Player Matchup

Camazotz
Camazotz
Ahriman27
Camazotz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,103 Elo+
Party 1
Sun Wukong
Sun Wukong
Anginorub
Sun Wukong
Level 123
God Stats
4W - 10L
1,336 SR
Queue Stats
475W - 507L
1,341 Elo+
Solo
Ao Kuang
Ao Kuang
Blackcloudkillzu
Ao Kuang
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,358 Elo+
Solo
Gilgamesh
Gilgamesh
Federed5
Gilgamesh
Level 26
God Stats
5W - 5L
1,143 SR
Queue Stats
41W - 58L
974 Elo+
Party 1
Ymir
Ymir
Said Aguilar949
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 58L
1,173 Elo+
Solo
Team Averages
Level 56
1,396 SR
1,190 Elo+

VS

Team Averages
Level 102
1,309 SR
1,329 Elo+
Ymir
Ymir
Barbaraeluiz
Ymir
Level 100
God Stats
6W - 11L
1,368 SR
Queue Stats
602W - 623L
1,376 Elo+
Solo
He Bo
He Bo
DarkOrrin
He Bo
Level 146
God Stats
4W - 3L
1,315 SR
Queue Stats
199W - 215L
1,362 Elo+
Solo
Eset
Eset
Miidnight_Mooon
Eset
Level 61
God Stats
2W - 0L
1,136 SR
Queue Stats
71W - 73L
1,274 Elo+
Solo
Danzaburou
Danzaburou
Obito-The-boss
Danzaburou
Level 120
God Stats
1W - 2L
1,345 SR
Queue Stats
177W - 208L
1,327 Elo+
Solo
King Arthur
King Arthur
samara-88
King Arthur
Level 85
God Stats
2W - 2L
1,379 SR
Queue Stats
52W - 77L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Ahriman27
Camazotz
20
3 / 11 / 10
14,511
558
13,550
39,616
25,700
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Anginorub
Sun Wukong
20
9 / 6 / 19
19,228
740
47,374
44,692
49,218
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
17 / 12 / 12
19,083
734
38,538
49,869
30,202
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Federed5
Gilgamesh
20
5 / 10 / 17
18,030
693
21,733
44,839
51,808
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

6
0 / 1 / 0
9,980
384
597
2,726
1,213

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 10 / 21
16,083
619
23,315
39,438
35,850
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
DarkOrrin
He Bo
20
11 / 8 / 18
17,545
675
39,179
21,253
9,335
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 8 / 17
16,266
626
26,117
27,634
13,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Obito-The-boss
Danzaburou
20
12 / 4 / 17
19,591
754
43,778
32,878
18,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
samara-88
King Arthur
20
8 / 4 / 18
16,544
636
14,565
27,445
34,404
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
131
34
Kills
40
40
Deaths
34
58
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Ahriman27
Camazotz
3
11
10
0.73
L
Sun Wukong
Anginorub
Sun Wukong
9
6
19
3.08
W
5
10
21
1.55
L
17
12
12
1.92
W
He Bo
DarkOrrin
He Bo
11
8
18
2.5
L
Gilgamesh
Federed5
Gilgamesh
5
10
17
1.35
W
4
8
17
1.56
W
Danzaburou
Obito-The-boss
Danzaburou
12
4
17
5.13
L
0
1
0
0
W
King Arthur
samara-88
King Arthur
8
4
18
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,792
Damage
146,954
181,742
Taken
148,648
158,141
Mitigated
111,385
72,903
Healing
51,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Ahriman27
Camazotz
13,550
4,865
0
13,346
39,616
25,700
1,291
17,147
22,469
0
36,638
L
Sun Wukong
Anginorub
Sun Wukong
47,374
7,302
2,225
22,792
44,692
49,218
920
23,803
20,889
547
99,870
W
23,315
2,521
2,499
4,489
39,438
35,850
2,043
8,926
30,336
42,360
0
L
38,538
11,839
4,073
20,423
49,869
30,202
2,152
24,131
25,738
62,044
0
W
He Bo
DarkOrrin
He Bo
39,179
1,451
2,754
4,445
21,253
9,335
799
6,905
14,348
68,218
0
L
Gilgamesh
Federed5
Gilgamesh
21,733
1,874
1,841
7,953
44,839
51,808
2,056
21,674
23,165
4,638
46,718
W
26,117
2,794
6,314
7,826
27,634
13,094
2,514
10,225
17,409
57,528
0
W
Danzaburou
Obito-The-boss
Danzaburou
43,778
25,322
2,870
14,103
32,878
18,702
3,973
5,471
27,407
0
93,591
L
597
135
0
250
2,726
1,213
0
2,034
692
733
0
W
King Arthur
samara-88
King Arthur
14,565
3,205
2,052
3,790
27,445
34,404
154
9,125
18,320
178
20,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,832
Gold Earned
86,029
246
Minions Killed
225
0
Camps Cleared
0
1,732,491
Distance Traveled
2,241,456
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
14,511
558
52
2
0
410,754
0
L
Sun Wukong
19,228
740
92
4
0
496,598
1
W
Ymir
16,083
619
37
1
0
347,042
3
L
Ao Kuang
19,083
734
53
2
0
346,731
0
W
He Bo
17,545
675
52
2
0
420,294
2
L
Gilgamesh
18,030
693
49
2
0
431,113
0
W
Eset
16,266
626
42
2
0
442,235
0
W
Danzaburou
19,591
754
84
3
0
453,752
1
L
Ymir
9,980
384
0
0
0
47,295
0
W
King Arthur
16,544
636
10
0
0
578,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role