Player Matchup

Chaac
Chaac
CandyGorilla92
Chaac
Level 153
God Stats
10W - 1L
1,785 SR
Queue Stats
271W - 281L
1,543 Elo+
Solo
He Bo
He Bo
Moooops
He Bo
Level 160
God Stats
3W - 0L
2,010 SR
Queue Stats
93W - 88L
1,612 Elo+
Party 2
Anhur
Anhur
The Eren Jaeger
Anhur
Level 160
God Stats
2W - 0L
1,522 SR
Queue Stats
92W - 93L
1,597 Elo+
Party 2
Baron Samedi
Baron Samedi
Twents
Baron Samedi
Level 118
God Stats
2W - 0L
1,341 SR
Queue Stats
156W - 156L
1,558 Elo+
Solo
Jing Wei
Jing Wei
WYLSAW
Jing Wei
Level 148
God Stats
3W - 1L
1,610 SR
Queue Stats
29W - 21L
1,611 Elo+
Party 2
Team Averages
Level 148
1,653 SR
1,584 Elo+

VS

Team Averages
Level 132
1,563 SR
1,644 Elo+
Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BurtNut
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 63L
1,719 Elo+
Party 1
Olorun
Olorun
GlazedSalmon
Olorun
Level 146
God Stats
3W - 2L
1,702 SR
Queue Stats
237W - 206L
1,603 Elo+
Solo
Ne Zha
Ne Zha
YungPaulBunyan
Ne Zha
Level 126
God Stats
1W - 1L
1,689 SR
Queue Stats
99W - 66L
1,689 Elo+
Party 1
Chaac
Chaac
anickan
Chaac
Level 142
God Stats
2W - 2L
1,423 SR
Queue Stats
109W - 63L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 13
10,278
685
13,955
26,295
38,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
Moooops
He Bo
20
7 / 9 / 14
12,899
860
23,018
21,187
9,636
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 6 / 12
10,726
715
9,597
19,719
9,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Twents
Baron Samedi
19
3 / 4 / 16
10,903
727
17,321
16,063
8,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jing Wei
WYLSAW
Jing Wei
20
7 / 3 / 12
12,165
811
14,810
14,234
6,806
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
11 / 5 / 12
12,093
806
14,999
16,730
9,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
BurtNut
Charybdis
15
0 / 6 / 9
9,284
619
11,090
16,551
8,984
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
18
5 / 4 / 9
10,960
731
18,908
17,705
11,009
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 4 / 13
11,495
766
19,948
19,850
12,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
anickan
Chaac
18
2 / 5 / 17
10,638
709
20,567
26,632
31,354
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
85
23
Kills
25
26
Deaths
24
67
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
11
5
12
3.4
L
Charybdis
BurtNut
Charybdis
0
6
9
0.75
W
2
4
13
2.13
L
Olorun
5
4
9
2.38
W
He Bo
Moooops
He Bo
7
9
14
1.56
W
4
6
12
1.67
W
Baron Samedi
Twents
Baron Samedi
3
4
16
2.75
W
Jing Wei
WYLSAW
Jing Wei
7
3
12
4.33
L
7
4
13
3.38
L
Chaac
anickan
Chaac
2
5
17
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,701
Damage
85,512
97,498
Taken
97,468
72,470
Mitigated
73,346
44,573
Healing
30,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
14,999
1,371
1,565
2,361
16,730
9,363
1,863
6,739
9,991
22,623
0
L
Charybdis
BurtNut
Charybdis
11,090
5,171
960
1,060
16,551
8,984
901
9,007
7,544
0
17,359
W
13,955
981
1,795
8,585
26,295
38,220
431
7,410
18,885
0
27,534
L
Olorun
18,908
9,509
5,508
5,876
17,705
11,009
1,148
8,625
9,080
40,298
0
W
He Bo
Moooops
He Bo
23,018
938
4,459
4,686
21,187
9,636
453
10,567
10,620
36,085
0
W
9,597
4,700
1,008
3,793
19,719
9,015
1,771
6,539
13,180
0
19,511
W
Baron Samedi
Twents
Baron Samedi
17,321
1,180
6,555
6,085
16,063
8,793
1,799
6,066
9,997
42,863
0
W
Jing Wei
WYLSAW
Jing Wei
14,810
11,016
3,314
4,293
14,234
6,806
3,269
3,325
10,909
0
33,520
L
19,948
2,591
776
5,924
19,850
12,636
3,185
8,213
11,637
0
35,108
L
Chaac
anickan
Chaac
20,567
1,777
816
5,341
26,632
31,354
891
7,755
18,877
0
35,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,971
Gold Earned
54,470
154
Minions Killed
151
0
Camps Cleared
0
1,317,914
Distance Traveled
1,263,001
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
12,093
806
37
2
0
231,932
0
L
Charybdis
9,284
619
16
1
0
229,618
0
W
Chaac
10,278
685
19
1
0
276,513
0
L
Olorun
10,960
731
37
2
0
245,686
2
W
He Bo
12,899
860
33
2
0
231,081
3
W
Anhur
10,726
715
29
2
0
253,605
0
W
Baron Samedi
10,903
727
40
3
0
262,839
2
W
Jing Wei
12,165
811
33
2
0
293,876
1
L
Ne Zha
11,495
766
37
2
0
283,800
0
L
Chaac
10,638
709
24
2
0
271,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role