Player Matchup

Ganesha
Ganesha
Gold II
BaB0uChe_Style
Ganesha
Gold II
Level 157
God Stats
20W - 15L
1,495 SR
Queue Stats
905W - 902L
1,642 MMR
Solo
Nemesis
Nemesis
Platinum I
Eder_34_3
Nemesis
Platinum I
Level 159
God Stats
7W - 2L
1,584 SR
Queue Stats
257W - 249L
1,699 MMR
Solo
Neith
Neith
Gold I
ar30_kyle
Neith
Gold I
Level 160
God Stats
24W - 27L
1,607 SR
Queue Stats
518W - 522L
1,663 MMR
Solo
Ra
Ra
Platinum V
farouk24
Ra
Platinum V
Level 147
God Stats
16W - 17L
1,502 SR
Queue Stats
719W - 732L
1,699 MMR
Solo
Cerberus
Cerberus
Platinum V
vIDagobert
Cerberus
Platinum V
Level 146
God Stats
8W - 14L
1,303 SR
Queue Stats
566W - 561L
1,643 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,498 SR
1,669 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,549 SR
1,670 MMR
Hades
Hades
Platinum II
All Dilligence
Hades
Platinum II
Level 129
God Stats
10W - 7L
1,598 SR
Queue Stats
532W - 528L
1,693 MMR
Solo
Thanatos
Thanatos
Platinum IV
Bennansss
Thanatos
Platinum IV
Level 143
God Stats
12W - 21L
1,285 SR
Queue Stats
664W - 684L
1,640 MMR
Solo
Horus
Horus
Gold II
Kazuki_Kamelot
Horus
Gold II
Level 160
God Stats
6W - 10L
1,663 SR
Queue Stats
283W - 280L
1,660 MMR
Solo
Hera
Hera
Platinum V
Shirahoschi
Hera
Platinum V
Level 116
God Stats
8W - 11L
1,652 SR
Queue Stats
217W - 200L
1,678 MMR
Solo
Nu Wa
Nu Wa
Gold V
superlol586
Nu Wa
Gold V
Level 108
God Stats
1W - 1L
1,550 SR
Queue Stats
15W - 20L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 9
7,730
515
5,484
16,331
14,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Eder_34_3
Nemesis
15
7 / 3 / 1
8,686
579
8,880
12,705
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
ar30_kyle
Neith
14
2 / 1 / 4
7,890
526
9,666
7,669
3,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 5 / 2
7,766
518
8,732
11,699
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
vIDagobert
Cerberus
15
1 / 1 / 1
8,544
570
7,746
14,374
12,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
LokiKhepriYu HuangAwilix

VS

Bans
LancelotCliodhnaCabrakanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,765
584
7,536
10,668
4,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Bennansss
Thanatos
15
4 / 1 / 2
8,915
594
8,619
12,978
6,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 5
7,645
510
6,223
14,719
8,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 5 / 3
7,659
511
12,546
11,036
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 0
6,897
460
4,777
11,056
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
14
Kills
12
12
Deaths
14
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
0
2
9
2.25
L
Thanatos
Bennansss
Thanatos
4
1
2
5
W
Nemesis
Eder_34_3
Nemesis
7
3
1
2.5
L
2
1
5
4.5
L
3
5
3
0.9
W
Neith
ar30_kyle
Neith
2
1
4
4
W
4
5
2
1
L
1
5
0
0.2
W
Cerberus
vIDagobert
Cerberus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,508
Damage
39,701
62,778
Taken
60,457
40,169
Mitigated
27,352
20,234
Healing
34,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,536
2,233
0
6,331
10,668
4,734
409
6,910
3,758
65,806
0
W
5,484
913
316
3,306
16,331
14,355
0
5,978
10,353
24,232
0
L
Thanatos
Bennansss
Thanatos
8,619
2,903
0
15,907
12,978
6,536
0
2,348
10,630
0
90,997
W
Nemesis
Eder_34_3
Nemesis
8,880
4,188
0
4,152
12,705
6,019
0
3,855
8,850
0
59,494
L
6,223
2,889
3,358
5,078
14,719
8,730
35
5,463
9,256
0
19,130
L
12,546
2,900
0
500
11,036
4,035
0
4,821
6,215
65,772
0
W
Neith
ar30_kyle
Neith
9,666
2,920
0
2,538
7,669
3,162
630
4,219
3,450
0
71,578
W
8,732
1,522
889
2,654
11,699
4,361
645
3,326
8,373
65,399
0
L
4,777
1,549
158
2,983
11,056
3,317
783
2,420
8,636
39,422
0
W
Cerberus
vIDagobert
Cerberus
7,746
688
0
6,379
14,374
12,272
0
7,481
6,893
79,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,616
Gold Earned
39,881
525
Minions Killed
466
0
Camps Cleared
0
1,414,164
Distance Traveled
1,373,860
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,765
584
146
10
0
249,999
5
W
Ganesha
7,730
515
3
0
0
291,075
5
L
Thanatos
8,915
594
144
10
0
330,955
4
W
Nemesis
8,686
579
100
7
0
308,673
2
L
Horus
7,645
510
27
2
0
308,062
3
L
Hera
7,659
511
98
7
0
252,078
3
W
Neith
7,890
526
134
9
0
272,182
9
W
Ra
7,766
518
116
8
0
262,810
0
L
Nu Wa
6,897
460
51
3
0
232,766
1
W
Cerberus
8,544
570
172
11
0
279,424
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role