Player Matchup

Tiamat
Tiamat
Gomi404
Tiamat
Level 59
God Stats
9W - 10L
1,513 SR
Queue Stats
46W - 54L
1,477 Elo+
Party 1
Ymir
Ymir
MooGoesThaCow
Ymir
Level 121
God Stats
1W - 0L
1,438 SR
Queue Stats
38W - 36L
1,455 Elo+
Party 1
Guan Yu
Guan Yu
NocteRuinam
Guan Yu
Level 90
God Stats
2W - 7L
1,280 SR
Queue Stats
56W - 48L
1,445 Elo+
Party 1
Heimdallr
Heimdallr
RIPWHY
Heimdallr
Level 19
God Stats
3W - 1L
1,591 SR
Queue Stats
3W - 3L
1,118 Elo+
Party 1
Ao Kuang
Ao Kuang
shdwmanking56
Ao Kuang
Level 44
God Stats
1W - 1L
1,434 SR
Queue Stats
16W - 18L
1,408 Elo+
Party 1
Team Averages
Level 67
1,451 SR
1,381 Elo+

VS

Team Averages
Level 74
1,463 SR
1,385 Elo+
Ishtar
Ishtar
Be rad4795
Ishtar
Level 121
God Stats
0W - 1L
1,498 SR
Queue Stats
45W - 56L
1,448 Elo+
Solo
Horus
Horus
Cloudplan716
Horus
Level 87
God Stats
0W - 1L
1,498 SR
Queue Stats
63W - 94L
1,416 Elo+
Party 2
Izanami
Izanami
DeathUponBiden
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,200 Elo+
Party 2
Achilles
Achilles
TwistedTeaMan
Achilles
Level 28
God Stats
8W - 14L
1,438 SR
Queue Stats
44W - 69L
1,405 Elo+
Party 2
Merlin
Merlin
WDURAN7
Merlin
Level 129
God Stats
9W - 21L
1,383 SR
Queue Stats
53W - 62L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gomi404
Tiamat
19
7 / 2 / 11
11,227
802
13,913
13,412
9,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
8 / 3 / 7
10,601
757
15,307
21,906
20,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
NocteRuinam
Guan Yu
17
4 / 2 / 10
10,543
753
8,795
17,041
23,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heimdallr
RIPWHY
Heimdallr
17
2 / 4 / 10
9,920
709
8,680
11,715
5,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
shdwmanking56
Ao Kuang
17
5 / 3 / 6
10,309
736
10,091
16,024
9,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Be rad4795
Ishtar
16
0 / 5 / 5
9,270
662
9,358
12,123
4,932
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 8 / 10
9,505
679
20,155
19,840
11,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 3 / 3
8,579
613
5,063
9,392
3,989
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
TwistedTeaMan
Achilles
17
6 / 7 / 7
10,824
773
12,745
20,515
20,562
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
WDURAN7
Merlin
19
7 / 3 / 5
11,335
810
18,250
8,492
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
44
26
Kills
14
14
Deaths
26
44
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Be rad4795
Ishtar
0
5
5
0.5
L
1
8
10
0.75
L
0
3
3
0.5
W
Tiamat
Gomi404
Tiamat
7
2
11
6.25
W
8
3
7
3.83
W
Guan Yu
NocteRuinam
Guan Yu
4
2
10
4.5
W
Heimdallr
RIPWHY
Heimdallr
2
4
10
1.75
L
Achilles
TwistedTeaMan
Achilles
6
7
7
1.36
L
Merlin
WDURAN7
Merlin
7
3
5
3.17
W
Ao Kuang
shdwmanking56
Ao Kuang
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,786
Damage
65,571
80,098
Taken
70,362
69,347
Mitigated
44,087
24,050
Healing
10,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Be rad4795
Ishtar
9,358
5,875
0
2,068
12,123
4,932
452
6,439
5,357
0
34,854
L
20,155
9,014
845
3,537
19,840
11,139
0
10,228
8,867
0
41,972
L
5,063
2,942
0
400
9,392
3,989
857
5,338
3,746
0
9,705
W
Tiamat
Gomi404
Tiamat
13,913
1,238
0
4,461
13,412
9,890
459
1,658
11,587
45,982
0
W
15,307
3,638
358
5,689
21,906
20,995
0
6,314
15,082
36,101
0
W
Guan Yu
NocteRuinam
Guan Yu
8,795
1,807
2,767
4,792
17,041
23,968
400
3,302
13,544
0
21,799
W
Heimdallr
RIPWHY
Heimdallr
8,680
4,974
0
1,061
11,715
5,447
1,687
2,919
8,638
0
26,264
L
Achilles
TwistedTeaMan
Achilles
12,745
2,780
0
1,195
20,515
20,562
154
10,278
9,528
0
22,584
L
Merlin
WDURAN7
Merlin
18,250
401
193
2,170
8,492
3,465
449
4,338
3,942
41,596
0
W
Ao Kuang
shdwmanking56
Ao Kuang
10,091
3,141
0
4,922
16,024
9,047
564
2,764
12,997
28,784
2,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,600
Gold Earned
49,513
242
Minions Killed
200
0
Camps Cleared
0
1,313,896
Distance Traveled
1,282,016
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,270
662
53
4
0
256,023
3
L
Horus
9,505
679
52
4
0
254,186
1
L
Izanami
8,579
613
14
1
0
205,439
0
W
Tiamat
11,227
802
79
6
0
276,723
2
W
Ymir
10,601
757
50
4
0
256,383
1
W
Guan Yu
10,543
753
30
2
0
305,384
0
W
Heimdallr
9,920
709
49
4
0
221,131
2
L
Achilles
10,824
773
21
2
0
293,531
1
L
Merlin
11,335
810
60
4
0
272,837
3
W
Ao Kuang
10,309
736
34
2
0
254,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role