Player Matchup

Bacchus
Bacchus
Aero923
Bacchus
Level 21
God Stats
0W - 6L
1,347 SR
Queue Stats
3W - 21L
1,069 Elo+
Party 2
Gilgamesh
Gilgamesh
CATULLUSXXI
Gilgamesh
Level 88
God Stats
2W - 3L
1,549 SR
Queue Stats
118W - 141L
1,321 Elo+
Party 2
Nu Wa
Nu Wa
Fungsadface
Nu Wa
Level 53
God Stats
14W - 11L
1,552 SR
Queue Stats
108W - 130L
1,336 Elo+
Party 2
Fenrir
Fenrir
Gypsybwoi
Fenrir
Level 25
God Stats
1W - 2L
1,519 SR
Queue Stats
16W - 29L
1,278 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ibaryath
Ah Muzen Cab
Level 104
God Stats
19W - 7L
1,701 SR
Queue Stats
99W - 104L
1,385 Elo+
Party 2
Team Averages
Level 58
1,534 SR
1,278 Elo+

VS

Team Averages
Level 100
1,486 SR
1,356 Elo+
King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Amsters
Medusa
Level 68
God Stats
4W - 6L
1,333 SR
Queue Stats
105W - 129L
1,328 Elo+
Party 1
Fenrir
Fenrir
FatelessCat
Fenrir
Level 119
God Stats
4W - 3L
1,567 SR
Queue Stats
173W - 208L
1,344 Elo+
Party 1
Chang'e
Chang'e
TlKHO
Chang'e
Level 86
God Stats
4W - 5L
1,319 SR
Queue Stats
96W - 108L
1,314 Elo+
Solo
Atlas
Atlas
maxxyTheFoxxy
Atlas
Level 101
God Stats
2W - 0L
1,711 SR
Queue Stats
101W - 127L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aero923
Bacchus
13
0 / 1 / 1
7,638
402
3,011
9,989
8,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
CATULLUSXXI
Gilgamesh
14
3 / 3 / 2
9,220
485
10,179
17,320
15,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 4 / 3
8,365
440
12,280
9,759
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Gypsybwoi
Fenrir
13
6 / 5 / 1
8,673
456
10,868
17,818
11,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
Ibaryath
Ah Muzen Cab
13
2 / 4 / 1
7,795
410
7,869
13,756
5,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
3 / 2 / 1
10,792
568
11,250
16,292
15,639
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Amsters
Medusa
15
4 / 1 / 3
9,694
510
9,793
12,540
5,893
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
16
7 / 4 / 3
10,384
547
12,546
16,611
8,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
TlKHO
Chang'e
16
3 / 2 / 2
9,941
523
9,475
12,221
4,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
0 / 2 / 5
9,118
480
6,953
16,608
17,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
11
Kills
17
17
Deaths
11
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
1
1.75
L
Bacchus
Aero923
Bacchus
0
1
1
0.5
W
Medusa
Amsters
Medusa
4
1
3
5.5
L
Gilgamesh
CATULLUSXXI
Gilgamesh
3
3
2
1.33
W
Fenrir
7
4
3
2.13
L
0
4
3
0.38
L
Fenrir
Gypsybwoi
Fenrir
6
5
1
1.3
L
Ah Muzen Cab
Ibaryath
Ah Muzen Cab
2
4
1
0.63
W
Chang'e
TlKHO
Chang'e
3
2
2
2
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,207
Damage
50,017
68,642
Taken
74,272
45,328
Mitigated
51,601
15,383
Healing
24,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,250
1,307
0
3,083
16,292
15,639
0
4,238
11,172
0
80,315
L
Bacchus
Aero923
Bacchus
3,011
309
0
1,055
9,989
8,667
0
3,147
6,842
15,820
0
W
Medusa
Amsters
Medusa
9,793
5,053
0
3,073
12,540
5,893
1,653
2,236
10,208
0
80,702
L
Gilgamesh
CATULLUSXXI
Gilgamesh
10,179
2,348
0
3,997
17,320
15,593
0
1,863
15,457
11,615
45,642
W
Fenrir
12,546
3,777
0
6,862
16,611
8,019
213
2,193
14,144
0
79,201
L
12,280
3,274
46
3,085
9,759
3,789
216
4,708
5,051
61,109
0
L
Fenrir
Gypsybwoi
Fenrir
10,868
4,255
0
4,247
17,818
11,991
0
3,866
13,952
0
47,009
L
Ah Muzen Cab
Ibaryath
Ah Muzen Cab
7,869
1,899
0
2,953
13,756
5,288
0
2,844
10,912
0
66,584
W
Chang'e
TlKHO
Chang'e
9,475
659
1,892
5,883
12,221
4,919
1,524
4,936
7,015
71,100
0
W
6,953
2,569
148
3,366
16,608
17,131
496
3,601
12,808
35,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,691
Gold Earned
49,929
371
Minions Killed
545
0
Camps Cleared
0
1,707,438
Distance Traveled
1,854,275
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,792
568
148
8
0
386,123
3
L
Bacchus
7,638
402
20
1
0
359,757
2
W
Medusa
9,694
510
137
7
0
349,580
5
L
Gilgamesh
9,220
485
108
6
0
341,725
0
W
Fenrir
10,384
547
107
6
0
372,297
2
L
Nu Wa
8,365
440
87
5
0
338,372
5
L
Fenrir
8,673
456
67
4
0
331,059
1
L
Ah Muzen Cab
7,795
410
89
5
0
336,525
0
W
Chang'e
9,941
523
104
5
0
374,498
7
W
Atlas
9,118
480
49
3
0
371,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role