Player Matchup

Janus
Janus
CapitalReeks
Janus
Level 48
God Stats
31W - 36L
1,488 SR
Queue Stats
72W - 71L
1,503 Elo+
Party 2
King Arthur
King Arthur
Casmus-
King Arthur
Level 140
God Stats
41W - 54L
1,493 SR
Queue Stats
441W - 445L
1,446 Elo+
Solo
Fenrir
Fenrir
So1oGunz
Fenrir
Level 65
God Stats
12W - 11L
1,557 SR
Queue Stats
89W - 81L
1,500 Elo+
Party 2
Ymir
Ymir
WeinerSquirrel
Ymir
Level 45
God Stats
1W - 1L
1,802 SR
Queue Stats
32W - 49L
1,419 Elo+
Party 3
Danzaburou
Danzaburou
chunky_mayonaise
Danzaburou
Level 44
God Stats
38W - 56L
1,470 SR
Queue Stats
137W - 195L
1,415 Elo+
Party 3
Team Averages
Level 68
1,562 SR
1,457 Elo+

VS

Team Averages
Level 114
1,668 SR
1,666 Elo+
Zhong Kui
Zhong Kui
McSpud
Zhong Kui
Level 47
God Stats
1W - 0L
1,774 SR
Queue Stats
187W - 70L
1,732 Elo+
Party 1
Neith
Neith
Natsuki8759
Neith
Level 106
God Stats
12W - 7L
1,664 SR
Queue Stats
368W - 181L
1,639 Elo+
Party 1
He Bo
He Bo
Ratfever4
He Bo
Level 149
God Stats
2W - 2L
1,644 SR
Queue Stats
313W - 150L
1,707 Elo+
Party 1
Aphrodite
Aphrodite
The LoneGardian
Aphrodite
Level 122
God Stats
6W - 0L
1,924 SR
Queue Stats
250W - 121L
1,790 Elo+
Party 1
Horus
Horus
dj_pitbull_88
Horus
Level 148
God Stats
6W - 12L
1,334 SR
Queue Stats
589W - 667L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,633
411
19,616
13,473
6,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Casmus-
King Arthur
13
0 / 5 / 1
7,887
376
7,735
17,331
17,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
So1oGunz
Fenrir
14
1 / 8 / 1
8,294
395
8,116
20,957
9,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 1
8,464
403
4,939
18,883
22,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
chunky_mayonaise
Danzaburou
16
0 / 5 / 0
9,815
467
3,680
13,709
5,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
McSpud
Zhong Kui
19
6 / 0 / 10
12,424
592
17,585
19,444
16,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
12 / 0 / 4
11,670
556
16,464
13,460
7,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Ratfever4
He Bo
19
8 / 0 / 7
12,158
579
13,669
12,958
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
The LoneGardian
Aphrodite
15
1 / 2 / 11
10,107
481
9,225
17,379
8,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 0 / 12
9,429
449
6,618
18,579
19,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
71
2
Kills
27
27
Deaths
2
4
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
King Arthur
Casmus-
King Arthur
0
5
1
0.1
W
Zhong Kui
McSpud
Zhong Kui
6
0
10
11
W
12
0
4
14
W
He Bo
Ratfever4
He Bo
8
0
7
11.5
L
Fenrir
So1oGunz
Fenrir
1
8
1
0.19
W
Aphrodite
The LoneGardian
Aphrodite
1
2
11
3.25
L
0
4
1
0.13
L
Danzaburou
chunky_mayonaise
Danzaburou
0
5
0
0
W
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,086
Damage
63,561
84,353
Taken
81,820
61,247
Mitigated
57,165
16,674
Healing
53,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,616
1,706
0
764
13,473
6,417
0
9,096
4,377
81,799
0
L
King Arthur
Casmus-
King Arthur
7,735
465
0
4,940
17,331
17,170
0
9,810
7,521
0
45,001
W
Zhong Kui
McSpud
Zhong Kui
17,585
2,750
0
12,625
19,444
16,588
2,762
1,661
17,665
114,028
0
W
16,464
8,184
0
5,278
13,460
7,276
5,964
4,177
9,139
0
98,693
W
He Bo
Ratfever4
He Bo
13,669
831
0
7,357
12,958
5,011
327
1,588
10,792
111,252
0
L
Fenrir
So1oGunz
Fenrir
8,116
2,049
0
4,965
20,957
9,843
0
12,063
8,894
0
59,923
W
Aphrodite
The LoneGardian
Aphrodite
9,225
1,367
7,751
11,608
17,379
8,812
970
7,262
9,613
83,343
0
L
4,939
818
0
1,478
18,883
22,266
0
7,089
11,794
22,432
0
L
Danzaburou
chunky_mayonaise
Danzaburou
3,680
1,218
0
4,527
13,709
5,551
3,738
2,641
11,068
0
82,965
W
6,618
2,956
2,457
6,131
18,579
19,478
177
8,597
9,600
220
19,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,093
Gold Earned
55,788
429
Minions Killed
679
0
Camps Cleared
0
1,788,593
Distance Traveled
1,923,765
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,633
411
124
6
0
364,607
0
L
King Arthur
7,887
376
51
2
0
299,845
0
W
Zhong Kui
12,424
592
214
10
0
374,504
7
W
Neith
11,670
556
149
7
0
352,857
3
W
He Bo
12,158
579
157
7
0
440,482
3
L
Fenrir
8,294
395
86
4
0
395,162
2
W
Aphrodite
10,107
481
147
7
0
380,492
3
L
Ymir
8,464
403
29
1
0
378,364
9
L
Danzaburou
9,815
467
139
7
0
350,615
5
W
Horus
9,429
449
12
1
0
375,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role