Player Matchup

Da Ji
Da Ji
Bronze III
VileGrimKing
Da Ji
Bronze III
Level 33
God Stats
0W - 2L
1,326 SR
Queue Stats
44W - 50L
1,349 MMR
Solo
Hera
Hera
Silver I
xSkullFacex7188
Hera
Silver I
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,380 MMR
Solo
Horus
Horus
Silver IV
zzD00KIEzz
Horus
Silver IV
Level 155
God Stats
0W - 2L
1,270 SR
Queue Stats
29W - 31L
1,349 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,365 SR
1,359 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,598 SR
1,391 MMR
Cthulhu
Cthulhu
Gold III
BiigBeasty313
Cthulhu
Gold III
Level 140
God Stats
11W - 10L
1,598 SR
Queue Stats
136W - 141L
1,379 MMR
Party 1
Sol
Sol
Gold IV
MigeruSensei
Sol
Gold IV
Level 119
God Stats
5W - 10L
1,291 SR
Queue Stats
186W - 231L
1,309 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
OGGrandad
Tsukuyomi
Gold I
Level 127
God Stats
1W - 0L
1,905 SR
Queue Stats
112W - 108L
1,483 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 7 / 2
12,260
681
16,647
21,309
10,447
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
3 / 0 / 8
12,136
674
23,370
13,706
7,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Horus
18
2 / 0 / 9
13,162
731
11,157
22,788
29,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AtlasAchillesShivaUllrGilgamesh

VS

Bans
GaneshaPersephoneChaacHe BoVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 6 / 5
11,151
620
17,034
24,445
26,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
3 / 2 / 3
11,811
656
12,458
13,141
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
OGGrandad
Tsukuyomi
17
3 / 4 / 4
12,182
677
17,348
25,132
9,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
12
Kills
7
7
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
6
5
0.58
W
3
2
3
2.25
W
Tsukuyomi
OGGrandad
Tsukuyomi
3
4
4
1.25
L
7
7
2
1.14
L
3
0
8
7
L
Horus
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,174
Damage
46,840
57,803
Taken
62,718
47,045
Mitigated
40,909
25,149
Healing
13,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
17,034
1,038
1,572
1,198
24,445
26,667
62
11,294
13,151
41,414
0
W
12,458
2,943
300
4,298
13,141
5,242
2,259
5,916
7,225
50,345
3,160
W
Tsukuyomi
OGGrandad
Tsukuyomi
17,348
3,640
0
5,842
25,132
9,000
913
6,637
18,495
0
55,372
L
16,647
3,353
775
1,436
21,309
10,447
654
8,114
12,910
0
41,332
L
23,370
6,945
0
3,504
13,706
7,430
306
8,668
4,604
82,456
0
L
Horus
11,157
4,322
5,555
13,879
22,788
29,168
225
11,289
10,799
0
32,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,558
Gold Earned
35,144
192
Minions Killed
210
9
Camps Cleared
7
1,038,352
Distance Traveled
1,001,654
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,151
620
50
3
1
345,512
2
W
Sol
11,811
656
99
6
4
320,966
3
W
Tsukuyomi
12,182
677
61
3
2
335,176
6
L
Da Ji
12,260
681
38
2
4
312,494
3
L
Hera
12,136
674
121
7
2
343,612
5
L
Horus
13,162
731
33
2
3
382,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role