Player Matchup

Fenrir
Fenrir
GimmickyBaton47
Fenrir
Level 109
God Stats
2W - 2L
1,685 SR
Queue Stats
179W - 130L
1,516 Elo+
Party 2
Merlin
Merlin
GlacieredMage12
Merlin
Level 124
God Stats
3W - 5L
1,347 SR
Queue Stats
253W - 220L
1,534 Elo+
Party 2
Sun Wukong
Sun Wukong
ZmixZ
Sun Wukong
Level 24
God Stats
1W - 2L
1,301 SR
Queue Stats
43W - 35L
1,212 Elo+
Party 2
Team Averages
Level 86
1,444 SR
1,420 Elo+

VS

Team Averages
Level 29
1,334 SR
1,102 Elo+
Cthulhu
Cthulhu
InfinityGoxx1
Cthulhu
Level 11
God Stats
5W - 18L
1,332 SR
Queue Stats
9W - 34L
1,186 Elo+
Party 1
Arachne
Arachne
i060006000600
Arachne
Level 65
God Stats
4W - 10L
1,378 SR
Queue Stats
24W - 63L
1,207 Elo+
Party 1
Zhong Kui
Zhong Kui
philipp_jgt
Zhong Kui
Level 12
God Stats
0W - 2L
1,292 SR
Queue Stats
2W - 20L
912 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 12
10,576
755
17,642
14,235
9,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
12 / 1 / 6
11,890
849
26,196
7,736
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
ZmixZ
Sun Wukong
14
2 / 1 / 10
9,637
688
4,033
9,546
5,177
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
0 / 5 / 4
8,394
600
7,799
18,141
12,699
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arachne
12
3 / 8 / 1
8,813
630
8,872
18,903
9,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
philipp_jgt
Zhong Kui
11
1 / 7 / 2
8,100
579
7,097
16,948
7,762
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
20
Kills
4
4
Deaths
20
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
12
6
W
12
1
6
15
L
Cthulhu
0
5
4
0.4
W
Sun Wukong
ZmixZ
Sun Wukong
2
1
10
7
L
Arachne
3
8
1
0.44
L
Zhong Kui
philipp_jgt
Zhong Kui
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,871
Damage
23,768
31,517
Taken
53,992
18,399
Mitigated
29,840
8,782
Healing
4,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,642
4,260
256
3,462
14,235
9,518
498
6,065
8,170
519
36,310
W
26,196
1,954
456
3,008
7,736
3,704
1,317
3,455
4,281
72,670
0
L
Cthulhu
7,799
421
429
1,014
18,141
12,699
0
10,881
7,260
25,168
0
W
Sun Wukong
ZmixZ
Sun Wukong
4,033
1,160
518
1,082
9,546
5,177
631
5,626
3,536
0
12,560
L
Arachne
8,872
4,835
0
2,397
18,903
9,379
0
8,393
10,510
0
22,520
L
Zhong Kui
philipp_jgt
Zhong Kui
7,097
1,598
0
249
16,948
7,762
0
7,344
9,604
22,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,103
Gold Earned
25,307
189
Minions Killed
92
8
Camps Cleared
4
752,085
Distance Traveled
680,052
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,576
755
44
3
4
258,047
1
W
Merlin
11,890
849
108
8
3
259,054
1
L
Cthulhu
8,394
600
36
3
0
243,208
0
W
Sun Wukong
9,637
688
37
3
1
234,984
0
L
Arachne
8,813
630
28
2
4
251,181
2
L
Zhong Kui
8,100
579
28
2
0
185,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role