Player Matchup

Agni
Agni
Buddу
Agni
Level 149
God Stats
1W - 0L
1,409 SR
Queue Stats
172W - 111L
1,661 Elo+
Party 2
Jing Wei
Jing Wei
Mermoot
Jing Wei
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
65W - 69L
1,470 Elo+
Solo
Ravana
Ravana
Miggу
Ravana
Level 160
God Stats
1W - 1L
1,547 SR
Queue Stats
264W - 133L
1,723 Elo+
Party 2
Baron Samedi
Baron Samedi
RedLemonn
Baron Samedi
Level 65
God Stats
1W - 0L
1,763 SR
Queue Stats
13W - 12L
1,570 Elo+
Party 2
Tyr
Tyr
UberMaven
Tyr
Level 17
God Stats
18W - 5L
1,882 SR
Queue Stats
23W - 6L
1,742 Elo+
Party 2
Team Averages
Level 81
1,620 SR
1,633 Elo+

VS

Team Averages
Level 68
1,500 SR
1,458 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
 
Athena
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
NarwhalPug
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Totoline
Nu Wa
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Buddу
Agni
12
2 / 0 / 7
6,276
897
4,933
3,888
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Mermoot
Jing Wei
12
0 / 0 / 10
6,094
871
3,931
2,975
1,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
Miggу
Ravana
11
3 / 2 / 5
6,194
885
3,991
5,712
3,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
RedLemonn
Baron Samedi
12
3 / 1 / 7
6,509
930
4,834
5,131
2,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 0 / 7
7,112
1,016
9,488
8,211
6,928
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 0 / 1
5,816
831
3,753
6,453
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Athena
 
Athena
11
2 / 5 / 0
5,732
819
5,051
10,454
6,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
 
Ganesha
9
0 / 0 / 2
5,328
761
1,124
2,030
1,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
NarwhalPug
Nemesis
10
0 / 6 / 1
5,135
734
1,937
9,025
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Totoline
Nu Wa
11
1 / 3 / 1
5,604
801
3,434
3,898
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
14
Kills
3
3
Deaths
14
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
1
0.5
L
Athena
 
Athena
2
5
0
0.4
L
Ganesha
 
Ganesha
0
0
2
1
W
Agni
Buddу
Agni
2
0
7
5.5
W
Jing Wei
Mermoot
Jing Wei
0
0
10
5
W
Ravana
Miggу
Ravana
3
2
5
2.75
L
Nemesis
NarwhalPug
Nemesis
0
6
1
0.08
W
Baron Samedi
RedLemonn
Baron Samedi
3
1
7
6.5
L
Nu Wa
Totoline
Nu Wa
1
3
1
0.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,177
Damage
15,299
25,917
Taken
31,860
15,818
Mitigated
16,124
7,696
Healing
3,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,753
1,515
0
1,734
6,453
2,864
0
1,169
5,194
0
14,369
L
Athena
 
Athena
5,051
1,171
0
610
10,454
6,746
39
3,430
6,852
14,284
0
L
Ganesha
 
Ganesha
1,124
55
0
780
2,030
1,329
0
855
1,071
4,507
0
W
Agni
Buddу
Agni
4,933
859
0
430
3,888
1,567
308
1,820
1,933
21,801
0
W
Jing Wei
Mermoot
Jing Wei
3,931
2,979
0
1,128
2,975
1,234
424
1,155
1,820
0
19,628
W
Ravana
Miggу
Ravana
3,991
1,483
0
1,219
5,712
3,504
205
1,214
4,405
0
16,067
L
Nemesis
NarwhalPug
Nemesis
1,937
1,194
0
463
9,025
3,762
205
2,527
6,438
0
5,656
W
Baron Samedi
RedLemonn
Baron Samedi
4,834
534
574
1,864
5,131
2,585
215
2,793
2,285
19,024
0
L
Nu Wa
Totoline
Nu Wa
3,434
904
0
280
3,898
1,423
0
1,298
2,538
14,590
0
W
9,488
1,258
0
2,481
8,211
6,928
0
2,262
5,865
0
18,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,185
Gold Earned
27,615
166
Minions Killed
92
0
Camps Cleared
0
779,890
Distance Traveled
605,534
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,816
831
30
4
0
128,438
2
L
Athena
5,732
819
23
3
0
135,512
1
L
Ganesha
5,328
761
4
1
0
80,913
4
W
Agni
6,276
897
40
6
0
162,513
1
W
Jing Wei
6,094
871
40
6
0
138,875
0
W
Ravana
6,194
885
21
3
0
142,744
0
L
Nemesis
5,135
734
9
1
0
147,612
0
W
Baron Samedi
6,509
930
43
6
0
144,356
2
L
Nu Wa
5,604
801
26
4
0
113,059
1
W
Tyr
7,112
1,016
22
3
0
191,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role