stats
19W - 12L
1,665 SR
Queue Stats
104W - 83L
1,558 Elo+
Solo
Izanami
Izanami
Vezio
Izanami
Level 148
God Stats
2W - 1L
1,915 SR
Queue Stats
54W - 53L
1,517 Elo+
Solo
Lancelot
Lancelot
kubokira
Lancelot
Level 159
God Stats
2W - 4L
1,480 SR
Queue Stats
120W - 110L
1,588 Elo+
Solo
Shiva
Shiva
noturdog
Shiva
Level 105
God Stats
1W - 2L
1,519 SR
Queue Stats
192W - 178L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
6 / 0 / 4
11,657
1,166
13,035
9,308
5,253
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
 
Chaac
17
4 / 2 / 11
10,699
1,070
15,827
21,503
26,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 0 / 11
9,813
981
5,878
8,707
6,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
William6
Skadi
17
5 / 1 / 10
11,399
1,140
18,255
13,225
7,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
WoolsChan
Sylvanus
16
3 / 0 / 13
11,440
1,144
9,423
11,921
16,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Team 1 Tickets

266

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
QuesitoGames
Kukulkan
15
0 / 4 / 1
9,836
984
11,037
9,287
3,944
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
RAYØ
Nu Wa
15
1 / 1 / 2
9,712
971
13,948
6,163
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Vezio
Izanami
15
0 / 5 / 2
9,735
974
11,814
16,439
6,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
kubokira
Lancelot
15
2 / 5 / 0
9,868
987
8,531
16,475
6,689
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
noturdog
Shiva
15
0 / 5 / 2
9,035
904
16,211
17,467
15,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
10
20
Kills
3
3
Deaths
20
49
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
0
4
8
W
Chaac
 
Chaac
4
2
11
4.75
W
2
0
11
7.5
L
Kukulkan
QuesitoGames
Kukulkan
0
4
1
0.13
L
Nu Wa
RAYØ
Nu Wa
1
1
2
2
L
Izanami
Vezio
Izanami
0
5
2
0.2
W
Skadi
William6
Skadi
5
1
10
10
W
Sylvanus
WoolsChan
Sylvanus
3
0
13
9.5
L
Lancelot
kubokira
Lancelot
2
5
0
0.4
L
Shiva
noturdog
Shiva
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,418
Damage
61,541
64,664
Taken
65,831
62,745
Mitigated
34,609
32,036
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,035
6,549
0
1,260
9,308
5,253
0
4,804
4,222
0
48,620
W
Chaac
 
Chaac
15,827
1,784
0
4,298
21,503
26,688
0
7,633
12,827
951
26,858
W
5,878
349
10,643
4,469
8,707
6,895
0
3,093
5,257
12,296
0
L
Kukulkan
QuesitoGames
Kukulkan
11,037
1,116
0
0
9,287
3,944
0
2,440
6,770
48,619
0
L
Nu Wa
RAYØ
Nu Wa
13,948
1,675
152
344
6,163
2,230
0
885
5,278
24,551
0
L
Izanami
Vezio
Izanami
11,814
7,943
0
1,967
16,439
6,519
0
4,078
12,259
0
31,777
W
Skadi
William6
Skadi
18,255
6,377
0
316
13,225
7,326
0
3,939
8,973
0
53,522
W
Sylvanus
WoolsChan
Sylvanus
9,423
2,093
5,854
5,196
11,921
16,583
0
4,412
7,138
15,440
0
L
Lancelot
kubokira
Lancelot
8,531
1,322
0
1,091
16,475
6,689
0
5,165
11,263
0
18,613
L
Shiva
noturdog
Shiva
16,211
1,963
241
1,174
17,467
15,227
0
3,383
14,084
265
20,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,008
Gold Earned
48,186
227
Minions Killed
221
8
Camps Cleared
7
1,060,848
Distance Traveled
1,033,845
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,657
1,166
81
8
3
200,019
2
W
Chaac
10,699
1,070
26
3
3
229,942
4
W
Hel
9,813
981
16
2
0
219,420
0
L
Kukulkan
9,836
984
113
11
0
189,837
1
L
Nu Wa
9,712
971
26
3
1
198,672
0
L
Izanami
9,735
974
49
5
4
185,554
3
W
Skadi
11,399
1,140
90
9
2
206,873
1
W
Sylvanus
11,440
1,144
14
1
0
204,594
2
L
Lancelot
9,868
987
28
3
2
227,304
3
L
Shiva
9,035
904
5
1
0
232,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role